Difference between revisions of "Equipment (Long War)"
(→MEC and SHIV Equipment: Updated entries and layout) |
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== MEC and SHIV Equipment == | == MEC and SHIV Equipment == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan=" | + | !colspan="13" | Items for mechanized units |
− | |||
− | |||
|- | |- | ||
+ | !rowspan="2" | Name !! rowspan="2" | MEC !! rowspan="2" | SHIV !! rowspan="2" | {{Mobility (Long War)}}'''Mob''' !! rowspan="2" | Effect !!colspan="2" | Prerequisites !! colspan="6" | Cost | ||
+ | |-align=center | ||
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | ||
|- | |- | ||
− | !colspan=" | + | !colspan="13" | Miscellaneous Equipment |
|-align=center | |-align=center | ||
|[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Provides +5 aim and +5 crit. || 12 || Alien Weaponry || 30 || 0 || 0 || 0 || 7 || - | |[[Image: Weapon Gyros Long War.png|center|128x64px]]'''Weapon Gyros''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Provides +5 aim and +5 crit. || 12 || Alien Weaponry || 30 || 0 || 0 || 0 || 7 || - | ||
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|[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases both DR and HP of the equipped unit by +1. || 35 || Heavy Floater Autopsy || 90 || 10 || 0 || 5 || 10 || - | |[[Image: Alloy Carbide Plating Long War.png|center|128x64px]]'''Alloy Carbide Plating''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases both DR and HP of the equipped unit by +1. || 35 || Heavy Floater Autopsy || 90 || 10 || 0 || 5 || 10 || - | ||
|- | |- | ||
− | !colspan=" | + | !colspan="13" | Perk Granting Equipment |
|-align=center | |-align=center | ||
|[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || -1 ||Confers 1 additional shot or burst to primary weapon. Stacks with Lock'N'Load. || 10 || - || 30 || 0 || 0 || 0 || 7 || - | |[[Image: Autoloader Long War.png|center|128x64px]]'''Autoloader''' || {{Yes Icon}} || {{Yes Icon}} || -1 ||Confers 1 additional shot or burst to primary weapon. Stacks with Lock'N'Load. || 10 || - || 30 || 0 || 0 || 0 || 7 || - | ||
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|[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || -1 || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 35 || Mechtoid Autopsy || 65 || 0 || 0 || 0 || 7 || 1xUFO Flight Computer | |[[Image: Tactical Sensors Long War.png|center|128x64px]]'''Tactical Sensors''' || {{Yes Icon}} || {{No Icon}} || -1 || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| 35 || Mechtoid Autopsy || 65 || 0 || 0 || 0 || 7 || 1xUFO Flight Computer | ||
|- | |- | ||
− | !colspan=" | + | !colspan="13" | Damage Enhancing Equipment |
|-align=center | |-align=center | ||
|[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 15 || Enhanced Ballistics || 50 || 5 || 1 || 0 || 7 || - | |[[Image: Depleted Elerium Rounds Long War.png|center|128x64px]]'''Depleted Elerium Rounds''' || {{Yes Icon}} || {{Yes Icon}} || -1 || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || 15 || Enhanced Ballistics || 50 || 5 || 1 || 0 || 7 || - |
Revision as of 12:27, 27 October 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier's mobility by 1 per weight (a soldier's base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the "empty hand" button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.
Note that many items listed require Foundry projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn without ending the turn (e.g. a Support may throw a Smoke Grenade and then perform another action).