Talk:Vehicle Repair Bay (Apocalypse)
From what I've seen, hangar fixes all damaged vehicles that are present at the base at a fixed rate regardless of how many are in the base (which is why I've developed a bit of a one-hangar-for-the-whole-city mentality to lessen the number of alien access points).
How fast the repair occurs though if it's beyond capacity, now there's something worth looking into.
- NKF 05:31, 18 August 2008 (PDT)
I can be of help here: Each vehicle repair bay provides 12 constitution damage repair per hour. That means a damaged vehicle will get repaired 12 constitution points per hour, as long as the repair bay is working at %100 efficiency. When they are working over their capacity, the 12 repair points are divided equally between vehicles needing repair. So if we had 3 repair bays trying to repair 6 vehicles at once, the 36 points would be divided equally to provide 6 constitution points restored to each vehicle. I do not know whether fractions are rounded or kept for the next hour. However, there is no loss of efficiency when the bays are over-working. I also haven't tested whether the 12 repair points are the same for all difficulties (I got my numbers from superhuman difficulty).
--Jon Irenicus 19:12, 2 November 2010 (UTC)
- Thanks, I had a feeling it was something along those lines but didn't know the exact numbers involved. I'll update the old article to reflect that. I'll throw in the 12 constitution points for now as I don't think that'll vary too much by difficulty level. Mainly based on how shields and other rechargeables update at the same rates on the various levels. But if it does, we can always change it later on. NKF 05:26, 3 November 2010 (UTC)