"If you die, everything in your locker is mine. Especially the embarrassing stuff." -Terminal
Terminal is a human former Resistance combat medic and a playable agent in XCOM: Chimera Squad.
Terminal's parents died in the initial invasion, forcing her to flee with her uncle to a relocation camp. After he died of disease, she was adopted by a doctor who had lost her only daughter in the invasion. She developed an interest in medicine herself and apprenticed in her adoptive mother's medical clinic for years, but ultimately was orphaned again after their town was destroyed by one of ADVENT's punitive assaults. When resistance forces pulled her out of the rubble, she offered her services as a combat medic, saving hundreds of lives during the war. She was initially rejected by Reclamation due to concerns about her psychological stability, but following regular psionic probing that confirmed that she was fit to serve she was assigned to Chimera Squad.
Terminal is the squad's medic, giving her a critical role in keeping her allies in fighting shape- while her inital healing ability is roughly equivalent to a Medikit's, it can be deployed at long range and also grants bonus defense to its recipient. Though somewhat fragile herself, Terminal also has surprisingly good Aim in case she needs to take a more active role in a firefight.
Terminal sends the Gremlin to an ally to restore 4 HP, cleanse burning, acid and poison, and grant 20 defense. Does not end turn.
|Gremlin Stabilize |
Stops an agent from bleeding out. Can be used from long range.
|Hack Door |
Terminal can use her Gremlin to open secure doors for breaches.
|Deputy Agent||Refresh |
The Gremlin heals all allies at this breach point for 2 HP. One use per mission.
If Terminal takes enough damage to begin bleeding out, she is instead reduced to 1 HP and immediately enters Stasis for 1 turn. One use per mission.
|Pin Down |
Terminal shoots non-damaging suppressive fire at a target to push their turn down the timeline. 2 turn cooldown.
|Special Agent||Cooperation |
Terminal coordinates with a nearby unimpaired ally to grent them an immediate bonus action. 3 turn cooldown..
|Senior Agent||Armor System
Safeguard provides +1 Armor to the protected unit.
Terminal heals to full at the end of every encounter.
|Principal Agent||Second Wind |
The Gremlin heals the whole squad, curing negative status effects and stabilizing downed allies. One use per mission.
|Training (Special Agent)||Unlock Potential |
+1 utility item slot.
|Training (Principal Agent)||Guardian |
Overwatch triggers for multiple targets, as long as ammo is available.
- Terminal in terms of abilities is closer to the Enemy Unknown Support soldier than XCOM 2 Medic Specialist. Aside from healing, she also can offer some combat support — Pin Down delays enemy for a few turns and Cooperation can help your Agent to take a daysaving move. This is further cemented by her final Training ability, Guardian, which can damage or kill multiple enemies with her reaction fire, so remember to use Expanded Mag for this case.
- Consider using Safeguard as the protecting ability in case you feel that one of your Agents is about to be flanked. Armor System ability helps a lot too, since it reduces all incoming damage by 1.