Talk:Soldiers (Long War)
Noticed that the new classes raise stats with different amounts from vanilla; eg, the Gunner can get +5 to aim, as opposed to +2 of being a Heavy-derived class, plus the abilities that give extra bonuses to will/aim/mobility. WIll have to take more notes to figure out whole range. --Xuncu (talk) 06:39, 14 June 2014 (EDT)
- Whoops, started a new campaing with Hidden Potential, forgot to take notes ... ehn, should be in the game files, no? Anyways: point of clarification on that defense stat. It's like +/- 3 points, but is it 'damage resistance' or 'damage increased'? Do the players want the number to be positive or negative? --Xuncu (talk) 15:41, 3 December 2014 (EST)
- All of the base stats - HP, Aim and Will are documented in the article of each class. Defense is generated upon soldier creation and it can vary between -5 to 5. All of the starting values of the stats can be found in DefaultGameCore.ini, though I am waiting for another stable release before adding them to the wiki.
On Defense - it actually lowers/increases the aim of an adversary taking a shot at you. So if you have -5 he will receive a +5 bonus to his aim, making him more likely to shoot at you. Which is what has been happening since beta 14g.--8wayz (talk) 09:26, 4 December 2014 (EST)
The "Average Will at max rank" row seems to be rather wrong, by standard math about 3 points below what you would expect them to be based on the listed will gain ranges? Is there a reason why the will gains would be more likely to roll low? --Demes (talk) 11:30, 2 October 2015 (EDT)