Template:Assault Rifles (LW2)
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Name
Damage
Crit Damage
Clip Size
Sound Range
Special properties
Prerequisites
Cost
Black Market Value
Supplies
Alloys
Elerium Crystals
Elerium Cores
Assault Rifle
3-5
+2
3
30
-
XCOM starts with an unlimited supply
Laser Rifle
4-7
+2
3
30
+5 Aim
Laser Weapons
20
1
1
-
10
Mag Rifle
5-9
+3
3
30
-
Magnetic Weapons
30
2
2
-
15
Coil Rifle
6-11
+4
3
30
Ignores 1 Armor
Coilguns
50
3
5
-
25
Plasma Rifle
8-12
+5
3
30
Inflicts Rupture (1 damage)
4 Upgrade Slots
Plasma Rifle
60
4
5
1
30
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