This file is only used by tactical saves. It stores the turn count, map dimensions, possibly the lighting, and information concerning kills and score.
There are 22 values (25 for TFTD) made of 2 bytes each. 44 bytes in total (or 50 for TFTD).
|0-1||0x00-0x01||Current turn * 2. First value of play is 2.|
|2-3||0x02-0x03||Current turn. First value of play is 1.|
|4-5||0x04-0x05||X dimension of map.|
|6-7||0x06-0x07||Y dimension of map.|
|8-9||0x08-0x09||Z dimension of map.|
|10-11||0x0A-0x0B||Values [4-5] and [6-7] multiplied together.|
|12-13||0x0C-0x0D||Seems to be equal to [8-9] - 1.|
|14-15||0x0E-0x0F||MAP Routes count|
|16-17||0x10-0x11||MCD record count|
|18-19||0x12-0x13||Alien units killed.|
|20-21||0x14-0x15||X-Com soldiers lost.|
|22-23||0x16-0x17||X-Com tanks lost.|
|24-25||0x18-0x19||Score for killing Aliens.|
|26-27||0x1A-0x1B||Score for losing X-Com units. A negative value.|
|28-29||0x1C-0x1D||Civilians killed by Aliens.|
|30-31||0x1E-0x1F||Civilians killed by X-Com.|
|The following six entries override the six values in OPTION.DAT when loading the save game:|
|32-33||0x20-0x21||Scroll speed is six minus this.|
|34-35||0x22-0x23||X-Com movement speed is six minus this.|
|36-37||0x24-0x25||Seems to be a mirror of [34-35].|
|38-39||0x26-0x27||Alien movement speed is six minus this.|
0: Trigger scroll. 1: Auto-scroll.
|The following three entries only exist in TFTD:|
|44-45||0x2C-0x2D||TU reserve for firing:
0: Don't reserve. 1: Reserve for snap shot. 2: Reserve for auto-shot. 3: Reserve for aimed shot.
|46-47||0x2E-0x2F||TU reserve for kneeling:
0: Don't reserve. 1: Do reserve.
|48-49||0x30-0x31||Unknown, always 1?|