Difference between revisions of "Spectre (LWOTC)"
(Created page with "Back To Main Page | Back To Units Page {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">File:LWOTC_Spectre.jpg...") |
(→Tips) |
||
Line 97: | Line 97: | ||
** It may not seem like it but they are considered to be a mechanical unit, carrying similar properties such as immunity to poison and burning while also being vulnerable to anti-mec effects such as bluescreen. Unlike other mechanical units, they are not able to be hacked but as they are also not a biological unit they cannot be affected by some mental effects such as mind control | ** It may not seem like it but they are considered to be a mechanical unit, carrying similar properties such as immunity to poison and burning while also being vulnerable to anti-mec effects such as bluescreen. Unlike other mechanical units, they are not able to be hacked but as they are also not a biological unit they cannot be affected by some mental effects such as mind control | ||
** While it is considered a mechanical unit, it also carries some properities similar to some humanoid enemies unlike the other alien units. They are able to be targeted by abilities such as [[Perk List (LWOTC)#Soulfire|Soulfire]] or [[Perk List (LWOTC)#Justice|Justice]]. They are also vulnerable to flashbangs, allowing them to become disoriented. | ** While it is considered a mechanical unit, it also carries some properities similar to some humanoid enemies unlike the other alien units. They are able to be targeted by abilities such as [[Perk List (LWOTC)#Soulfire|Soulfire]] or [[Perk List (LWOTC)#Justice|Justice]]. They are also vulnerable to flashbangs, allowing them to become disoriented. | ||
− | * Spectre's most dangerous ability, | + | * Spectre's most dangerous ability, [[Perk List (LWOTC)#Shadowbind|Shadowbind]], is an extreme threat as not only does it knock out one of your soldiers but it also creates a new one for them. To mitigate this, it is best to try and deal with all other units quickly such that the loss of a soldier is not severe or to take out the spectre first if possible unless there are more dangerous threats needing more immediate attention. |
* Unlike other effects such as mind control that takes control of other units, Shadowbind cannot be cancelled by disabling the Spectre. You must destroy the copy or the Spectre to restore your soldier. Ideally it is best to kill the Spectre to not waste actions on the shadow copy if possible. If necessary, you can use abilities such as [[Perk List (LWOTC)#Revival Protocol|Revival Protocol]] to revive your soldier. One key note is that while disabling the spectre does not cancel the shadowbind, you can still prevent them from using the ability in the first place by disabling their abilities through disorientation or stun. | * Unlike other effects such as mind control that takes control of other units, Shadowbind cannot be cancelled by disabling the Spectre. You must destroy the copy or the Spectre to restore your soldier. Ideally it is best to kill the Spectre to not waste actions on the shadow copy if possible. If necessary, you can use abilities such as [[Perk List (LWOTC)#Revival Protocol|Revival Protocol]] to revive your soldier. One key note is that while disabling the spectre does not cancel the shadowbind, you can still prevent them from using the ability in the first place by disabling their abilities through disorientation or stun. | ||
[[Category:ADVENT (LWOTC)]] | [[Category:ADVENT (LWOTC)]] |
Revision as of 14:17, 15 December 2023
Back To Main Page | Back To Units Page
The Spectre is a mysterious alien lifeform that holds unique characteristics and special abilities that causes chaos in the field.
The Spectre is a mysterioius unit of unkown origin that poses a very unique threat to our soldiers. They are a very elusive unit, boasting some dodge, has Lightning Reflexes and even the ability to completely Vanish to conceal themselves. They don't deal as much damage as other units but the threat they pose comes from their special abilities. Their Horror ability fires out tentacles to a humanoid soldier, dealing guaranteed damage, healing the spectre and can even panic our soldiers rendering them useless for a turn. The most dangerous ability, Shadowbind, binds our soldier and eventually knocking them unconscious while the Spectre also creates a shadow copy of that soldier carrying the same abilities.
Spectre (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Plasma Rifle | 4 - 5 | 2 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 4 | 3 | 2 | 1 |
The mechanical frame grants immunity to fire and poison. |
Become concealed and gain 25% bonus mobility |
Shoot out tentacles that seek and bind a humanoid target, dealing psionic damage and healing the spectre. 2-turn cooldown |
Bind a humanoid target within movement range, causing them to fall unconscious and creating a shadow copy of the unit gaining the same abilities. 4-turn cooldown. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Elite Spectre (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Plasma Rifle | 6 - 7 | 2 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 3 | 2 | 1 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 |
The mechanical frame grants immunity to fire and poison. |
Become concealed and gain 25% bonus mobility |
Shoot out tentacles that seek and bind a humanoid target, dealing psionic damage and healing the spectre. 2-turn cooldown |
Bind a humanoid target within movement range, causing them to fall unconscious and creating a shadow copy of the unit gaining the same abilities. 4-turn cooldown. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Makes partial cover count as full. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- The Spectre is a very mysterious unit that boasts many unique characteristics that is not apparent.
- It may not seem like it but they are considered to be a mechanical unit, carrying similar properties such as immunity to poison and burning while also being vulnerable to anti-mec effects such as bluescreen. Unlike other mechanical units, they are not able to be hacked but as they are also not a biological unit they cannot be affected by some mental effects such as mind control
- While it is considered a mechanical unit, it also carries some properities similar to some humanoid enemies unlike the other alien units. They are able to be targeted by abilities such as Soulfire or Justice. They are also vulnerable to flashbangs, allowing them to become disoriented.
- Spectre's most dangerous ability, Shadowbind, is an extreme threat as not only does it knock out one of your soldiers but it also creates a new one for them. To mitigate this, it is best to try and deal with all other units quickly such that the loss of a soldier is not severe or to take out the spectre first if possible unless there are more dangerous threats needing more immediate attention.
- Unlike other effects such as mind control that takes control of other units, Shadowbind cannot be cancelled by disabling the Spectre. You must destroy the copy or the Spectre to restore your soldier. Ideally it is best to kill the Spectre to not waste actions on the shadow copy if possible. If necessary, you can use abilities such as Revival Protocol to revive your soldier. One key note is that while disabling the spectre does not cancel the shadowbind, you can still prevent them from using the ability in the first place by disabling their abilities through disorientation or stun.