Difference between revisions of "Foundry (Long War)"
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| §60, 3x Elerium, 3x Alloys, 10x Drone Wreck | | §60, 3x Elerium, 3x Alloys, 10x Drone Wreck | ||
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[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: HQ Facilities (Long War)]] | [[Category: HQ Facilities (Long War)]] |
Revision as of 17:37, 19 July 2014
Stub
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Effect | - | |||||||||
Adjacency Bonus | Workshop: 5% refunds | |||||||||
Prerequisites | - | |||||||||
Other | - | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §§25/mo | |||||||||
Power | 5 |
The foundry is one the most important buildings in Long War, it is used to upgrade exisisting equipment aswell as creating new equipment. The Foundry is unlocked very early during the campaign and it is highly advised to get one as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from, boosting pistols to crit more often, to collecting more materials during missions.
One of the most important upgrade paths that the foundry gives access to, are Interceptor upgrades, making them viable against the Alien UFOs.
Project | Requirements | Cost |
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SHIV Repair | Drone Autopsy | §60, 3x Elerium, 3x Alloys, 10x Drone Wreck |