Template:Bullpups (LWOTC)

From UFOpaedia
Jump to navigation Jump to search
Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Bullpups
Kal-7 Bullpup
3-4 +1 3 20 +2 Mobility
-10% Detection Radius
XCOM starts with an unlimited supply
Bullpups
Kal-13 Bullpup
3-6 +2 3 20 +2 Mobility
-10% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
Bullpups
Kal-15 Bullpup
4-8 +2 3 20 +2 Mobility
-10% Detection Radius
Magnetic Weapons 40 3 3 - 20
Bullpups
Kal-69 Bullpup
5-10 +3 3 20 +2 Mobility
-10% Detection Radius
Ignores 1 Armor
Coilguns 55 3 5 - 25
Bullpups
Kal-90 Bullpup
6-12 +5 3 20 +2 Mobility
-10% Detection Radius
Inflicts 1 Rupture
Plasma Rifle 70 6 6 1 35