Talk:Real-Time Combat (Apocalypse)
How about this: When you're in either view (isometric[real] or tactical) and an event happens roughly within your viewing window(or within the blue box in tactical view), the game will NOT pause when the event happens, EVEN IF you have it set to auto-pause. HOWEVER, if your view is just one floor up-or-down in difference, then game WILL pause; even if you actually have a good view of what just happened.
This can be handy if you want to watch a fight-scene for a certain non-event action (arthopod throwing a boomoroid, spitter turning to flee, etc), but don't want to have to be ever-viligant for something like a unit dying or getting critically injured, etc. Sunflash 21:09, 19 January 2010 (EST)