Template:Assault Rifles (LWOTC)
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Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Assault Rifle |
3-5 | +2 | 3 | 20 | - | XCOM starts with an unlimited supply | |||||
Laser Rifle |
4-7 | +2 | 3 | 20 | +5 Aim | Laser Weapons | 20 | 1 | 1 | - | 10 |
Mag Rifle |
5-9 | +3 | 3 | 20 | - | Magnetic Weapons | 30 | 2 | 2 | - | 15 |
Coil Rifle |
6-11 | +4 | 3 | 20 | Ignores 1 Armor | Coilguns | 50 | 3 | 5 | - | 25 |
Plasma Rifle |
8-12 | +5 | 3 | 20 | Inflicts Rupture (1 damage) 4 Upgrade Slots |
Plasma Rifle | 60 | 4 | 5 | 1 | 30 |
Disruptor Rifle |
7-10 | +4 | 4 | 20 | +100 Crit Against Psionics Overbearing Superiority |
Warlock Weapons | - | - | - | - | - |