Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth

From UFOpaedia
Jump to navigation Jump to search
Entire theory here Theory evident 2 Tanks/Cannon and 5(5 of 6) Soldiers can be represented as a 'Sensor': this is how.
Consider a 8 wide grid as 'o' as open and 'X' as a unit just as to abstract a tank as 4 2-by-2 'X' and Soldier is just 1 to make this clear in 1 step and not stay on nomenclature.
'o - o - o - o - o - o - o - o' would represent a 8 wide path of nothing in it.
'x - o - o - o - o - o - o - o' would represent , 1 X-COM Soldier at front with 7 consecutive iso squares with nothing.

Consider: Placing 2 tanks like this:

o - o - o - o - o - X - X - o
o - o - o - o - o - X - X - o
X - X - o - o - o - o - o - o
X - X - o - o - o - o - o - o

also consider this:

o - o - o - o - o - o - o - o
X - X - o - o - o - o - X - X
X - X - o - o - o - o - X - X
o - o - o - o - o - o - o - o

with Soldiers spaced in:

o - o - o - o - X - X - o - o
X - X - o - X - X - X - X - X
X - X - o - o - o - o - X - X
o - o - o - o - o - o - o - o

leading to the ideas in play here, this is a 'Sensor' via the directly above graph of width, see 3 steps of superior ->

1:

o - o - o - o - o - X - o - o
X - X - o - o - o - X - X - X
X - X - o - X - X - o - X - X
o - o - o - o - X - o - o - o

2:

o - o - o - o - o - X - o - o
X - X - o - X - X - X - X - X
X - X - o - o - X - o - X - X
o - o - o - o - o - o - o - o

3:

o - o - o - o - o - X - o - o
X - X - o - X - X - o - X - X
X - X - o - o - o - X - X - X
o - o - o - o - X - o - o - o


I do not want to dwell on this at drawing at-hock array descriptions, I always see this as negative to the flow of the article. It is easier to represent in game but see the packet of tag-fire marines as the moveable vs the holding embankment of the 2 tanks as barrier reason at-as opposed in 2 Tank and 6 Soldiers -- more widely.

2 part infantry motivation manuever - 2 Jan 13th.PNG

Tank maneuvers can occur after the infantry steps in X-COM making it variable in terms of use, in Mission 1 UFO (Medium Scout) Tank/Cannon can engage at will and is the Hunter vs 'Plasma Pistol fleet' Sectoids without cover or array logic in terms of adequate ranging via person soldier movement as array logic via (the opponent in X-COM UFO Defense 1994).
2 part infantry motivation manuever - 3 Jan 13th.PNG
The weakest position in the 2 Tank/Cannon 6 Soldier(Rifle/HE) Conventional variant-mix is opening down the ramp of your SKYRANGER and engaging cover as a compact negative of fire as warfare-vs-contend logic of own-decision making(Vs 'Arbitrary Reticulan Advance'(the idea the alien is fighting you in the game and in real) via the material noise between subject-reality in terms of 'Sectoids' as a tech variant in X-COM UFO Defense and : You needing to know why that is via/vs. operating the game tangibly)