User talk:DjinnFor

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If you want to chat, hit me up here. Sign your comments with four tildes ("~") to automatically generate a signature, so I know who you are. DjinnFor (talk) 05:27, 3 November 2015 (EST)

Hey, really appreciate all the work you've been doing for the LW2 wiki, glad there are other people helping get it off the ground. Postmaster (talk) 16:14, 6 February 2017 (UTC)

Thanks man, you too. DjinnFor (talk) 21:19, 6 February 2017 (UTC)

Negative Armor Penetration

How does the negative armor penetration works? Do you think it is correct? Where did you get that from? How about the formulas below: Penetration = Ship Armor Penetration + Weapon Armor Penetration, Mitigation = Clamp(5% * (Armor - Penetration), 0%, 95%), Damage = Damage * (100% - Mitigation) Fighter: Penetration = -35% + 0 = -35%. Mitigation = 5% * (60% - (-35%)) = 5% * 95% =... now unsure how to multiply 5*95 or 0.05*0.95? in any case, the result makes no sense. Riw (talk) 12:43, 14 October 2020 (UTC)

Right, let me explain. First, there is no reason to list the armor and armor penetration numbers on the wiki as integer values that need to be multiplied by 0.05 to compute armor on the wiki, especially if you can just multiply them by 5% to begin with, so I converted all values to the actual armor or armor penetration they represent. So in your example, Armor = 60%, Penetration = -35%, Net Mitigation = CLAMP (60% - 35%, 0%, 95%) = 25%. It is a far simpler way to represent the formula than going through an arbitrary conversion where armor is represented 12 and 7 that gets multiplied by 5%, instead of just listing 60% and 35%. E.g. 5% * (12-7) = 5% * 5 = 25% instead of 60% - 35% = 25%. People reading the wiki would have no idea what "12" armor even means unless they read a completely different wiki page formula that told them 12 is 60% armor.
Second, my point with the "negative" armor penetration was to make it clear to readers of the UFO page (who again may not have seen the armor penetration formula elsewhere) that UFOs reduce interceptor armor additively (that is, armor is not a multiplicative change to armor value, e.g. 60% x (1 - 35%) = 39% vs but rather a subtraction e.g. 60% - 35% = 25%). At some point I think I changed my mind (see the Air Combat page where I represented it as positive instead) because I figured it might be too confusing, and I was going to go back and change all the negatives to positives in the UFO but I never got around to it yesterday. Thanks for making the change for me. DjinnFor (talk) 02:40, 15 October 2020 (UTC)
I agree with you, % are better representation and negative values are confusing, better is the minus sign in the formula. The only problem I have I think if do such a change, you should also change the formula which is on the same page.Riw (talk) 12:39, 19 October 2020 (UTC)