Talk:Research (Piratez)

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This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.J14.

To Do

  • Explain length of research
  • Differences (expect projects to be MUCH slower than vanilla X-Com)
  • Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
  • Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
    • (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --IvanDogovich (talk) 15:18, 7 April 2016 (UTC)
  • Ideally a tech tree at some point (Done)

--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)

More Notes from Ivan to get this started

  • Introduce Imeryak's Tech Tree viewer. (Done)
  • Link to "Get One Free" table for Prisoner Exploitation. (Done)
  • Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
  • Link to building a Research base. (Done)

--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)

Follow Up

Individual Pages might be right for certain topics.

  • Could link from main page
  • Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
    • maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here.
    • Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign)
  • Interrogation Unlocks
    • Brief article on the Key Unlocks from Interrogations.

--IvanDogovich (talk) 15:18, 7 April 2016 (UTC)