Template:Autopistols (LWOTC)

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Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Autopistol
Autopistol
1 +2 10 +40 Crit XCOM starts with an unlimited supply
Mag Autopistol
Mag Autopistol
1-3 +4 10 +40 Crit Magnetic Weapons 10 1 1 - 20
Plasma Autopistol
Plasma Autopistol
3-5 +5 10 +40 Crit
Inflicts Rupture (1 damage)
Plasma Rifle 40 3 5 1 15