User:8wayz

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Hello there. I just had a look at the updated layout for the Long War pages, and IMO it allows for better reading if you keep the infoboxes to the right of the page rather than the left. Otherwise people have to look where the actual text starts and that gets tiring and disrupts reading. f you check Wikipedia, or even open a book or a newspaper you can see that text is usually always on the left and graphs/boxes/pics on the right. This is due to how our brains are conditioned to better process information (or at least in the Western countries, where we read from left to right. In the East or Muslim countries the opposite applies)Hobbes (talk) 12:27, 4 December 2014 (EST)

Roger that, it is still not set in stone, I am trying to find a better place for the Long War Header that Ellatan insisted placing on the right, atop of the Table of Contents. I personally would prefer the box to be to the right since it will be easier to format the text. I will see what the others think on the forums as well, it is relatively easy to change.--8wayz (talk) 13:50, 4 December 2014 (EST)
It is easy to change but if you have to change 100 pages then it becomes a painful chore, that's why I decided to drop you a line before you changed all the facilities pages :). I noticed that header as well. The best places might be for it to be right on the top of the TOC, or even on top of the page. Hobbes (talk) 14:19, 4 December 2014 (EST)
The first variant was with the header at top-center and everything was working. Ellatan prefered the header to be to the right. In end it is just a question of personal preference, I would probably settle with removing the table of contents altogether from articles with Data/Info boxes and put the header on top of the box.
OK, just a few tips, you guys are doing a fine job in keeping the LW wiki and I prefer to keep myself out of it out of the discussion. First, decide upon some common rules regarding the general page appearance (headers yes/no, all pages?/just some sections, etc.). Second, try to keep visual clutter to a minimum, the more separate visual elements you have, the more distracting and tiresome it is to find the relevant info. Good work and let me know if you need any help. Hobbes (talk) 18:50, 4 December 2014 (EST)

Hey, saw your changes to the Alien Life Forms table. I think more muted colors may be in order for the table, as the bright primary colors are a little hard on the eyes, especially when trying to read black text off of them. I see what you were going for when trying to do the difficulty tags, but the formatting is a little off and it doesn't align properly with the column headers. In addition, I think having the information being present immediately to the user is better than hiding them in collapsible boxes. While it certainly cleans the page of information that might not be useful to an individual at any given time, I think extrapolating the system to the whole page and having to un-pack each race's stats may be a bit tiring. When designing an interface, especially one that is meant to be quickly referenced for fast information, I think keeping visual clutter to a minimum is a good idea in addition to being able to view all of the information at once. I like the more fleshed out table, and I'm unsure what to change, but it's current model feels almost too full. It's all certainly relevant information, but I think we're losing some of the conciseness of the tables when we continue to add more to it.

I welcome being able to hear your thoughts on why you went with certain design elements and if you think there may be a better solution. IceMaverick (talk) 21:00, 3/15/2015 (EST)