This page may be outdated. It is up-to-date for version 0.99E.1. The latest version is v.N1.
|
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile & Heavy. Some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair). Lastly, vessels in Piratez have piloting requirements for operations that use the skills of the pilot (Accuracy, Reactions, and Bravery) to influence how well it performs in combat.
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the "lead attack craft" by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab's high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)
Lastly, ships require fuel in four forms currently: Electricity (batteries), Chemicals (Jet Fuel), Hellerium (Nuclear Fuel) and Fuel Capsules. Electric vehicles like the Airbus consume neither Chemicals nor Hellerium and is free for refueling purposes. Chemicals are required to fuel some of the air breathing craft, especially reconnaissance craft. Hellerium is utilized by nearly all vessels, can be salvaged from enemy ships and purchasable from the Black Market. Fuel Capsules are manufactured and utilized by only one vessel: the Conqueror.
Quick Reference Guide
Vessels |
Max. Speed |
Accel. Rate |
Fuel Cap. |
Refuel Rate |
Radar Range (nm) |
Light Wpn. Slot(s) |
Missile Wpn. Slot(s) |
Heavy Wpn. Slot(s) |
Dodge Bonus** |
Accuracy Bonus** |
Toughness |
Armor |
Shields |
Repair Bonus** |
Hands/Pilots |
Vehicles |
Cost/Rent/Sell |
Transfer Time |
Destroyed Pnt. |
Airbus GDX-058 |
1,000 |
3 |
800 * |
200 |
100 |
0 |
0 |
0 |
5 |
None |
50 |
0 |
0 |
None |
6/1 |
0 |
0 / 10,000 / 250,000 |
12 |
-200 |
Expedition |
50 |
1 |
9,999 * |
9,999 |
750 |
0 |
0 |
0 |
None |
None |
25 |
0 |
0 |
None |
16/2 |
2 |
25,000 / 10,000 / 10,000 |
12 |
-50 |
Aircar |
2,000 |
4 |
1,000 * |
250 |
200 |
1 |
0 |
0 |
20 |
None |
40 |
0 |
0 |
None |
4/1 |
0 |
450,000 / 20,000 / 300,000 |
12 |
-200 |
Airspeeder |
3000 |
6 |
1200 * |
300 |
300 |
0 |
1 |
0 |
25 |
None |
30 |
0 |
0 |
None |
3/1 |
0 |
325,000 / 12,500 / 275,000 |
12 |
-100 |
Airvan |
1250 |
3 |
1125 * |
225 |
150 |
0 |
0 |
0 |
10 |
None |
55 |
0 |
0 |
None |
5/1 |
0 |
375,000 / 12,500 / 250,000 |
12 |
-200 |
Blowfish |
400 |
2 |
1000 * |
200 |
100 |
0 |
0 |
0 |
None |
None |
70 |
0 |
0 |
None |
8/1 |
0 |
360,000 / 12,500 / 20,000 |
12 |
-200 |
Turtle |
700 |
2 |
2,750* |
250 |
100 |
0 |
0 |
0 |
None |
None |
180 |
0 |
0 |
4 |
12/3 |
2 |
660,000 / 20,000 / 420,000 |
12 |
-200 |
Scarab |
2,200 |
2 |
1,300* |
65 |
400 |
1 |
0 |
2 |
-5 |
None |
225 |
6 |
0 |
None |
4/3 |
0 |
750,000 / 35,000 / 525,000 |
12 |
-250 |
Scorpion |
2,400 |
4 |
60 ***** |
20 |
300 |
1 |
0 |
1 |
10 |
10 |
225 |
4 |
0 |
None |
8/2 |
0 |
680,000 / 30,000 / 440,000 |
12 |
-250 |
Snake |
1,800 |
3 |
1,500 * |
250 |
700 |
1 |
1 |
1 |
5 |
5 |
150 |
0 |
75 |
None |
6/3 |
0 |
700,000 / 30,000 / 500,000 |
12 |
-200 |
Piranha |
2750 |
6 |
600 * |
300 |
300 |
1 |
0 |
0 |
30 |
5 |
75 |
2 |
0 |
None |
2/1 |
0 |
500,000 / 22,500 / 375,000 |
12 |
-100 |
Jellyfish |
1,300 |
2 |
2,500 * |
250 |
1000 |
1 |
1 |
0 |
None |
None |
100 |
0 |
150 |
None |
7/2 |
0 |
780,000 / 345,000 / 540,000 |
12 |
-200 |
Hawk |
3,600 |
5 |
36 ***** |
9 |
500 |
0 |
0 |
1 |
15 |
None |
150 |
0 |
0 |
None |
6/1 |
0 |
800,000 / 45,000 / 560,000 |
12 |
-250 |
Shadowbat |
1,800 |
6 |
1,750 * |
250 |
600 |
0 |
2 |
0 |
20 |
None |
160 |
0 |
0 |
None |
9/3 |
0 |
720,000 / 30,000 / 500,000 |
12 |
-200 |
Worm |
1,500 |
2 |
2,000 * |
250 |
750 |
3 |
0 |
0 |
None |
None |
150 |
0 |
0 |
3 |
9/2 |
1 |
750,000 / 30,000 / 540,000 |
12 |
-200 |
Skyranger |
500 |
1 |
300 ***** |
15 |
50 |
0 |
0 |
0 |
None |
None |
25 |
0 |
0 |
None |
14/1 |
3 |
425,000 / 10,000 / 275,000 |
24 |
-200 |
Pigeon |
300 |
1 |
1,200 ***** |
40 |
1,000 |
0 |
0 |
0 |
None |
None |
25 |
0 |
0 |
None |
9/3 |
1 |
550,000 / 20,000 / 300,000 |
24 |
-200 |
Triton |
900 |
2 |
8000 * |
1000 |
400 |
0 |
0 |
1 |
None |
None |
250 |
0 |
0 |
None |
15/3 |
2 |
** / 100,000 / 1,600,000 |
12 |
-300 |
Pachyderm |
2,750 |
4 |
400 |
40 |
200 |
0 |
0 |
1 |
None |
None |
200 |
0 |
0 |
None |
8/1 |
1 |
1,650,000 / 40,000 / 1,000,000 |
12 |
-250 |
Deliverator |
3,750 |
6 |
210 |
35 |
750 |
2 |
0 |
0 |
10 |
None |
250 |
0 |
0 |
None |
10/1 |
1 |
** / 90,000 / 1,250,000 |
12 |
-300 |
Drakkar |
3,000 |
5 |
400 |
25 |
600 |
1 |
3 |
0 |
None |
None |
275 |
0 |
0 |
None |
12/2 |
3 |
** / 175,000 / 3,200,000 |
12 |
-350 |
Devastator |
4,500 |
7 |
500 |
20 |
900 |
0 |
4 |
0 |
None |
None |
450 |
0 |
200 |
2 |
12/2 |
2 |
** / 250,000 / 4,500,000 |
12 |
-350 |
Bonaventura |
1,500 |
2 |
500 |
20 |
400 |
4 |
0 |
0 |
None |
None |
400 |
0 |
0 |
None |
18/3 |
2 |
** / 200,000 / 2,500,000 |
12 |
-400 |
El Fuego |
3,000 |
6 |
240 |
20 |
600 |
0 |
2 |
1 |
5 |
5 |
300 |
2 |
0 |
None |
12/1 |
2 |
** / 300,000 / 2,500,000 |
12 |
-400 |
Fortuna |
2,000 |
4 |
600 |
20 |
1400 |
1 |
1 |
1 |
None |
5 |
250 |
0 |
200 |
2 |
13/3 |
2 |
** / 200,000 / 2,500,000 |
12 |
-400 |
Metallo |
2,500 |
3 |
320 |
20 |
600 |
2 |
0 |
2 |
None |
None |
500 |
8 |
0 |
3 |
16/2 |
2 |
** / 200,000 / 2,500,000 |
12 |
-400 |
Thunderhorse |
2,500 |
3 |
600 |
20 |
750 |
0 |
0 |
1 |
None |
None |
400 |
0 |
0 |
None |
24/2 |
4 |
** / 250,000 / 4,000,000 |
12 |
-500 |
Leviathan |
1,250 |
2 |
700 |
14 |
600 |
0 |
0 |
0 |
None |
None |
600 |
0 |
0 |
None |
36/4 |
5 |
** / 300,000 / 6,500,000 |
12 |
-600 |
Shark Jetbike |
4,000 |
10 |
75 |
75 |
300 |
1 |
0 |
0 |
30 |
10 |
75 |
0 |
0 |
None |
1/1 |
0 |
1,250,000 / 35,000 / 750,000 |
12 |
-400 |
Hunter-Killer |
3,250 |
5 |
240 |
60 |
600 |
2 |
2 |
0 |
10 |
None |
150 |
0 |
0 |
None |
2/2 |
0 |
** / 65,000 / 1,200,000 |
12 |
-250 |
Predator |
4,000 |
6 |
350 |
50 |
600 |
2 |
2 |
0 |
10 |
None |
200 |
0 |
0 |
None |
2/2 |
0 |
** / 100,000 / 1,750,000 |
12 |
-300 |
Nightmare |
5,000 |
8 |
420 |
30 |
750 |
2 |
2 |
0 |
5 |
None |
300 |
0 |
0 |
None |
3/2 |
0 |
** / 150,000 / 2,650,000 |
12 |
-300 |
Sabre |
6,000 |
10 |
320 |
40 |
900 |
2 |
2 |
0 |
15 |
None |
175 |
0 |
150 |
3 |
1/1 |
0 |
** / 300,000 / 3,500,000 |
12 |
-350 |
Brave Whaler |
5,250 |
6 |
390 |
30 |
900 |
0 |
3 |
0 |
5 |
None |
175 |
0 |
0 |
None |
1/1 |
0 |
** / 140,000 / 2,000,000 |
12 |
-300 |
Baracuda |
4,250 |
9 |
200 |
50 |
600 |
4 |
0 |
0 |
25 |
None |
225 |
0 |
0 |
None |
1/1 |
0 |
** / 110,000 / 2,000,000 |
12 |
-300 |
Swordfish |
3,500 |
4 |
160 |
40 |
600 |
0 |
0 |
2 |
10 |
10 |
250 |
4 |
0 |
None |
5/2 |
0 |
** / 70,000 / 1,600,000 |
12 |
-250 |
Crab |
3,500 |
4 |
350 |
35 |
750 |
1 |
0 |
1 |
5 |
None |
475 |
4 |
0 |
4 |
6/3 |
0 |
** / 120,000 / 1,500,000 |
12 |
-350 |
Kraken |
2,250 |
3 |
300 |
15 |
1,100 |
0 |
0 |
3 |
None |
15 |
900 |
6 |
0 |
2 |
8/4 |
0 |
** / 150,000 / 2,750,000 |
12 |
-400 |
Dragon |
2,500 |
3 |
300 |
10 |
1,250 |
0 |
0 |
4 |
None |
20 |
1,200 |
6 |
400 |
3 |
10/5 |
0 |
** / 250,000 / 5,650,000 |
12 |
-550 |
Prospector |
1,250 |
2 |
120 |
30 |
750 |
0 |
0 |
1 |
None |
None |
200 |
0 |
0 |
None |
12/3 |
1 |
** / -400,000 / 2,000,000 |
12 |
-200 |
Dog of War |
3,500 |
5 |
315 |
35 |
750 |
3 |
1 |
0 |
25 |
15 |
350 |
4 |
0 |
None |
0 |
0 |
2,400,000 *** / 800,000 / 800,000 |
72 |
-50 |
M-Wing |
3,750 |
5 |
2000 * |
100 |
500 |
2 |
1 |
0 |
35 |
20 |
80 |
0 |
100 |
None |
0 |
0 |
1,000,000 / 900,000 / 100,000 |
12 |
-100 |
Spy Zeppelin |
150 |
1 |
2,000 **** |
40 |
1,250 |
0 |
0 |
0 |
None |
None |
25 |
0 |
0 |
None |
20/5 |
4 |
** / 60,000 / 350,000 |
96 |
-50 |
Battle Tank |
175 |
1 |
500 * |
250 |
50 |
1 |
0 |
1 |
None |
None |
500 |
25 |
0 |
None |
0 |
0 |
** / -150,000 / 4,000,000 |
48 |
-75 |
Zubrin |
9,999 |
1 |
9,999 * |
333 |
200 |
0 |
0 |
0 |
None |
None |
50 |
0 |
0 |
None |
8/1 |
0 |
** / 0 / 2,000,000 |
12 |
-500 |
Conqueror |
1,250 |
2 |
25,000 |
25,000 |
2,000 |
0 |
0 |
4 |
None |
None |
1,750 |
40 |
1,000 |
None |
36/6 |
1 |
** / 0 / 2,000,000 |
12 |
-10,000 |
* This vessel does not require Hellerium to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
**** This vessel does not expend any fuel if it is patrolling / stationary.
***** This vessel requires chemicals for fuel to operate./ stationary.
Interceptors
Airspeeder
|
THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. FUEL: (x3). RADAR: 300. GUNS: 1xMS. DODGE: +25%.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,000
|
1,200
|
Battery
|
300
|
0
|
1
|
0
|
30
|
No
|
+25%
|
No
|
3
|
1
|
0
|
Notes:
One of the fastest craft available from the Car Thieves, but its solo missile slot makes it a questionable resource for downing enemy vessels.
|
|
Source: Piratez Bootypedia
|
Baracuda
|
AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. FUEL: E511x4. RADAR: 600. GUNS: 4xLT. DODGE: +25%.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
4,250
|
200
|
Hellerium
|
600
|
4
|
0
|
0
|
225
|
No
|
+25%
|
No
|
1
|
1
|
0
|
Notes:
Moderate interceptor due to its high speed and dodge bonus.
|
|
Source: Piratez Bootypedia
|
Brave Whaler
|
DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL .{NEWLINE}FUEL: E511x13. RADAR: 900. GUNS: 3xMS. DODGE: +5%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
5,250
|
390
|
Hellerium
|
900
|
0
|
3
|
0
|
175
|
No
|
+5%
|
No
|
1
|
1
|
0
|
Notes:
Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.
|
|
Source: Piratez Bootypedia
|
Dog of War
|
FAST, MEAN AND ROCK-HARD. ERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. FUEL: E511x10. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. ARMOR: 4. GUN ACC: +15%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,500
|
315
|
Hellerium
|
750
|
3
|
1
|
0
|
350
|
+15%
|
+25%
|
No
|
0
|
0
|
0
|
Notes:
Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic "Contacts: The Mercenaries" has been completed.
|
|
Source: Piratez Bootypedia
|
Hunter-Killer
|
LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. FUEL: E511x4. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,250
|
240
|
Hellerium
|
600
|
2
|
2
|
0
|
150
|
No
|
+10%
|
No
|
2
|
2
|
0
|
Notes:
Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.
|
|
Source: Piratez Bootypedia
|
M-Wing
|
M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE RESISTANCE. WE CAN RENT THEM, FUEL COST INCLUDED. RADAR: 500. GUNS: 2xLT, 1xMS. DODGE: 35%. SHIELD: 10.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,750
|
2,000
|
*Contracted
|
500
|
2
|
1
|
0
|
80
|
+20%
|
+35%
|
No
|
0
|
0
|
0
|
Notes:
Not as expensive as the mercenary interceptor, this ship features decent dodge and armor. The internal structure is not as tough as the Dog of War. Purchased through the Black Market once research topic "Mutant Self-Defense Force" has been completed. The Mutant Defense Force will supply the pilots as well as the fuel for this craft (This makes it a great candidate for bases with little barracks or vaults space).
|
|
Source: Piratez Bootypedia
|
Nightmare
|
A DEADLY LONG-RANGE HEAVY INTERCEPTOR. FUEL: E511x14. RADAR: 750. GUNS: 2xLT, 2xMS. DODGE: +5%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
5,000
|
420
|
Hellerium
|
750
|
2
|
2
|
0
|
300
|
No
|
+5%
|
No
|
3
|
2
|
0
|
Notes:
One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).
|
|
Source: Piratez Bootypedia
|
Piranha
|
SMALL AND TENACIOUS, JUST LIKE ITS NAMESAKE. VERY LIMITED FLIGHT RANGE. FUEL: (x2). RADAR: 300. GUNS: 1xLT. ARMOR: 2. DODGE: +30%. GUN ACC: +5%.<
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,750
|
600
|
Battery
|
300
|
1
|
0
|
0
|
30
|
+5%
|
+30%
|
No
|
1
|
1
|
0
|
Notes:
A slower but longer ranged and battery powered version of the Shark Jetbike. Acquired via Bounty Hunting for Jack.
|
|
Source: Piratez Bootypedia
|
Predator
|
FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. FUEL: E511x7. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
4,000
|
350
|
Hellerium
|
600
|
2
|
2
|
0
|
200
|
No
|
+10%
|
No
|
2
|
2
|
0
|
Notes:
Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren't immediate upgrades.
|
|
Source: Piratez Bootypedia
|
Sabre
|
IT GOES FASTER THAN SEVEN HELLS{NEWLINE}AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME. FUEL: E511x8. RADAR: 900. SHIELDS: 150. REPAIR x3. GUNS: 2xLT,2xMS. DODGE:+15%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
6,000
|
320
|
Hellerium
|
900
|
2
|
2
|
0
|
225
|
No
|
+15%
|
+300%
|
1
|
1
|
0
|
Notes:
This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.
|
|
Source: Piratez Bootypedia
|
Shark Jetbike
|
THESE NEVER GO OUT OF FASHION. FUEL: E511x1. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
4,000
|
75
|
Hellerium
|
300
|
1
|
0
|
0
|
75
|
+10%
|
+30%
|
No
|
1
|
1
|
0
|
Notes:
A very fast and dodgy interceptor that is great for visual id of contacts.
|
|
Source: Piratez Bootypedia
|
Troop Transporters
Airbus
|
A CIVILIAN, BATTERY-POWERED VESSEL. WE HAVE LIBERATED ONE DURING OUR GETAWAY. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. RADAR: 100. DODGE: +5%.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,000
|
800
|
Batteries
|
55
|
0
|
0
|
0
|
50
|
No
|
+5%
|
No
|
6
|
1
|
0
|
Notes:
Your starter craft. Very slow and short range, not capable of global response. Doors provide some tactical advantages in early combat missions.
|
|
Source: Piratez Bootypedia
|
Airvan
|
A SOUPED-UP DELIVERY VEHICLE, WITH MUCH BETTER FUEL CAPACITY THAN AIRBUS BUT SMALLER CREW. IDEAL FOR SHADY OPERATIONS ALL AROUND THE GLOBE. FUEL: (x5). RADAR: 150. DODGE: +10%.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,250
|
1,125
|
Batteries
|
150
|
0
|
0
|
0
|
55
|
No
|
+10%
|
No
|
5
|
1
|
0
|
Notes:
The largest capacity of the craft you can buy from the car thieves. Faster and more range than the Airbus at the cost of one hand.
|
|
Source: Piratez Bootypedia
|
Blowfish
|
THIS FLYING SUBMARINE IS A BIT SLOW, BUT ALLOWS US TO INVADE THE DEPTHS, WHICH IS SOMETHING THAT MOST BATTERY-POWERED CRAFT ARE UNABLE TO DO. FUEL: (x5). RADAR: 100.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
400
|
1,000
|
Batteries
|
100
|
0
|
0
|
0
|
70
|
No
|
No
|
No
|
8
|
1
|
0
|
Notes:
Early game sub which allows you to tackle underwater missions. Buyable from Car Thieves
|
|
Source: Piratez Bootypedia
|
Turtle
|
TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE'VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. FUEL: (x10). RADAR: 100. REPAIR x4. 3xSTC.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
700
|
2,750
|
Batteries
|
100
|
0
|
0
|
0
|
100
|
No
|
No
|
+400%
|
12
|
3
|
2
|
|
Source: Piratez Bootypedia
|
Skyranger
|
NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. FUEL: CHEMSx20. RADAR: 50.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
500
|
300
|
Chemicals
|
50
|
0
|
0
|
0
|
25
|
No
|
No
|
No
|
14
|
1
|
3
|
Notes:
Poor troop transport with low speeds. Requires a supply of chemicals to refuel.
|
|
Source: Piratez Bootypedia
|
Zubrin
|
NAMED IN HONOR OF THE FIRST MAN WHO SERIOUSLY CONSIDERED GOING TO MARS FOR CHEAPS. PRAY TO MOTHER MACHINE FOR EVERY ASTRONAUT TO MAKE IT. RADAR: 200.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
9,999
|
9,999
|
Batteries
|
200
|
0
|
0
|
0
|
50
|
No
|
No
|
No
|
8
|
1
|
0
|
Notes:
Alternative to using the Conqueror for the final mission. Less grinding, but less available soldiers means a harder mission.
|
|
Source: Piratez Bootypedia
|
Leviathan
|
WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. FUEL: E511x50. RADAR: 600.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,250
|
700
|
Hellerium
|
600
|
0
|
0
|
0
|
600
|
No
|
No
|
No
|
36
|
4
|
5
|
Notes:
Tied in pirate capacity with the Conqueror; the end-game spacecraft.
|
|
Source: Piratez Bootypedia
|
Multi-Role Vessels
Aircar
|
A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. FUEL: (x4). RADAR: 200. GUNS: 1xLT. DODGE: +20%.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,000
|
1,000
|
Batteries
|
200
|
1
|
0
|
0
|
40
|
No
|
+20%
|
No
|
4
|
1
|
0
|
Notes:
The first interceptor available, with a light weapon, this can be useful to start farming civilian shipping contacts.
|
|
Source: Piratez Bootypedia
|
Scorpion
|
[[Image: |Left|link=Scorpion_(Piratez)|Scorpion]]
HIS ASSAULT-ORIENTED, ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICAL JETS. HIGH AGILITY ALLOWS IT TO LAND PRACTICALLY ON TOP OF ENEMIES. FUEL: CHEMSx3. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +10%. GUN ACC: +5%. ARMOR: 4. 1xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,400
|
60
|
Chemicals
|
300
|
1
|
0
|
1
|
225
|
+10%
|
+10%
|
No
|
8
|
2
|
0
|
|
Source: Piratez Bootypedia
|
Bonaventura
|
A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}FUEL: E511x25. RADAR: 400. REPAIR x2. GUNS: 4xLT
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,500
|
500
|
Hellerium
|
400
|
4
|
0
|
0
|
400
|
No
|
No
|
+400%
|
18
|
3
|
2
|
Notes:
Fabricated after completing the green tiny drill project on the menacing hull you discovered in your first base, this vessel is an excellent troop transport. She can pack a decent weapon load out but is best used in multi-craft interceptions.
|
|
Source: Piratez Bootypedia
|
El Fuego (Piratez)
|
A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT. FUEL: E511x12. RADAR: 600. ARMOR: 2. GUN ACC: +5%. DODGE: +5%. GUNS: 1xHV, 2xMS
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,000
|
240
|
Hellerium
|
600
|
0
|
2
|
1
|
300
|
+5%
|
+5%
|
No
|
12
|
1
|
2
|
|
Source: Piratez Bootypedia
|
Fortuna (Piratez)
|
A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER. FUEL: E511x30. RADAR: 1400. SHIELDS: 200. GUN ACC: +5%. REPAIR x2. GUNS: 1xLT, 1xHV, 1xMS
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,000
|
600
|
Hellerium
|
1,400
|
1
|
1
|
1
|
250
|
+5%
|
No
|
+200%
|
13
|
3
|
2
|
|
Source: Piratez Bootypedia
|
Metallo (Piratez)
|
A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR. FUEL: E511x16. RADAR: 600. REPAIR x3. ARMOR: 8. GUNS: 2xLT, 2xHV
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,500
|
320
|
Hellerium
|
600
|
2
|
0
|
2
|
500
|
No
|
No
|
+300%
|
16
|
2
|
2
|
|
Source: Piratez Bootypedia
|
Conqueror
|
ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY. FUEL: (x1). RADAR: 2000. ARMOR: 10. SHIELDS: 1000. GUNS: 4xHV
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,250
|
25,000
|
Hellerium
|
2,000
|
0
|
0
|
4
|
1,750
|
No
|
No
|
No
|
36
|
6
|
1
|
Notes:
The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels.
|
|
Source: Piratez Bootypedia
|
Crab
|
EQUIPPED WITH AN OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB. FUEL: E511x10. RADAR: 750. REPAIR x4. GUNS: 1xLT, 1xHV.{NEWLINE}DODGE: +5%. ARMOR: 4.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,500
|
350
|
Hellerium
|
750
|
1
|
0
|
1
|
475
|
No
|
+5%
|
+400%
|
6
|
3
|
1
|
Notes:
Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.
|
|
Source: Piratez Bootypedia
|
Deliverator
|
WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST... MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 10%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,750
|
210
|
Hellerium
|
750
|
2
|
0
|
0
|
250
|
No
|
+10%
|
No
|
10
|
1
|
1
|
Notes:
Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.
|
|
Source: Piratez Bootypedia
|
Devastator
|
A HEAVY BOMBER WITH VERY POWERFUL ENGINES THAT CAN EASILY LIFT IT INTO SPACE. FUEL: E511x20. RADAR: 900. REPAIR x2. SHIELDS: 200. GUNS: 4xMS
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
4,500
|
500
|
Hellerium
|
900
|
0
|
4
|
0
|
450
|
No
|
No
|
+200%
|
12
|
2
|
2
|
Notes:
A very fast interceptor with a powerful 4 missile loadout. Can also double as a decent troop transport.
|
|
Source: Piratez Bootypedia
|
Dragon
|
OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS. FUEL: E511x30. RADAR: 1250.{NEWLINE}REPAIR x3. ARMOR: 6. SHIELDS: 400. GUNS: 4xHV. GUN ACC: +20%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,500
|
300
|
Hellerium
|
1,250
|
0
|
0
|
4
|
1,200
|
+20%
|
No
|
+300%
|
10
|
5
|
0
|
Notes:
One of the best interceptors that doubles as a mediocre troop transport, except the vessel's speed isn't the best.
|
|
Source: Piratez Bootypedia
|
Drakkar
|
NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. FUEL: E511x16. RADAR: 600. GUNS: 1xLT, 3xMS
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,000
|
400
|
Hellerium
|
600
|
1
|
3
|
0
|
275
|
No
|
No
|
No
|
12
|
2
|
3
|
Notes:
A decent troop transport that can intercept well, however it is rather fragile.
|
|
Source: Piratez Bootypedia
|
Hawk
|
ONE ENGINE, ONE PILOT, ONE BIG GUN. SOPHISTICATED CIRCUITRY AND STATE-OF-THE ART POWER SYSTEMS GIVE THIS BIRD ASTOUNDING SPEED FOR A HYBRID, BUT THE FUEL CAPACITY IS VERY LOW. FUEL: CHEMSx4. RADAR: 500. GUNS: 1xHV. DODGE: +15%. GUN ACC: +20%. 2xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,600
|
36
|
Chemicals
|
500
|
0
|
0
|
1
|
150
|
+20%
|
+15%
|
None
|
6
|
1
|
0
|
|
Source: Piratez Bootypedia
|
Jellyfish
|
A VERY STRANGE DISH INDEED, KIND OF A SAUCER ACTUALLY. REQUIRES ONE PILOT TO BE PERMANENTLY HOOKED TO ITS ARCANE CIRCUITRY BUT ALLOWS HER TO OPERATE A MYSTICAL WEAPON IN BATTLE. FUEL: (x10). RADAR: 1000. GUNS: 1xLT, 1xMS. SHIELDS: 150. 2xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,300
|
2,500
|
Batteries
|
1,000
|
1
|
1
|
0
|
100
|
No
|
No
|
No
|
7
|
2
|
0
|
|
Source: Piratez Bootypedia
|
Kraken
|
THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL. FUEL: E511x20. RADAR: 1100. REPAIR x2. ARMOR: 6. GUNS: 3xHV. GUN ACC: +15%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,250
|
300
|
Hellerium
|
1,100
|
0
|
0
|
3
|
900
|
+15%
|
No
|
+200%
|
8
|
4
|
0
|
Notes:
One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for 8 elite pirates, as well.
|
|
Source: Piratez Bootypedia
|
Pachyderm
|
IT'S BASICALLY A VERY FAST TRUCK. A SPACE TRUCK CAPABLE OF GOING TO MOON AND BACK ON A SINGLE TANK. FUEL: E511x10. RADAR: 200. GUNS: 1xHV
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,750
|
400
|
Hellerium
|
200
|
0
|
0
|
1
|
200
|
No
|
No
|
No
|
8
|
1
|
1
|
Notes:
Early troop transport that is a big step up from the Airbus and Airvan. Can down Civilian Vessels for early cash and carry enough of a crew to take on landed ships of the larger factions.
|
|
Source: Piratez Bootypedia
|
Scarab
|
THIS STURDY SHIP FEATURES THE 'EXECUTOR' TARGETING SYSTEM WHICH INCREASES EFFECTIVE POWER OF ITS WEAPONS BY 32%, AT A PRICE OF -5 ACC. A LARGE BATTERY OF INCREDIBLY DENSE CAPACITORS ALLOWS FOR GOOD SPEED AND RANGE BUT IS SLOW TO RECHARGE. FUEL: (x20). RADAR: 400. GUNS: 1xLT, 2xHV. ARMOR: 6. 1xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,200
|
1,300
|
Batteries
|
400
|
0
|
0
|
1
|
240
|
-5%
|
No
|
No
|
4
|
3
|
0
|
|
Source: Piratez Bootypedia
|
Shadowbat
|
A STEALTHY AND SILENT CRAFT THAT ILLUMINATES THE FIELD WHILE LEAVING YOU IN THE SHADOW. FUEL: (x7). RADAR: 600. GUNS: 2xMS. 2xSTC. DODGE: +15%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,800
|
1,750
|
Batteries
|
600
|
0
|
2
|
0
|
160
|
No
|
+20%
|
No
|
9
|
3
|
0
|
|
Source: Piratez Bootypedia
|
Snake
|
A STRANGE VEHICLE IN A SHAPE OF THREE-HEADED, FLYING SNAKE, EACH HEAD A DIFFERENT WEAPON. PROTECTED BY A SHIELD (75). FUEL: (x6). RADAR: 700. GUNS: 1xLT, 1xHV, 1xMS. DODGE: +5%. GUN ACC: +5%. 1xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,800
|
1,500
|
Batteries
|
700
|
1
|
1
|
1
|
200
|
+5%
|
+5%
|
No
|
6
|
3
|
0
|
|
Source: Piratez Bootypedia
|
Swordfish
|
A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. FUEL: E511x4. RADAR: 600. GUNS: 2xHV. ARMOR: 4. DODGE: +10%. GUN ACC: +10%
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
3,500
|
160
|
Hellerium
|
600
|
0
|
0
|
2
|
250
|
+10%
|
+10%
|
No
|
5
|
2
|
0
|
Notes:
Can be manufactured soon after the Hunter-Killer becomes available, but not useful until after some research into heavy craft weapons. Good balance between speed and firepower for delivering heavy ordinance to a target.
|
|
Source: Piratez Bootypedia
|
Thunderhorse
|
FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. FUEL: E511x30. RADAR: 750. GUNS:1xHV.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
2,500
|
600
|
Hellerium
|
750
|
0
|
0
|
1
|
400
|
No
|
No
|
No
|
24
|
2
|
4
|
Notes:
One of the best troop transporters that also serves as a mediocre interceptor.
|
|
Source: Piratez Bootypedia
|
Triton
|
STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. FUEL: (x8). GUNS: 1xHV. RADAR: 400.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
900
|
8000
|
*Fusion Reactor
|
400
|
0
|
0
|
1
|
250
|
No
|
No
|
No
|
15
|
3
|
2
|
Notes:
Available before the Bonaventura if you encounter the Reticulans early on, and by far provides the largest crew capacity for a craft with no fuel costs.
|
|
Source: Piratez Bootypedia
|
Worm
|
PAINTED IN THE COLOR OF DEATH AND CAPABLE OF CARRYING MANY WEAPONS AND WARRIORS - IN STYLE. SMALL SIDE DOORS IN THE REAR SECTION DISPENSE HALLUCINOGEN GAS WHEN APPROACHED. FUEL: (x10). RADAR: 300. REPAIR x2. GUNS: 3xLT. 1xSTC
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicles
|
1,500
|
1,500
|
Batteries
|
300
|
3
|
0
|
0
|
250
|
No
|
No
|
+300*
|
9
|
2
|
1
|
|
Source: Piratez Bootypedia
|
Other Vessels
Battle Tank
|
THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. ARMOR: 20.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicle
|
175
|
500
|
Hellerium
|
50
|
1
|
0
|
1
|
500
|
No
|
No
|
No
|
0
|
0
|
0
|
Roles:
Defense Merchandise • Manufacture and sell for profit.
|
Notes:
Endgame money maker. With a robust manufacturing infrastructure (a factory is useful for this), you can achieve financial independence.
|
|
Source: Piratez Bootypedia
|
Pigeon
|
IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... BURNS CHEMICALS. RADAR: 1000.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicle
|
300
|
2,400
|
Chemicals
|
1,000
|
0
|
0
|
0
|
25
|
No
|
No
|
No
|
9
|
3
|
1
|
Roles:
Troop Transport • Other - Mobile radar platform
|
Notes:
Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.
|
|
Source: Piratez Bootypedia
|
Prospector
|
THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT. MILEAGE: 30. RADAR: 750. GUNS: 1xHV
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicle
|
1,250
|
120
|
Hellerium
|
750
|
0
|
0
|
1
|
200
|
No
|
No
|
No
|
12
|
3
|
1
|
Roles:
Troop Transport • Other - Supplement monthly income
|
Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
|
|
Source: Piratez Bootypedia
|
Expedition
|
THE SLOWER YOU MOVE, THE MORE YOU LEARN AND SEE. BY FOOT, WATERBOAT, TRAIN AND PLANE, OUR SCOUTING PARTY CAN CROSS THE GLOBE, WHILE GATHERING INFORMATION (DETECTION RANGE = 750). WE ONLY NEED TO DESIGNATE A FREE HANGAR AS EXPEDITION'S BASE.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicle
|
50
|
9,999
|
N/A
|
750
|
0
|
0
|
0
|
25
|
No
|
No
|
No
|
16
|
2
|
2
|
Roles:
Early game surveillance.
|
Notes:
Can be a good detection tool early in the game prior to Spy Zeppelins and Pigeons.
|
|
Source: Piratez Bootypedia
|
Spy Zeppelin
|
INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.
Max. Speed
|
Fuel Cap. / Type
|
Radar Range (nm)
|
Vessel Hardpoints Light / Missile / Heavy
|
Toughness
|
Bonuses Accuracy / Dodge / Repair
|
Cargo Hands / Pilots / Vehicle
|
150
|
2,000
|
Batteries
|
1,250
|
0
|
0
|
0
|
25
|
No
|
No
|
No
|
20
|
6
|
9
|
Roles:
Mobile radar platform
|
Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
|
|
Source: Piratez Bootypedia
|
Vessel Environment Matrix
Vessel Environment Matrix
|
Normal
|
Undersea
|
Mansion
|
Space
|
Cydonia
|
Airbus
|
Yes
|
|
Yes
|
|
|
Expedition
|
Yes
|
|
Yes
|
|
|
Aircar
|
Yes
|
|
Yes
|
|
|
Airspeeder
|
Yes
|
|
Yes
|
|
|
Airvan
|
Yes
|
|
Yes
|
|
|
Blowfish
|
Yes
|
Yes
|
|
|
|
Turtle
|
Yes
|
Yes
|
Yes
|
|
|
Worm
|
Yes
|
Yes
|
|
|
|
Snake
|
Yes
|
Yes
|
Yes
|
|
|
Jellyfish
|
Yes
|
Yes
|
|
|
|
Hawk
|
Yes
|
|
Yes
|
|
|
Shadowbat
|
Yes
|
|
|
|
|
Scorpion
|
Yes
|
|
Yes
|
|
|
Skyranger
|
Yes
|
|
|
|
|
Pigeon
|
Yes
|
|
|
|
|
Triton
|
Yes
|
Yes
|
Yes
|
|
|
Pachyderm
|
Yes
|
|
Yes
|
Yes
|
|
Deliverator
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Drakkar
|
Yes
|
Yes
|
Yes
|
|
|
Bonaventura
|
Yes
|
Yes
|
Yes
|
|
|
El Fuego
|
Yes
|
Yes
|
Yes
|
|
|
Fortuna
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Metallo
|
Yes
|
Yes
|
Yes
|
|
|
Thunderhorse
|
Yes
|
|
Yes
|
|
|
Leviathan
|
Yes
|
Yes
|
|
|
|
Shark Jetbike
|
Yes
|
Yes
|
Yes
|
|
|
Hunter-Killer
|
Yes
|
|
Yes
|
Yes
|
|
Predator
|
Yes
|
|
Yes
|
Yes
|
|
Nightmare
|
Yes
|
|
Yes
|
Yes
|
|
Sabre
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Brave Whaler
|
Yes
|
|
Yes
|
Yes
|
|
Devastator
|
Yes
|
|
Yes
|
Yes
|
|
Barracuda
|
Yes
|
|
Yes
|
Yes
|
|
Swordfish
|
Yes
|
|
Yes
|
Yes
|
|
Crab
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Kraken
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Dragon
|
Yes
|
Yes
|
Yes
|
Yes
|
|
Prospector
|
Yes
|
Yes
|
|
|
|
M-Wing
|
Yes
|
|
|
|
|
Spy Zeppelin
|
Yes
|
|
Yes
|
|
|
Battle Tank
|
Yes
|
|
|
|
|
Conqueror
|
Yes
|
|
|
Yes
|
Yes
|