Difference between revisions of "Equipment (Long War)"
(→Soldier Equipment: Corrected images) |
(→MEC and SHIV Equipment: Updated entries and layout) |
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!colspan="11" | Items for mechanized units | !colspan="11" | Items for mechanized units | ||
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− | !rowspan="2" | Name !! rowspan="2" | MEC !! rowspan="2" | SHIV !! rowspan="2" | | + | !rowspan="2" | Name !! rowspan="2" | MEC !! rowspan="2" | SHIV !! rowspan="2" | {{Mobility (Long War)}}'''Mob''' !! rowspan="2" | Research !! rowspan="2" | Effect !!colspan="2" | Prerequisites !! colspan="6" | Cost |
|- | |- | ||
− | | {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other |
|- | |- | ||
− | !colspan=" | + | !colspan="12" | Miscellaneous Equipment |
|-align=center | |-align=center | ||
− | |[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Provides +5 aim and +5 crit. || 12 || Alien Weaponry || 30 || 0 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Battle Computer Long War.png|center|128x64px]]'''Battle Computer''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Battle Computer Long War.png|center|128x64px]]'''Battle Computer''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Provides +10 aim, crit chance and defence. || 75 || Sectopod Autopsy || 300 || 25 || 5 || 25 || 12 || 1xUFO Flight Computer |
|-align=center | |-align=center | ||
− | |[[Image: Elerium Turbos Long War.png|center|128x64px]]'''Elerium Turbos''' || {{Yes Icon}} || {{Yes Icon}} || +2 | + | |[[Image: Elerium Turbos Long War.png|center|128x64px]]'''Elerium Turbos''' || {{Yes Icon}} || {{Yes Icon}} || +2 || Increases SHIV/MEC mobility by 2 points. || 45 || Advanced Servomotors || 30 || 8 || 15 || 10 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases both DR and HP of the equipped unit by +1. || 35 || Heavy Floater Autopsy || 90 || 10 || 0 || 5 || 10 || - |
|- | |- | ||
− | !colspan=" | + | !colspan="12" | Perk Granting Equipment |
|-align=center | |-align=center | ||
− | |[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || -1 || | + | |[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || -1 ||Confers 1 additional shot or burst to primary weapon. Stacks with Lock'N'Load. || 10 || - || 30 || 0 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Alloy Belt Long War.png|center|128x64px]]'''Alloy Belt''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Alloy Belt Long War.png|center|128x64px]]'''Alloy Belt''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Grants Extra Conditioning perk. || 20 || Alien Materials || 40 || 20 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: HEAT Ammo Long War.png|center|128x64px]]'''HEAT Ammo''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: HEAT Ammo Long War.png|center|128x64px]]'''HEAT Ammo''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants HEAT Ammo perk, providing additional damage against mechanized units. || 15 || Alien Materials || 30 || 3 || 0 || 0 || 5 || - |
|-align=center | |-align=center | ||
− | |[[Image: Smartshell Pod Long War.png|center|128x64px]]'''Smartshell Pod''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Smartshell Pod Long War.png|center|128x64px]]'''Smartshell Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants the Flush ability and provides +5 aim . || 20 || Experimental Warfare || 30 || 0 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Counterfire Pod Long War.png|center|128x64px]]'''Counterfire Pod''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Counterfire Pod Long War.png|center|128x64px]]'''Counterfire Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || 40 || Mechtoid Autopsy || 120 || 0 || 0 || 0 || 10 |
|-align=center | |-align=center | ||
− | |[[Image: Adaptive Tracking Pod Long War.png|center|128x64px]]'''Adaptive Tracking Pod''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Adaptive Tracking Pod Long War.png|center|128x64px]]'''Adaptive Tracking Pod''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants the Advanced Fire Control perk. || 20 || Experimental Warfare || 55 || 0 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Damage Control Pod Long War.png|center|128x64px]]'''Damage Control Pod | + | |[[Image: Damage Control Pod Long War.png|center|128x64px]]'''Damage Control Pod'' || {{No Icon}} || {{Yes Icon}} || -1 || Grants the Damage Control perk, reducing oncoming damage by 1 or 2 for several turns after first being struck. || 25 || SHIV Defenses || 65 || 5 || 2 || 0 || 10 || - |
|-align=center | |-align=center | ||
− | |[[Image: Holo Targeter Long War.png|center|128x64px]]'''Holo-Targeter''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Holo Targeter Long War.png|center|128x64px]]'''Holo-Targeter''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Grants Holo-Targeting perk and provides +5 aim. || 15 || Drone Autopsy || 40 || 0 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Weapon Supercooler Long War.png|center|128x64px]]'''Weapon Supercooler''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Weapon Supercooler Long War.png|center|128x64px]]'''Weapon Supercooler''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants Light 'Em Up perk, allowing a second shot or action after firing the main weapon as the first action. || 55 || Sectopod Autopsy || 130 || 10 || 5 || 0 || 10 || - |
|-align=center | |-align=center | ||
− | |[[Image: Autosentry Turret Long War.png|center|128x64px]]'''Autosentry Turret''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Autosentry Turret Long War.png|center|128x64px]]'''Autosentry Turret''' || {{No Icon}} || {{Yes Icon}} || -1 || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || 35 || Cyberdisc Autopsy || 75 || 5 || 0 || 0 || 10 || - |
|-align=center | |-align=center | ||
− | |[[Image: Core Armoring Long War.png|center|128x64px]]'''Core Armoring''' || {{No Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Core Armoring Long War.png|center|128x64px]]'''Core Armoring''' || {{No Icon}} || {{Yes Icon}} || -1 || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || 15 || SHIV Defenses || 35 || 5 || 0 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || -1 | + | |[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || -1 || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 35 || Mechtoid Autopsy || 65 || 0 || 0 || 0 || 7 || 1xUFO Flight Computer |
|- | |- | ||
− | !colspan=" | + | !colspan="12" | Damage Enhancing Equipment |
|-align=center | |-align=center | ||
− | |[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 15 || Enhanced Ballistics || 50 || 5 || 1 || 0 || 7 || - |
|-align=center | |-align=center | ||
− | |[[Image: Laser Pumper Long War.png|center|128x64px]]'''Laser Pumper''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Laser Pumper Long War.png|center|128x64px]]'''Laser Pumper''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 55 || Enhanced Lasers|| 75 || 10 || 5 || 0 || 10 || - |
|-align=center | |-align=center | ||
− | |[[Image: Zevatron Booster Long War.png|center|128x64px]]'''Zevatron Booster''' || {{Yes Icon}} || {{Yes Icon}} || -1 | + | |[[Image: Zevatron Booster Long War.png|center|128x64px]]'''Zevatron Booster''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases Particle Cannon and Superheavy Plasma damage by 1. || 135 || Enchanced Plasma || 180 || 20 || 20 || 10 || 14 || - |
|-align=center | |-align=center | ||
− | |[[Image: The Thumper Long War.png|center|128x64px]]'''The Thumper''' || {{Yes Icon}} || {{No Icon}} || -1 | + | |[[Image: The Thumper Long War.png|center|128x64px]]'''The Thumper''' || {{Yes Icon}} || {{No Icon}} || -1 || Increases Kinetic Strike Damage by 3. || 70 || Antigrav Systems || 85 || 20 || 15 || 1 || 12 || - |
|} | |} | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 12:22, 27 October 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.
Note that many items listed require Foundry projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn without ending the turn (e.g. a Support may throw a Smoke Grenade and then perform another action).