User:Hobbes/Sandbox page/Long War 2 Notes
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Just a page to dump info about LW2, taken from the game files/forums/etc. It will eventually make its way to regular pages on the wiki Hobbes (talk) 13:05, 3 February 2017 (UTC)
Infiltration
Advent Strength
Extremely Light 6-9 units
Very Light 10-12
Light 13-15
Light-Moderate 16-18
Moderate 19-21
Moderate-Heavy 22-24
Heavy 25-27
Very Heavy 28-30
Extremely Heavy 30-32
Swarming 33+
To confirm these values with the .ini settings
Infiltration Tiers
Infiltration percentages that cause the strength to rise/drop when reached
- 0%
- 9%
- 17%
- 25%
- 34%
- 42%
- 50%
- 59%
- 67%
- 75%
- 84%
- 92%
- 100%
- 125%
- 150%
- 200%
Haven Management
- Max number of rebels in Retaliation/Invasion/defense missions is 13, rest will be secure
- Max number of friendly (captured) MECs is 6
- Seen during a Retaliation mission: only 8 rebels spawned, despite HUD showing 12 rebels
Pod Reveal Reactions
- When each pod is activated there's a chance for each unit to take an action - 0% on Rookie, 20% on Veteran, 33% on all other difficulties
- If an unit takes an action, then the next unit in the same pod has less 5% chance of also taking an action
- Count is reset for each pod that activates within a single turn
List of Offensive Actions
For undamaged units in yellow alert
- Standard Shot
- Overwatch
- Sniper StandardFire
- SniperRifleOverwatch
- LightEmUp
- HunkerDown
- Suppression
- Suppression_LW
- AreaSuppression
- Mindspin
- WarCry
- MarkTarget
- EnergyShield
- EnergyShieldMk3
- BlazingPinionsStage1
- DevastatingPunch
- ChryssalidSlash
- Teleport
- ScythingClaws
- PsiReanimation
- AnimaInversion
- LWDroneShock
- LWDroneRepair
- LWDroneMeleeStun
- MassReanimation_LW
- PersonalShield
List of Defensive actions
For damaged units in yellow alert or units in green alert
- Overwatch
- SniperRifleOverwatch
- HunkerDown
- WarCry
- EnergyShield
- EnergyShieldMk3
- LWDroneRepair
- PersonalShield
- Suppression
- Suppression_LW
- AreaSuppression