Difference between revisions of "Equipment (Long War)"

From UFOpaedia
Jump to navigation Jump to search
(Updating the entries, to continue later)
Line 1: Line 1:
{{CheckOutdated (Long War)|b14}}
 
In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.
 
 
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn ''without'' ending the turn (''e.g.'' a Support may throw a Smoke Grenade and then perform another action).
 
 
 
== Soldier Equipment==
 
== Soldier Equipment==
 
{| class="wikitable"
 
{| class="wikitable"
!colspan="11" | Items for XCom operatives
+
!colspan="12" | Items for XCom operatives
 
|-
 
|-
!rowspan="2" | Name !! rowspan="2" | Weight !! rowspan="2" | Classes !! rowspan="2" | Research !! rowspan="2" | Effect !! colspan="6" | Cost
+
!rowspan="2" | Name !! rowspan="2" | {{ Mobility (Long War)}} !! rowspan="2" | Classes !! rowspan="2" | Effect !! colspan="2" | Prerequisites !! colspan="6" | Cost
|-
+
|-align=center
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other
+
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other
 
|-
 
|-
!colspan="11" | Miscellaneous Items
+
!colspan="12" | Miscellaneous Items
 
|-align=center
 
|-align=center
|[[Image: Alien Trophy Long War.png|center|128x64px]]'''Alien Trophy''' || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan="6" align="center" | -
+
|[[Image: Alien Trophy Long War.png|center|128x64px]]'''Alien Trophy''' || -1 || All || Grants immunity to panic, except Psi Panic || 0 || -  || colspan="6" align="center" | N/A
 
|-align=center
 
|-align=center
|[[Image: Medkit Long War.png|center|128x64px]]'''Medikit''' || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan="6" align="center" | -
+
|[[Image: Medkit Long War.png|center|128x64px]]'''Medikit''' || -1 || All || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || 0 || - || colspan="6" align="center" | N/A
 
|-align=center
 
|-align=center
|[[Image: Combat Stims Long War.png|center|128x64px]]'''Combat Stims''' || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan="6" align="center" | -
+
|[[Image: Combat Stims Long War.png|center|128x64px]]'''Combat Stims''' || -1 || All || Strengths user's will, grants 40% damage reduction, increased mobility and immunity to critical hits for the next 2 turns || 40 || Muton Berserker Autopsy || colspan="6" align="center" || 180 || 0 || 0 || 2 || 10 || 1xBerserker corpse
 
|-align=center
 
|-align=center
|[[Image: Arc Thrower Long War.png|center|128x64px]]'''Arc Thrower''' || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -
+
|[[Image: Arc Thrower Long War.png|center|128x64px]]'''Arc Thrower''' || -2 || All || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 20 || Xenoneurology ||100 || 0 || 0 || 0 || 10 || -
 
|-align=center
 
|-align=center
|[[Image: Walker Servos Long War.png|center|128x64px]]'''Walker Servos'''|| 0 || All || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -
+
|[[Image: Walker Servos Long War.png|center|128x64px]]'''Walker Servos'''|| +2 || All || Grants +2 Mobility. ||45 || Advanced Servomotors || 100 || 5 || 5 || 5 || 10 || -
 
|-
 
|-
!colspan="11" | Protective Items
+
!colspan="12" | Protective Items
 
|-align=center
 
|-align=center
|[[Image: Ceramic Plates Long War.png|center|128x64px]]'''Ceramic Plates''' || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan="6" align="center" | -
+
|[[Image: Ceramic Plates Long War.png|center|128x64px]]'''Ceramic Plates''' || -1 || All || Provides +1 Armor HP. Cannot be stacked with other plating items. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Alloy Plating Long War.png|center|128x64px]]'''Alloy Plating''' || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -
+
|[[Image: Alloy Plating Long War.png|center|128x64px]]'''Alloy Plating''' || -1 || All || Provides +2 Armor HP. Cannot be stacked with other plating items. || ? || Alien Materials || 50 || 5 || 0 || 0 || 6 || -
 
|-align=center
 
|-align=center
|[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass
+
|[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || -2 || All || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || ? || Chryssalid Autopsy || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass
 
|-align=center
 
|-align=center
|[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -
+
|[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || 2 || All || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || ? || Alien Materials || 70 || 10 || 0 || 0 || 6 || -
 
|-align=center
 
|-align=center
|[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || 1 || Scout || Seeker Autopsy || Grants +5 Defense and extra defense during Lighning Reflexes. || 60 || 3 || 2 || 5 || 7 || -
+
|[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || 1 || Scout || Grants +5 Defense and extra defense during Lighning Reflexes. || ? || Seeker Autopsy || 60 || 3 || 2 || 5 || 7 || -
 
|-align=center
 
|-align=center
|[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -
+
|[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || 1 || All || Grants immunity to strangulation and partial immunity to acid. || ? || Seeker Autopsy || 15 || 0 || 0 || 0 || 3 || -
 
|-align=center
 
|-align=center
|[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -
+
|[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || 1 || Assault || Grants the Shock-Absorbent Armor perk. || ? || Mobile Power Armor || 100 || 10 || 5 || 5 || 10 || -
 
|-align=center
 
|-align=center
|[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || 1 || Psionic || Sectoid Commander Autopsy || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse
+
|[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || 1 || Psionic || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || ? || Sectoid Commander Autopsy || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse
 
|-align=center
 
|-align=center
|[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || 1 || Psionic || Mechtoid Autopsy || Provide +1 DR vs. Psionic, but draws -15 Will when equipped || 85 || 10 || 5 || 10 || 10 || 1x Mechtoid Core
+
|[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || 1 || Psionic || Provide +1 DR vs. Psionic, but draws -15 Will when equipped || ? || Mechtoid Autopsy || 85 || 10 || 5 || 10 || 10 || 1x Mechtoid Core
 
|-
 
|-
!colspan="11" | Thrown Devices
+
!colspan="12" | Thrown Devices
 
|-align=center
 
|-align=center
|[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || 1 || All || - || Can be thrown to provide vision for two turns. || colspan="6" align="center" | -
+
|[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || 1 || All || Can be thrown to provide vision for two turns. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || 1 || All || Alien Communications <br/> Psi Warfare Systems (Foundry)|| When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || 15 || 0 || 0 || 0 || 7 || -
+
|[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || 1 || All || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || ? || Alien Communications <br/> Psi Warfare Systems (Foundry)|| 15 || 0 || 0 || 0 || 7 || -
 
|-
 
|-
!colspan="11" | Grenades
+
!colspan="12" | Grenades
 
|-align=center
 
|-align=center
|[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="6" align="center" | -
+
|[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || 1 || All || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan="6" align="center" | -
+
|[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || 1 || All || Deals 1-5 damage to units in blast radius and can destroy cover || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || 1 || All || Alien Grenades || Deals 3-7 damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan="6" align="center" | -
+
|[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || 1 || All || Deals 3-7 damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| ? || Alien Grenades || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || 1 || All || - ||  Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.<br>Most synthetic/cybernetic and psionic enemies are immune.|| colspan="6" align="center" | -
+
|[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || 1 || All ||  Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.<br>Most synthetic/cybernetic and psionic enemies are immune.|| ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan="6" align="center" | -
+
|[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || 1 || All || Confers +20 Defense to units in radius for two turns. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse
+
|[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || 1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse
 
|-align=center
 
|-align=center
|[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || 50 || 3 || 1 || 2 || 7 || -
+
|[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || 1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || -
 
|-align=center
 
|-align=center
|[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || 150 || 5 || 15 || 10 || 14 || -
+
|[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || 1 || Psionic || Grants stealth to units in an area for one turn. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || -
 
|-
 
|-
!colspan="11" | Ammunition
+
!colspan="12" | Ammunition
 
|-align=center
 
|-align=center
|[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || 2 || Rocketeer || - || Grants one additional rocket. || colspan="6" align="center" | -
+
|[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || 2 || Rocketeer || Grants one additional rocket. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan="6" align="center" | -
+
|[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || 2 || Rocketeer || Grants one additional shredder rocket. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan="6" align="center" | -
+
|[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || 1 || All || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || 30 || 3|| 0 || 0 || 5 || -
+
|[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || 1 || Assault || Grants the Shredder Ammunition perk. || ? || Experimental Warfare || 30 || 3|| 0 || 0 || 5 || -
 
|-align=center
 
|-align=center
|[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1.33 || 25 || 5 || 0 || 0 || 5 || -
+
|[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || 1 || Gunner || Reduces enemy damage reduction (including that from cover) by 1.33 || ? || Experimental Warfare || 25 || 5 || 0 || 0 || 5 || -
 
|-align=center
 
|-align=center
|[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 3 || 0 || 0 || 5 || -
+
|[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || 1 || Assault || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || ? || Experimental Warfare || 35 || 3 || 0 || 0 || 5 || -
 
|-align=center
 
|-align=center
|[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. || 20 || 0 || 0 || 0 || 7 || -
+
|[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || 1 || All || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. || ? || Experimental Warfare || 20 || 0 || 0 || 0 || 7 || -
 
|-align=center
 
|-align=center
|[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || 20 || 3 || 0 || 0 || 5 || -
+
|[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || 1 || All || Increases Ballistic and Gauss weapon damage by 1. || ? || Enhanced Ballistics || 20 || 3 || 0 || 0 || 5 || -
 
|-
 
|-
!colspan="11" | Optics and weapon attachments  
+
!colspan="12" | Optics and weapon attachments  
|-align=center
 
|[[Image: Laser Sight Long War.png|center|128x64px]]'''Laser Sight''' || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan="6" align="center" | -
 
|-align=center
 
|[[Image: SCOPE Long War.png|center|128x64px]]'''SCOPE''' || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -
 
|-align=center
 
|[[Image: Targeting Module Long War.png|center|128x64px]]'''Targeting Module''' || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -
 
 
|-align=center
 
|-align=center
|[[Image: Smartgun Kit Long War.png|center|128x64px]]'''Smartgun Kit''' || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || 55 || 0 || 0 || 0 || 7 || -
+
|[[Image: Laser Sight Long War.png|center|128x64px]]'''Laser Sight''' || 1 || All || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || ? || - || colspan="6" align="center" | -
 
|-align=center
 
|-align=center
|[[Image: Marksman Scope Long War.png|center|128x64px]]'''Marksman Scope''' || 0 || Scout || Experimental Warfare || Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). || 80 || 0 || 0 || 0 || 7 || -
+
|[[Image: SCOPE Long War.png|center|128x64px]]'''SCOPE''' || 1 || All || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || ? || Alien Weaponry || 80 || 0 || 0 || 0 || 6 || -
 
|-align=center
 
|-align=center
|[[Image: Alloy Bipod Long War.png|center|128x64px]]'''Alloy Bipod''' || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 2 || 0 || 0 || 5 || -
+
|[[Image: Targeting Module Long War.png|center|128x64px]]'''Targeting Module''' || 1 || All || Provides +7 Critical Hit Chance to a soldiers primary weapon. || ? || Xenobiology || 20 || 0 || 0 || 0 || 7 || -
 
|-align=center
 
|-align=center
|[[Image: Neural Gunlink Long War.png|center|128x64px]]'''Neural Gunlink''' || 1 || Psionic || Xenopsionics || Grants +10 Aim and +10 Crit, but -15 Will. Stacks with SCOPE and Laser Sight. || 75 || 3 || 8 || 8 || 7 || -
+
|[[Image: Smartgun Kit Long War.png|center|128x64px]]'''Smartgun Kit''' || 1 || Gunner || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || ? || Experimental Warfare || 55 || 0 || 0 || 0 || 7 || -
|-
 
!colspan="11" | EXALT HQ Loot
 
 
|-align=center
 
|-align=center
|[[Image: Illuminator Gunsight Long War.png|center|128x64px]]'''Illuminator Gunsight''' || 1 || None || EXALT Base Assault Loot || Confers Executioner perk and +10% to both Aim and Critical Chance.  || 200 || - || - || - || - || -
+
|[[Image: Marksman Scope Long War.png|center|128x64px]]'''Marksman Scope''' || 0 || Scout || Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). || ? || Experimental Warfare || 80 || 0 || 0 || 0 || 7 || -
 
|-align=center
 
|-align=center
|[[Image: Cognitive Enchancer Long War.png|center|128x64px]]'''Cognitive Enhancer''' || 1 || None || EXALT Base Assault Loot || Confers +20% Experience. || 200 || - || - || - || - || -
+
|[[Image: Alloy Bipod Long War.png|center|128x64px]]'''Alloy Bipod''' || 0 || Gunner || Confers Platform Stability perk. || ? || Experimental Warfare || 25 || 2 || 0 || 0 || 5 || -
 
|-align=center
 
|-align=center
|[[Image: Neuroregulator Long War.png|center|128x64px]]'''Neuroregulator''' || 1 || None || EXALT Base Assault Loot || Confers +20% Psi XP || 200 || - || - || - || - || -
+
|[[Image: Neural Gunlink Long War.png|center|128x64px]]'''Neural Gunlink''' || 1 || Psionic || Grants +10 Aim and +10 Crit, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || Xenopsionics || 75 || 3 || 8 || 8 || 7 || -
|}
 
 
 
== MEC and SHIV Equipment ==
 
{| class="wikitable"
 
!colspan="11" | Items for mechanized units
 
 
|-
 
|-
!rowspan="2" | Name !! rowspan="2" | MEC !! rowspan="2" | SHIV !! rowspan="2" | Weight !! rowspan="2" | Research !!  rowspan="2" | Effect !! colspan="5" | Cost
+
!colspan="12" | EXALT HQ Loot
|-
 
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}
 
|-
 
!colspan="11" | Miscellaneous Equipment
 
|-align=center
 
|[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || 30 || 0 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Battle Computer Long War.png|center|128x64px]]'''Battle Computer''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. Requires a UFO Flight Computer.|| 200 || 5 || 5 || 20 || 12
 
|-align=center
 
|[[Image: Elerium Turbos Long War.png|center|128x64px]]'''Elerium Turbos''' || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || 30 || 8 || 15 || 10 || 7
 
|-align=center
 
|[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || 90 || 10 || 0 || 5 || 10
 
|-
 
!colspan="11" | Perk Granting Equipment
 
|-align=center
 
|[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N' Load perk, allowing for additional shots to be fired before reloading is required. || 30 || 0 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Alloy Belt Long War.png|center|128x64px]]'''Alloy Belt''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || 40 || 12 || 0 || 0 || 7
 
|-align=center
 
|[[Image: HEAT Ammo Long War.png|center|128x64px]]'''HEAT Ammo''' || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || 30 || 3 || 0 || 0 || 5
 
|-align=center
 
|[[Image: Smartshell Pod Long War.png|center|128x64px]]'''Smartshell Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || 30 || 0 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Counterfire Pod Long War.png|center|128x64px]]'''Counterfire Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || 120 || 0 || 0 || 0 || 10
 
|-align=center
 
|[[Image: Adaptive Tracking Pod Long War.png|center|128x64px]]'''Adaptive Tracking Pod''' || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Damage Control Pod Long War.png|center|128x64px]]'''Damage Control Pod'' || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk, reducing oncoming damage by 1 or 2 for several turns after first being struck. || 65 || 5 || 2 || 0 || 10
 
|-align=center
 
|[[Image: Holo Targeter Long War.png|center|128x64px]]'''Holo-Targeter''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || 40 || 0 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Weapon Supercooler Long War.png|center|128x64px]]'''Weapon Supercooler''' || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light 'Em Up perk, allowing a second shot or action after firing the main weapon as the first action. || 130 || 10 || 5 || 0 || 10
 
|-align=center
 
|[[Image: Autosentry Turret Long War.png|center|128x64px]]'''Autosentry Turret''' || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || 75 || 5 || 0 || 0 || 10
 
|-align=center
 
|[[Image: Core Armoring Long War.png|center|128x64px]]'''Core Armoring''' || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || 65 || 5 || 0 || 0 || 7
 
|-align=center
 
|[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 65 || 0 || 0 || 0 || 7
 
|-
 
!colspan="11" | Damage Enhancing Equipment
 
|-align=center
 
|[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 50 || 5 || 1 || 0 || 7
 
 
|-align=center
 
|-align=center
|[[Image: Laser Pumper Long War.png|center|128x64px]]'''Laser Pumper''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || 10
+
|[[Image: Illuminator Gunsight Long War.png|center|128x64px]]'''Illuminator Gunsight''' || 1 || None || Confers Executioner perk and +10% to both Aim and Critical Chance.  || ? || EXALT Base Assault Loot || 200 || - || - || - || - || -
 
|-align=center
 
|-align=center
|[[Image: Zevatron Booster Long War.png|center|128x64px]]'''Zevatron Booster''' || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || 180 || 20 || 20 || 10 || 14
+
|[[Image: Cognitive Enchancer Long War.png|center|128x64px]]'''Cognitive Enhancer''' || 1 || None || Confers +20% Experience. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || -
 
|-align=center
 
|-align=center
|[[Image: The Thumper Long War.png|center|128x64px]]'''The Thumper''' || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || 12
+
|[[Image: Neuroregulator Long War.png|center|128x64px]]'''Neuroregulator''' || 1 || None || Confers +20% Psi XP || ? || EXALT Base Assault Loot || 200 || - || - || - || - || -
 
|}
 
|}
 
[[Category: Long War]]
 

Revision as of 18:29, 26 October 2014

Soldier Equipment

Items for XCom operatives
Name Mobility
Classes Effect Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
Miscellaneous Items
Alien Trophy Long War.png
Alien Trophy
-1 All Grants immunity to panic, except Psi Panic 0 - N/A
Medkit Long War.png
Medikit
-1 All Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) 0 - N/A
Combat Stims Long War.png
Combat Stims
-1 All Strengths user's will, grants 40% damage reduction, increased mobility and immunity to critical hits for the next 2 turns 40 Muton Berserker Autopsy colspan="6" align="center" 180 0 0 2 10 1xBerserker corpse
Arc Thrower Long War.png
Arc Thrower
-2 All Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% 20 Xenoneurology 100 0 0 0 10 -
Walker Servos Long War.png
Walker Servos
+2 All Grants +2 Mobility. 45 Advanced Servomotors 100 5 5 5 10 -
Protective Items
Ceramic Plates Long War.png
Ceramic Plates
-1 All Provides +1 Armor HP. Cannot be stacked with other plating items. ? - -
Alloy Plating Long War.png
Alloy Plating
-1 All Provides +2 Armor HP. Cannot be stacked with other plating items. ? Alien Materials 50 5 0 0 6 -
Chittin Plating Long War.png
Chitin Plating
-2 All Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. ? Chryssalid Autopsy 100 20 0 0 10 10x Chryssalid Carcass
Reinforced Armor Long War.png
Reinforced Armor
2 All Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. ? Alien Materials 70 10 0 0 6 -
Chameleon Suit Long War.png
Chameleon Suit
1 Scout Grants +5 Defense and extra defense during Lighning Reflexes. ? Seeker Autopsy 60 3 2 5 7 -
Respirator Implant Long War.png
Respirator Implant
1 All Grants immunity to strangulation and partial immunity to acid. ? Seeker Autopsy 15 0 0 0 3 -
Impact Vest Long War.png
Impact Vest
1 Assault Grants the Shock-Absorbent Armor perk. ? Mobile Power Armor 100 10 5 5 10 -
Mind Shield Long War.png
Mind Shield
1 Psionic Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic ? Sectoid Commander Autopsy 200 20 30 5 20 5x Sectoid Commander Corpse
Psi Screen Long War.png
Psi Screen
1 Psionic Provide +1 DR vs. Psionic, but draws -15 Will when equipped ? Mechtoid Autopsy 85 10 5 10 10 1x Mechtoid Core
Thrown Devices
Battle Scanner Long War.png
Battle Scanner
1 All Can be thrown to provide vision for two turns. ? - -
Mimic Beacon Long War.png
Mimic Beacon
1 All When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. ? Alien Communications
Psi Warfare Systems (Foundry)
15 0 0 0 7 -
Grenades
AP Grenade Long War.png
AP Grenade
1 All Deals 2-6 damage to units not in cover relative to the center of the blast radius. ? - -
HE Grenade Long War.png
HE Grenade
1 All Deals 1-5 damage to units in blast radius and can destroy cover ? - -
Alien Grenade Long War.png
Alien Grenade
1 All Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project. ? Alien Grenades -
Flashbang Grenade Long War.png
Flashbang Grenade
1 All Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.
Most synthetic/cybernetic and psionic enemies are immune.
? - -
Smoke Grenade Long War.png
Smoke Grenade
1 All Confers +20 Defense to units in radius for two turns. ? - -
Chem Grenade Long War.png
Chem Grenade
1 All Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. ? Thin Man Autopsy 20 0 0 0 5 3x Thin Man Corpse
Psi Grenade Long War.png
Psi Grenade
1 Psionic Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. ? Xenopsionics 50 3 1 2 7 -
Ghost Grenade Long War.png
Ghost Grenade
1 Psionic Grants stealth to units in an area for one turn. ? Xenopsionics 150 5 15 10 14 -
Ammunition
Rocket Long War.png
Rocket
2 Rocketeer Grants one additional rocket. ? - -
Shredder Rocket Long War.png
Shredder Rocket
2 Rocketeer Grants one additional shredder rocket. ? - -
Hi Cap Mags Long War.png
Hi Cap Mags
1 All +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. ? - -
Shredder Ammo.png
Shredder Ammo
1 Assault Grants the Shredder Ammunition perk. ? Experimental Warfare 30 3 0 0 5 -
Armor Piercing Ammo Long War.png
Armor Piercing Ammo
1 Gunner Reduces enemy damage reduction (including that from cover) by 1.33 ? Experimental Warfare 25 5 0 0 5 -
Breaching Ammo Long War.png
Breaching Ammo
1 Assault Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. ? Experimental Warfare 35 3 0 0 5 -
Reaper Rounds Long War.png
Reaper Rounds
1 All Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. ? Experimental Warfare 20 0 0 0 7 -
Alloy Jacketed Rounds Long War.png
Alloy-Jacketed Rounds
1 All Increases Ballistic and Gauss weapon damage by 1. ? Enhanced Ballistics 20 3 0 0 5 -
Optics and weapon attachments
Laser Sight Long War.png
Laser Sight
1 All +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. ? - -
SCOPE Long War.png
SCOPE
1 All Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade ? Alien Weaponry 80 0 0 0 6 -
Targeting Module Long War.png
Targeting Module
1 All Provides +7 Critical Hit Chance to a soldiers primary weapon. ? Xenobiology 20 0 0 0 7 -
Smartgun Kit Long War.png
Smartgun Kit
1 Gunner Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. ? Experimental Warfare 55 0 0 0 7 -
Marksman Scope Long War.png
Marksman Scope
0 Scout Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). ? Experimental Warfare 80 0 0 0 7 -
Alloy Bipod Long War.png
Alloy Bipod
0 Gunner Confers Platform Stability perk. ? Experimental Warfare 25 2 0 0 5 -
Neural Gunlink Long War.png
Neural Gunlink
1 Psionic Grants +10 Aim and +10 Crit, but -15 Will. Stacks with SCOPE and Laser Sight. ? Xenopsionics 75 3 8 8 7 -
EXALT HQ Loot
Illuminator Gunsight Long War.png
Illuminator Gunsight
1 None Confers Executioner perk and +10% to both Aim and Critical Chance. ? EXALT Base Assault Loot 200 - - - - -
Cognitive Enchancer Long War.png
Cognitive Enhancer
1 None Confers +20% Experience. ? EXALT Base Assault Loot 200 - - - - -
Neuroregulator Long War.png
Neuroregulator
1 None Confers +20% Psi XP ? EXALT Base Assault Loot 200 - - - - -