User:Stratege

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Alien Research

Monthly (+2 * Defectors) Research
XCOM Base Raided successfully +20 Research


Undetected/Ignored/engaged && not terror ship:

no damage taken: +1 Research
damage taken but >50 hp left: randomly +0 or +1 Research

Accusing the wrong country to harbor Exalt: +50 (oO)

On Undetected/Ignored/engaged but it survived/landing assaulted but failed:

Scout Recon +4 Research
Raider Recon +11 Research
Transport Recon +10 Research
Terror ship Recon +15 Research
Assault Carrier Recon +15 Research
Scout Harvest +12 Resources
Raider Harvest +18 Resources
Harvester Harvest +25 Resources
Transport Harvest +38 Resources


Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)

Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)

Scout - 5
Destroyer - 15
Abductor - 25
Transport - 30
Battleship - 45
Overseer - 35
Fighter - 6
Raider - 10
Harvester - 20
Terror Ship - 30
Assault Carrier - 40

damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)

UFO IDs

Small:
Scout - 4
Fighter - 10

Medium:
Destroyer - 5
Raider - 11
Overseer - 9

Large:
Abductor - 6
Harvester - 12
Transport - 7
Terror Ship - 13

Very Large:
Battleship - 8
Assault Carrier - 14


Enums and the like

Alien Objective: enum EAlienObjective {

   eObjective_Recon, //0
   eObjective_Scout, //1
   eObjective_Harvest, //2
   eObjective_Flyby, //3
   eObjective_Hunt, //4
   eObjective_Abduct, //5
   eObjective_Terrorize, //6
   eObjective_Infiltrate, //7
   eObjective_Infiltrate, //8
   eObjective_Infiltrate, //9
   eObjective_Infiltrate, //10
   eObjective_MAX

};

Ufo Results for LogUFORecord: enum EUFOMissionResult {

   eUMR_Undetected, //0 not detected
   eUMR_Detected, //1 detected+ignored
   eUMR_Intercepted, //2 detected+engaged (survived)
   eUMR_ShotDown, //3 crash
   eUMR_Assaulted, //4 landing (xcom won)
   eUMR_Assaulted, //5 landing (aliens won)
   eUMR_MAX

};

XGTacticalGameCoreData.EAbility

enum EAbility {

   eAbility_NONE, //0
   eAbility_Move, //1
   eAbility_Fly, //2
   eAbility_FlyUp, //3
   eAbility_FlyDown, //4
   eAbility_Launch, //5
   eAbility_Grapple, //6
   eAbility_ShotStandard, //7
   eAbility_RapidFire, //8
   eAbility_ShotStun, //9
   eAbility_ShotDroneHack, //10
   eAbility_ShotOverload, //11
   eAbility_ShotFlush, //12
   eAbility_ShotSuppress, //13
   eAbility_ShotDamageCover, //14
   eAbility_FlashBang, //15
   eAbility_FragGrenade, //16
   eAbility_SmokeGrenade, //17
   eAbility_AlienGrenade, //18
   eAbility_RocketLauncher, //19
   eAbility_Aim, //20
   eAbility_Intimidate, //21
   eAbility_Overwatch, //22
   eAbility_Torch, //23
   eAbility_Plague, //24
   eAbility_Stabilize, //25
   eAbility_Revive, //26
   eAbility_TakeCover, //27
   eAbility_Ghost, //28
   eAbility_MedikitHeal, //29
   eAbility_RepairSHIV, //30
   eAbility_CombatStim, //31
   eAbility_EquipWeapon, //32
   eAbility_Reload, //33
   eAbility_MindMerge, //34
   eAbility_PsiLance, //35
   eAbility_PsiBoltII, //36
   eAbility_PsiBomb, //37
   eAbility_GreaterMindMerge, //38
   eAbility_PsiControl, //39
   eAbility_PsiPanic, //40
   eAbility_WarCry, //41
   eAbility_Berserk, //42
   eAbility_ReanimateAlly, //43
   eAbility_ReanimateEnemy, //44
   eAbility_PsiDrain, //45
   eAbility_PsiBless, //46
   eAbility_DoubleTap, //47
   eAbility_PrecisionShot, //48
   eAbility_DisablingShot, //49
   eAbility_SquadSight, //50
   eAbility_TooCloseForComfort, //51
   eAbility_ShredderRocket, //52
   eAbility_ShotMayhem, //53
   eAbility_RunAndGun, //54
   eAbility_BullRush, //55
   eAbility_BattleScanner, //56
   eAbility_Mindfray, //57
   eAbility_Rift, //58
   eAbility_TelekineticField, //59
   eAbility_MindControl, //60
   eAbility_PsiInspiration, //61
   eAbility_CloseCyberdisc, //62
   eAbility_DeathBlossom, //63
   eAbility_CannonFire, //64
   eAbility_ClusterBomb, //65
   eAbility_DestroyTerrain, //66
   eAbility_PsiInspired, //67
   eAbility_Repair, //68
   eAbility_HeatWave, //69
   eAbility_CivilianCover, //70
   eAbility_Bloodlust, //71
   eAbility_BloodCall, //72
   eAbility_MimeticSkin, //73
   eAbility_AdrenalNeurosympathy, //74
   eAbility_MimicBeacon, //75
   eAbility_GasGrenade, //76
   eAbility_GhostGrenade, //77
   eAbility_GhostGrenadeStealth, //78
   eAbility_NeedleGrenade, //79
   eAbility_MEC_Flamethrower, //80
   eAbility_MEC_KineticStrike, //81
   eAbility_MEC_ProximityMine, //82
   eAbility_JetbootModule, //83
   eAbility_MEC_Barrage, //84
   eAbility_MEC_OneForAll, //85
   eAbility_MEC_GrenadeLauncher, //86
   eAbility_MEC_RestorativeMist, //87
   eAbility_MEC_ElectroPulse, //88
   eAbility_MEC_RestorativeMistHealing, //89
   eAbility_Strangle, //90
   eAbility_Stealth, //91
   eAbility_ActivateStealthMP, //92
   eAbility_DeactivateStealthMP, //93
   eAbility_PsiReflect, //94
   eAbility_FlashBangDaze_DEPRECATED, //95
   eAbility_MAX //96

};

XGTacticalGameCoreData.EAbilityProperty enum EAbilityProperty {

   eProp_None, //0
   eProp_FireWeapon, //1
   eProp_Psionic, //2
   eProp_ConstantFire, //3
   eProp_OnProjectileImpact, //4
   eProp_LeaveCover, //5
   eProp_Delayed, //6
   eProp_CostMove, //7
   eProp_CostNone, //8
   eProp_DeadEye, //9
   eProp_NoLineOfSight, //10
   eProp_CustomRange, //11
   eProp_FreeAim, //12
   eProp_TraceWorld, //13
   eProp_Overheat, //14
   eProp_Killswitch, //15
   eProp_WeaponsSwitch, //16
   eProp_AbortWithShot, //17
   eProp_AbortWithWound, //18
   eProp_AbortWithAction, //19
   eProp_AbortWithMove, //20
   eProp_AbortOnDeath, //21
   eProp_PreventMove, //22
   eProp_Dispel, //23
   eProp_RequiresCover, //24
   eProp_TargetCritical, //25
   eProp_TargetNonRobotic, //26
   eProp_TargetRobotic, //27
   eProp_NoStack, //28
   eProp_IgnoreMoveLimits, //29
   eProp_NoHit, //30
   eProp_ExplodeImmediate, //31
   eProp_CustomExplode, //32
   eProp_PsiRoll, //33
   eProp_EnvironmentRoll, //34
   eProp_InvulnerableWorld, //35
   eProp_Reuse, //36
   eProp_Stun, //37
   eProp_RequiresUnflanked, //38
   eProp_CantReact, //39
   eProp_EnemiesCantReact, //40
   eProp_TargetCantReact, //41
   eProp_MultiShot_Targets, //42
   eProp_NoSwitchWeapons, //43
   eProp_Closed, //44
   eProp_Cooldown, //45
   eProp_ScatterTarget, //46
   eProp_CanFireTwice, //47
   eProp_IsAvailableIgnoresMangledTarget, //48
   eProp_PageFault, //49
   eProp_SPOnly, //50
   eProp_MPOnly, //51
   eProp_ConditionalAbortWithWound, //52
   eProp_MAX //53

};


mission types:

2 - Abduction
3 - UFO Raid
4 - landing
7 - presumably XCOM base raid?
8 - alien base
9 - Terror
10 - Alien Temple Ship
11 - Council Mission
13 - ?