Name |
Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties
|
Prerequisites |
Cost |
Black Market Value
|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores
|
Kal-7 Bullpup
|
3-4 |
+1 |
3 |
20 |
+2 Mobility -10% Detection Radius
|
XCOM starts with an unlimited supply
|
Kal-13 Bullpup
|
3-6 |
+2 |
3 |
20 |
+2 Mobility -10% Detection Radius +5 Aim
|
Laser Weapons |
20 |
1 |
1 |
- |
10
|
Kal-15 Bullpup
|
4-8 |
+2 |
3 |
20 |
+2 Mobility -10% Detection Radius
|
Magnetic Weapons |
40 |
3 |
3 |
- |
20
|
Kal-69 Bullpup
|
5-10 |
+3 |
3 |
20 |
+2 Mobility -10% Detection Radius Ignores 1 Armor
|
Coilguns |
55 |
3 |
5 |
- |
25
|
Kal-90 Bullpup
|
6-12 |
+5 |
3 |
30 |
+2 Mobility -10% Detection Radius Inflicts 1 Rupture
|
Plasma Rifle |
70 |
6 |
6 |
1 |
35
|