Technical (LW2)

From UFOpaedia
Jump to: navigation, search

Our Technicals are trained to use certain heavy weaponry, the rocket launcher and flamethrower, to provide critical "cover-busting" and "crowd control" support during firefights.

Overview

Primary

Assault Rifle(Default), SMG or Shotgun

Secondary

Gauntlet

The Technical class brings XCOM 2's midgame Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. Technicals are assets ready to bail you out of a bad situation or push through a tough stalemate like no-one else can. Spend their limited heavy weapons charges wisely at pivotal points in your missions, and their burning and blasting won’t let you down. Though similar in position-clearing capability to their fellow grenadiers, Technicals must get close (or accurate) in order to use their heavy weapons; thankfully, unlike Grenadiers, these soldiers do not need to overcommit utility item slots to their weapons, allowing them to bulk up health and armor like their fellow frontline soldiers. The chance to apply burning to the target with flame thrower is 60% and the chance to apply fire to the tile is 50%. Roust has only 20% chance for both

Branches

Technicals can boost the ammo counts of their rockets OR flamethrower by equipping EXO or WAR armor; rather than the usual heavy weapon option (Shredder gun), Technicals can choose from a bonus rocket or bonus flamethrower/roust charges. This doesn't penalize their mobility.

Left branch

"Rocketeer" type Technicals (Left branch) focus on the rocket launcher, expanding the soldier's capacity, rocket types, accuracy, and raw damage, though the ruins left in a rocket's wake make an unsuitable defensive position should XCOM need to occupy it.

Right branch

"Fireman" type Technicals (Right branch) overhauls the flamethrower, turning the Technical into the ultimate crowd controller with panic-inducing and specialized firesprays, though such operations demand high mobility and caution to execute, as high cover will disrupt flamethrower attacks.

Center branch

Like Long War 1's ancestral rocketeers, Technicals can also enjoy a variety of alternate perks (center branch) that make them capable riflemen; if the basic functions of the Gauntlet are all you need, a Technical specced in the center line makes an excellent rifleman with crowd-blasting options. If specializing in the Flamethrower, it is advised the soldier pack an SMG weapon, to ensure the best chance of achieving the flanks necessary for optimal flamethrower use.

Abilities (As of LW2 Version 1.3)

Mouse-over XCOM2 infoIcon custom 1.png for more information.

Rank Ability
XCOM2 rank squaddie.png
Squaddie
Heavy Weapons
* The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower. * The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. * It may target anything in sight range. * Damage from rockets falls off from the point of impact. * The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. * The flamethrower has two uses per battle.  It does not damage mechanical units without upgrades. * Using either gautlet ability requires one action and ends your turn.
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower.
Rocketeer Fireman
XCOM2 rank lieutenant.png
Lance Corporal
Fire in the Hole
* Your rockets are more likely to hit their intended point of impact, or at least close to it. * The maximum it can miss by is reduced by two tiles.
Fire in the Hole
Your rockets are more accurate.
Suppression
* Suppression costs 2 ammo points to use, but has no cooldown. * Suppression will be canceled if the suppressing unit is damaged. * If multiple units suppress a target, the aim penalty will stack. (Note: This information is incorrect as LW2 inherits the properties of suppression not stacking in vanilla, despite vanilla game claiming suppression can stack as well) * May not be used if sniper rifle or shotgun-class weapons are equipped. * Suppression restricts many of the target's abilities, including the use of rockets and grenades.
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Roust
Has a 33% chance to set enemies in the area of effect on fire and does limited damage.  The narrow jet of flame has less impact on the environment.  Units hit by the shot will be forced to move, often triggering overwatch fire.  One use per mission, but can gain an additional use with additional gear.
Roust
Special Flamethrower shot that does limited damage but forces enemies to change their position.
XCOM2 rank sergeant.png
Corporal
Biggest Booms
* Grenades, standard rockets, and MEC micromissiles can inflict critical damage (50% chance for +2 damage). * Does not apply to non-damaging grenades or the Concussion Rocket or Bunker Buster abilities.
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
Fortify
* Activate to grant the soldier +20 defense until the beginning of the soldier's next turn. * Does not cost an action. Has a 5-turn cooldown.
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.
Napalm-X
Your Flamethrower can now disorient or panic enemies.  Enemy units must pass a will check to avoid negative effects.
Napalm-X
Your Flamethrower can now disorient or panic enemies.
XCOM2 rank captain.png
Sergeant
Concussion Rocket
One use per mission.  Stun and disorientation chances based on target's will score.  Requires one action and ends the soldier's turn.
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke.
Shredder
* A successful shot with a conventional weapon will shred 1 armor from the target. * More advanced weapons will shred more armor from targets.
Shredder
Your primary weapon attacks shred armor.
Burnout
When fired, your Flamethrower leaves a small smoke cloud around your position, providing a +20 defensive bonus to anyone within.
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus.
XCOM2 rank major.png
Staff Sergeant
Tandem Warheads
* Your grenades and rockets do full damage to units to the maximum extent of their area of effect. * This doesn't apply to environmental damage.
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
Formidable
* Formidable reduces explosive damage taken by 50%. * It grants two points of Ablative HP
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Phosphorus
Your flamethrower can now damage mechanical units and shreds one point of armor from all targets.
Phosphorus
Your flamethrower can now damage mechanical units and shreds armor.
XCOM2 rank colonel.png
Tech Sergeant
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.
Fire and Steel
Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.  This applies to both rocket launcher and flamethrower weapons, and the fires they set.
Fire and Steel
Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect.
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect.
XCOM2 rank commander.png
GunnerySergeant
Salvo
* Soldiers with the Salvo ability are prime candidates for heavy armor.
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.
Tactical Sense
* Gain 3 defense for each living enemy you can see, up to a maximum of 15 defense. * Units visible at squadsight ranges do not confer bonus.
Tactical Sense
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Quickburn
Activate so your next use of the flamethrower will not cost an action.  5-turn cooldown.
Quickburn
Activate so your next use of the flamethrower will not cost an action.
XCOM2 rank fieldmarshall.png
Master Sergeant
Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment.  Requires both actions and usable only once per mission.
Bunker Buster
Fire a special rocket that destroys buildings and other objects in the environment.
Rapid Fire
* Rapid Fire has no cooldown, making it a devastating ability for dealing ranged damage.
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Firestorm
This will light fires and do fire damage to all enemies in a circle around the soldier's position, doing +3 bonus damage over regular Flamethrower attacks.  Firestorm also grants immunity to fire damage.  Requires one action point and will end the soldier's turn when used.  Usable once per battle.  It is not recommended the soldier uses Firestorm on rooftops.
Firestorm
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
XCOM2 rank squaddie.png
Squaddie
0 3 4 0 0 0
XCOM2 rank lieutenant.png
Lance Corporal
1 2 4 0 0 0
XCOM2 rank sergeant.png
Corporal
0 2 0 0 0 0
XCOM2 rank captain.png
Sergeant
1 2 0 0 0 0
XCOM2 rank major.png
Staff Sergeant
0 3 0 0 0 0
XCOM2 rank colonel.png
Tech Sergeant
1 2 0 0 0 0
XCOM2 rank commander.png
GunnerySergeant
0 2 0 0 0 0
XCOM2 rank fieldmarshall.png
Master Sergeant
1 2 0 0 0 0
Total 4 18 8 0 0 0


This class also gains 1 point of strength, though it's not clear what that does.

Perk Details

  • Bunker Buster can, when destroying large amounts of the environment, create a significant amount of game slow-down. This happens because of the amount of debris particles spawn, and normally goes away once said debris despawns.

See Also

XCOM Units in Long War 2
Soldiers: Assault | Grenadier | Gunner | Ranger | Sharpshooter | Shinobi | Specialist | Technical | Psi Operative
SPARK:
Officers