Difference between revisions of "Template:Snap Shot (LW2)/Info"
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HubrisBliss (talk | contribs) (Created page with "This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extrem...") |
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− | This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extreme aim penalties at targets beyond 22 tiles range on all shots, regardless of whether the soldier has moved or not. | + | * This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extreme aim penalties at targets beyond 22 tiles range on all shots, regardless of whether the soldier has moved or not. |
− | + | * Only works with Sniper Rifles. | |
− | Only works with Sniper | + | * Reduces close range penalties by 1/3 relative to normal sniper rifles. |
− | + | * After 5 tiles of squadsight, suffer an additional -20 aim per tile. | |
− | Reduces close range penalties by 1/3 relative to normal sniper rifles. | + | * Certain special shots and Long Watch still require both actions to use. Long Watch enables squadsight overwatch fire, but the range penalties still apply. |
− | + | * The solder will not take an overwatch or Kill Zone shot without at least a 1% chance to hit. | |
− | After 5 tiles of squadsight, suffer an additional -20 aim per tile | ||
− | |||
− | Certain special shots and Long Watch still require both | ||
− | |||
− | The |
Revision as of 16:02, 10 February 2017
- This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extreme aim penalties at targets beyond 22 tiles range on all shots, regardless of whether the soldier has moved or not.
- Only works with Sniper Rifles.
- Reduces close range penalties by 1/3 relative to normal sniper rifles.
- After 5 tiles of squadsight, suffer an additional -20 aim per tile.
- Certain special shots and Long Watch still require both actions to use. Long Watch enables squadsight overwatch fire, but the range penalties still apply.
- The solder will not take an overwatch or Kill Zone shot without at least a 1% chance to hit.