How "civilians saved" is calculated
I suspect, but have no data to prove, that the number of civvies killed is somewhat random but tends to rise the longer it takes you to reach the site. The same applies, I think, to the other missions where civvies are around. Anyone know more? 4th Cuirassier 04:57, 1 February 2011 (EST)
- As far as I'm aware, all civilians will be alive when the mission starts, regardless as to how long it takes you to get your squad over there (the aliens can be very considerate at times). There are a number of ways you can check this, such as using my battlescape editor (check my user page) to search for corpses on the first turn of play. - Bomb Bloke (Talk/Contribs) 05:55, 1 February 2011 (EST)
- The number of civilians that appear in the battlescape are randomly generated at the time the map is created, so there's no penalty for arriving at the last minute. Same thing applies to damage to a shot-down enemy ship - that's randomly determined when the map is generated.
- I'm fairly sure difficulty level and the number of remaining empty slots on the map (not used by X-COM or alien units) can influence how many of them are created. In UFO at least it is possible to get the rare 0 civilian terror sites. -NKF 07:03, 1 February 2011 (EST)
- Thanks, that's interesting...I try to avoid bumping civvies off, but I always find that about 9 or 10 out of, typically, 14 or 15 die. It's not me killing them, and although the aliens kill a few it doesn't seem to be that many, but perhaps there is stuff going in the "Hidden Movement" phase that I'm not noticing. 4th Cuirassier 11:06, 1 February 2011 (EST)