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XCOM squad.jpg
Vigilo Confido shield.png XCOM
"Ant Farm"
Situation Room
Research
Production
Equipment
SHIV
Gray Market
Soldiers
Aircraft
Sectoid icon.jpg Aliens
Alien Life Forms
UFOs
Artefacts
Strategy
Base Management
Situation Management
Combat
Gameplay Mechanics
Tactics
Squads
Soldier Builds
Maps
Miscellaneous
Sources

Game Description

XCOM Enemy Unknown (aka XCOM EU, XEU, or simply EU) is a video game released Oct2012 (PC [System Reqs], XBox360, PS3) wherein the player is in charge of an elite paramilitary organization called XCOM. EU is a restart of the 'XCOM' series of games that started in 1994 with UFO Enemy Unknown (a.k.a., XCOM UFO Defense). Extraterrestrials are terrorizing Earth and it is your job to defend the planet. "Good luck Commander."

Like its predecessors, EU is a unique game because it blends a semi-real-time strategy layer with a turn-based tactical combat layer. In terms of overall strategy you are tasked with building a base, researching technology, translating that into equipment production, equipping soldiers & aircraft, managing global sentiment to secure funding, choosing & planning missions, managing soldiers' abilities & 'perks', and more. In terms of tactical combat, you choose every move and action of each of your soldiers.

Having total control over every aspect of the XCOM agency is highly meaningful; every success bolsters a sense of accomplishment, while every veteran's 'perma-death' and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker. Choose wisely, and you just might lay waste to the alien baddies. Choose poorly, and you may not be able to protect the Funding Council nations or even survive a combat mission.

Lead Designer Jake Solomon is known for describing the 'one thing that is XCOM' as being consequences: no shot can be taken for granted and every choice you make in the game could have a significant impact. This speaks to XCOM's inherent replayability as well as it's infamous difficulty.

A playable Demo is available on each platform. The PC version is available at the official website. Note that the demo is very limited compared to the full game. To get a better sense of the true depth, complexity and replayability of this game, peruse this wiki and check out the Sources page (especially videos where Jake & Garth are doing interviews or playthroughs).

Difficulty Levels

  • Easy
  • Normal
  • Classic
  • Impossible
  • Ironman Mode: While not a dedicated difficulty 'level', choosing Ironman Mode upon starting a campaign increases difficulty by allowing only one save slot that is determined by auto-save. Clicked on the wrong square and got your Colonel killed out of cover? Countries permanently left the Funding Council because you botched that mission? "That's XCOM."

Gameplay & UI

Second Wave