Template:Sniper Rifles (LWOTC)
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Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Sniper Rifle |
4-6 | +2 | 3 | 30 | +10 Crit Chance | XCOM starts with an unlimited supply | |||||
Laser Lance |
5-8 | +3 | 3 | 30 | +10 Crit Chance +5 Aim |
Advanced Laser Weapons | 25 | 1 | 1 | - | 10 |
Mag Long Rifle |
6-11 | +4 | 3 | 30 | +10 Crit Chance | Advanced Magnetic Weaponry | 40 | 2 | 2 | - | 20 |
Gauss Long Rifle |
8-13 | +5 | 3 | 30 | +10 Crit Chance Ignores 1 Armor |
Advanced Coilguns | 60 | 3 | 5 | - | 25 |
Plasma Lance |
10-14 | +6 | 3 | 30 | +20 Crit Chance Inflicts Rupture (1 damage) |
Plasma Lance | 70 | 4 | 5 | 1 | 35 |
Darklance |
8-13 | +5 | 4 | 30 | +10 Aim +20 Crit Mark For Death |
Hunter Weapons | - | - | - | - | - |