Talk:Ship Rescue Mission
So, I've spent about sixty turns on the upper-deck part of one of these missions, and I've swept the damn ship from front to back from the bridge on down (and then back up).
I've tagged every single alien I've seen, either for a kill or a knockout, and it still won't let me move on to the next part of the mission.
Should I just drag all the dead aliens and their gear back to the Triton and give the mission up as a bad job, or what?
--Guido Talbot 12:06, 13 August 2010 (EDT)
- That is certainly one option. If you can get away with escaping with a positive score, or a very light negative score then don't treat it as a failure.
- One possibility is that the game stuffed up at map creation and there's an alien trapped in a solid wall - and many of the walls in ships are indestructible. I have had an occasion to help another player troubleshoot this exact problem, and a terror unit, Xarquid I think, was found trapped in an inaccessible area near the storage room at the front of the ship where all the props like the statues are kept on the pleasure cruiser. I don't know if it's an occasional problem with the game or if any mods are responsible for this, but if you have XComutil, it should be all right to use it to reveal the location of the last alien on the map and kill/stun it. -NKF 15:58, 13 August 2010 (EDT)
- I've seen a Bio Drone hiding in a 1x1 room behind a door before. And I've heard tell of unreachable bad guys behind solid walls. I agree with NKF, use XComUtil to track down the last baddie. Spike 17:00, 15 August 2010 (EDT)
There seems to be a wide variety whats is possible with these, Today I encountered one that was so strange that I had to run XCOMutil over it to see what I'm facing. Superhuman difficulty, unmodified game version 2.1, 2040.04.01 09:51, battlescape turn 2, 1st upperdeck part.
Aquatoid: 3, Dead: 1 Tasoth: 8 Bio-Drone: 5 Triscene: 2 Xarquid: 1 Civilian Male: 5, Dead: 3
Its rather early for a mixed and a mix of 3 different terror units is uncommon.