Difference between revisions of "Equipment (Long War)"
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== Soldier Equipment== | == Soldier Equipment== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan=" | + | !colspan="12" | Items for XCom operatives |
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− | !rowspan="2" | Name !! rowspan="2" | | + | !rowspan="2" | Name !! rowspan="2" | {{ Mobility (Long War)}} !! rowspan="2" | Classes !! rowspan="2" | Effect !! colspan="2" | Prerequisites !! colspan="6" | Cost |
− | |- | + | |-align=center |
− | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | |
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− | !colspan=" | + | !colspan="12" | Miscellaneous Items |
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− | |[[Image: Alien Trophy Long War.png|center|128x64px]]'''Alien Trophy''' || 1 || All | + | |[[Image: Alien Trophy Long War.png|center|128x64px]]'''Alien Trophy''' || -1 || All || Grants immunity to panic, except Psi Panic || 0 || - || colspan="6" align="center" | N/A |
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− | |[[Image: Medkit Long War.png|center|128x64px]]'''Medikit''' || 1 || All || | + | |[[Image: Medkit Long War.png|center|128x64px]]'''Medikit''' || -1 || All || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || 0 || - || colspan="6" align="center" | N/A |
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− | |[[Image: Combat Stims Long War.png|center|128x64px]]'''Combat Stims''' || 1 || All || | + | |[[Image: Combat Stims Long War.png|center|128x64px]]'''Combat Stims''' || -1 || All || Strengths user's will, grants 40% damage reduction, increased mobility and immunity to critical hits for the next 2 turns || 40 || Muton Berserker Autopsy || colspan="6" align="center" || 180 || 0 || 0 || 2 || 10 || 1xBerserker corpse |
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− | |[[Image: Arc Thrower Long War.png|center|128x64px]]'''Arc Thrower''' || 2 || All || | + | |[[Image: Arc Thrower Long War.png|center|128x64px]]'''Arc Thrower''' || -2 || All || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 20 || Xenoneurology ||100 || 0 || 0 || 0 || 10 || - |
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− | |[[Image: Walker Servos Long War.png|center|128x64px]]'''Walker Servos'''|| | + | |[[Image: Walker Servos Long War.png|center|128x64px]]'''Walker Servos'''|| +2 || All || Grants +2 Mobility. ||45 || Advanced Servomotors || 100 || 5 || 5 || 5 || 10 || - |
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− | !colspan=" | + | !colspan="12" | Protective Items |
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− | |[[Image: Ceramic Plates Long War.png|center|128x64px]]'''Ceramic Plates''' || 1 || All || | + | |[[Image: Ceramic Plates Long War.png|center|128x64px]]'''Ceramic Plates''' || -1 || All || Provides +1 Armor HP. Cannot be stacked with other plating items. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Alloy Plating Long War.png|center|128x64px]]'''Alloy Plating''' || 1 || All || | + | |[[Image: Alloy Plating Long War.png|center|128x64px]]'''Alloy Plating''' || -1 || All || Provides +2 Armor HP. Cannot be stacked with other plating items. || ? || Alien Materials || 50 || 5 || 0 || 0 || 6 || - |
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− | |[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || 2 || All || | + | |[[Image: Chittin Plating Long War.png|center|128x64px]]'''Chitin Plating''' || -2 || All || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || ? || Chryssalid Autopsy || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass |
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− | |[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || 2 || All || | + | |[[Image: Reinforced Armor Long War.png|center|128x64px]]'''Reinforced Armor''' || 2 || All || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || ? || Alien Materials || 70 || 10 || 0 || 0 || 6 || - |
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− | |[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || 1 || Scout || | + | |[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Chameleon Suit''' || 1 || Scout || Grants +5 Defense and extra defense during Lighning Reflexes. || ? || Seeker Autopsy || 60 || 3 || 2 || 5 || 7 || - |
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− | |[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || 1 || All || | + | |[[Image: Respirator Implant Long War.png|center|128x64px]]'''Respirator Implant''' || 1 || All || Grants immunity to strangulation and partial immunity to acid. || ? || Seeker Autopsy || 15 || 0 || 0 || 0 || 3 || - |
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− | |[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || 1 || Assault | + | |[[Image: Impact Vest Long War.png|center|128x64px]]'''Impact Vest''' || 1 || Assault || Grants the Shock-Absorbent Armor perk. || ? || Mobile Power Armor || 100 || 10 || 5 || 5 || 10 || - |
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− | |[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || 1 || Psionic || | + | |[[Image: Mind Shield Long War.png|center|128x64px]]'''Mind Shield''' || 1 || Psionic || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || ? || Sectoid Commander Autopsy || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse |
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− | |[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || 1 || Psionic | + | |[[Image: Psi Screen Long War.png|center|128x64px]]'''Psi Screen''' || 1 || Psionic || Provide +1 DR vs. Psionic, but draws -15 Will when equipped || ? || Mechtoid Autopsy || 85 || 10 || 5 || 10 || 10 || 1x Mechtoid Core |
|- | |- | ||
− | !colspan=" | + | !colspan="12" | Thrown Devices |
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− | |[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || 1 || All | + | |[[Image: Battle Scanner Long War.png|center|128x64px]]'''Battle Scanner''' || 1 || All || Can be thrown to provide vision for two turns. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || 1 || All || | + | |[[Image: Mimic Beacon Long War.png|center|128x64px]]'''Mimic Beacon''' || 1 || All || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || ? || Alien Communications <br/> Psi Warfare Systems (Foundry)|| 15 || 0 || 0 || 0 || 7 || - |
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− | !colspan=" | + | !colspan="12" | Grenades |
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− | |[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || 1 || All | + | |[[Image: AP Grenade Long War.png|center|128x64px]]'''AP Grenade''' || 1 || All || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || 1 || All | + | |[[Image: HE Grenade Long War.png|center|128x64px]]'''HE Grenade''' || 1 || All || Deals 1-5 damage to units in blast radius and can destroy cover || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || 1 || All | + | |[[Image: Alien Grenade Long War.png|center|128x64px]]'''Alien Grenade''' || 1 || All || Deals 3-7 damage to units in blast radius and can destroy cover Replaces HE Grenade via Foundry Project.|| ? || Alien Grenades || colspan="6" align="center" | - |
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− | |[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || 1 || All | + | |[[Image: Flashbang Grenade Long War.png|center|128x64px]]'''Flashbang Grenade''' || 1 || All || Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.<br>Most synthetic/cybernetic and psionic enemies are immune.|| ? || - || colspan="6" align="center" | - |
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− | |[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || 1 || All | + | |[[Image: Smoke Grenade Long War.png|center|128x64px]]'''Smoke Grenade''' || 1 || All || Confers +20 Defense to units in radius for two turns. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || 1 || All || | + | |[[Image: Chem Grenade Long War.png|center|128x64px]]'''Chem Grenade''' || 1 || All || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim penalty and up to 3 DR nullified. || ? || Thin Man Autopsy || 20 || 0 || 0 || 0 || 5 || 3x Thin Man Corpse |
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− | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || 1 || Psionic | + | |[[Image: Psi Grenade Long War.png|center|128x64px]]'''Psi Grenade''' || 1 || Psionic || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || Xenopsionics || 50 || 3 || 1 || 2 || 7 || - |
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− | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || 1 || Psionic | + | |[[Image: Ghost Grenade Long War.png|center|128x64px]]'''Ghost Grenade''' || 1 || Psionic || Grants stealth to units in an area for one turn. || ? || Xenopsionics || 150 || 5 || 15 || 10 || 14 || - |
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− | !colspan=" | + | !colspan="12" | Ammunition |
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− | |[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || 2 || Rocketeer | + | |[[Image: Rocket Long War.png|center|128x64px]]'''Rocket''' || 2 || Rocketeer || Grants one additional rocket. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || 2 || Rocketeer | + | |[[Image: Shredder Rocket Long War.png|center|128x64px]]'''Shredder Rocket''' || 2 || Rocketeer || Grants one additional shredder rocket. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || 1 || All | + | |[[Image: Hi Cap Mags Long War.png|center|128x64px]]'''Hi Cap Mags''' || 1 || All || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || 1 || Assault | + | |[[Image: Shredder Ammo.png|center|128x64px]]'''Shredder Ammo''' || 1 || Assault || Grants the Shredder Ammunition perk. || ? || Experimental Warfare || 30 || 3|| 0 || 0 || 5 || - |
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− | |[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || 1 || Gunner | + | |[[Image: Armor Piercing Ammo Long War.png|center|128x64px]]'''Armor Piercing Ammo''' || 1 || Gunner || Reduces enemy damage reduction (including that from cover) by 1.33 || ? || Experimental Warfare || 25 || 5 || 0 || 0 || 5 || - |
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− | |[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || 1 || Assault | + | |[[Image: Breaching Ammo Long War.png|center|128x64px]]'''Breaching Ammo''' || 1 || Assault || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || ? || Experimental Warfare || 35 || 3 || 0 || 0 || 5 || - |
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− | |[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || 1 || All | + | |[[Image: Reaper Rounds Long War.png|center|128x64px]]'''Reaper Rounds''' || 1 || All || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon's effective range. || ? || Experimental Warfare || 20 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || 1 || All | + | |[[Image: Alloy Jacketed Rounds Long War.png|center|128x64px]]'''Alloy-Jacketed Rounds''' || 1 || All || Increases Ballistic and Gauss weapon damage by 1. || ? || Enhanced Ballistics || 20 || 3 || 0 || 0 || 5 || - |
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− | !colspan=" | + | !colspan="12" | Optics and weapon attachments |
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− | |[[Image: | + | |[[Image: Laser Sight Long War.png|center|128x64px]]'''Laser Sight''' || 1 || All || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || ? || - || colspan="6" align="center" | - |
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− | |[[Image: | + | |[[Image: SCOPE Long War.png|center|128x64px]]'''SCOPE''' || 1 || All || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || ? || Alien Weaponry || 80 || 0 || 0 || 0 || 6 || - |
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− | |[[Image: | + | |[[Image: Targeting Module Long War.png|center|128x64px]]'''Targeting Module''' || 1 || All || Provides +7 Critical Hit Chance to a soldiers primary weapon. || ? || Xenobiology || 20 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: | + | |[[Image: Smartgun Kit Long War.png|center|128x64px]]'''Smartgun Kit''' || 1 || Gunner || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || ? || Experimental Warfare || 55 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: | + | |[[Image: Marksman Scope Long War.png|center|128x64px]]'''Marksman Scope''' || 0 || Scout || Grants Squadsight to scouts (useful only when they equip Marksman's/Strike Rifles). || ? || Experimental Warfare || 80 || 0 || 0 || 0 || 7 || - |
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− | |[[Image: | + | |[[Image: Alloy Bipod Long War.png|center|128x64px]]'''Alloy Bipod''' || 0 || Gunner || Confers Platform Stability perk. || ? || Experimental Warfare || 25 || 2 || 0 || 0 || 5 || - |
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− | |[[Image: | + | |[[Image: Neural Gunlink Long War.png|center|128x64px]]'''Neural Gunlink''' || 1 || Psionic || Grants +10 Aim and +10 Crit, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || Xenopsionics || 75 || 3 || 8 || 8 || 7 || - |
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− | |[[Image: | + | |[[Image: Illuminator Gunsight Long War.png|center|128x64px]]'''Illuminator Gunsight''' || 1 || None || Confers Executioner perk and +10% to both Aim and Critical Chance. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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− | |[[Image: | + | |[[Image: Cognitive Enchancer Long War.png|center|128x64px]]'''Cognitive Enhancer''' || 1 || None || Confers +20% Experience. || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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− | |[[Image: | + | |[[Image: Neuroregulator Long War.png|center|128x64px]]'''Neuroregulator''' || 1 || None || Confers +20% Psi XP || ? || EXALT Base Assault Loot || 200 || - || - || - || - || - |
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