Difference between revisions of "Research (LW2)"
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The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed. | The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed. | ||
− | At the start of the game, the only contribution to research comes from Tygan, | + | At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research. |
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. | The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. |
Revision as of 08:15, 12 September 2020
The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.
- Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
- Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.
Research Time
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
Basic Projects
These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.
Resistance
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.
Research | Prerequisites | Cost | Unlocks | ||
---|---|---|---|---|---|
Research |
Points |
Intel |
Research | Facilities | |
Resistance CommunicationsResistance Communications |
- | 1250 | 20 | Resistance Radio | Resistance Comms |
Resistance RadioResistance Radio |
Resistance Communications | 40000 | 60 | - | Radio Relays Additional Comm Station (Resistance Comms upgrade) |
Xenology
These projects study the aliens' capabilities in a way that doesn't fit in other categories.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Research | Proving Ground | Facilities | Items | |
Alien BiotechAlien Biotech |
- | 1300 | - | Most autopsies | Hazmat Vest | - | AP Rounds |
PsionicsPsionics |
Sectoid Autopsy | 4500 | 30 | Gatekeeper Autopsy Shadow Armor |
- | Psi Lab Second Cell (Psi Lab upgrade) |
Neurowhip Advanced Psi Amp Alien Psi Amp |
Alien Autopsies
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Corpses |
Research | Proving Ground | Facilities | Items | |
Sectoid AutopsySectoid Autopsy |
Alien Biotech | 2200 | 1x Sectoid Corpse (10x for Instant) |
Psionics | Talon Rounds | - | Mind Shield Advanced PCS: Focus |
Viper AutopsyViper Autopsy |
Alien Biotech | 2500 | 1x Viper Corpse (10x for Instant) |
Viper King Autopsy | Battlefield Medicine Venom Rounds Gas Grenade |
- | - |
Muton AutopsyMuton Autopsy |
Alien Biotech | 3500 | 1x Muton Corpse (10x for Instant) |
Berserker Autopsy Muton Elite Autopsy |
Tactical Vest Plasma Grenade |
- | Vibroblade |
Berserker AutopsyBerserker Autopsy |
Muton Autopsy | 3500 | 1x Berserker Corpse (10x for Instant) |
Berserker Queen Autopsy | Hellweave | - | Overdrive Serum |
Muton Elite AutopsyMuton Elite Autopsy |
Muton Autopsy | 4000 | 1x Muton Elite Corpse (10x for Instant) |
- | Carapace Plating Dragon Rounds |
- | Blaster Gauntlet |
Archon AutopsyArchon Autopsy |
Alien Biotech | 4000 | 1x Archon Corpse (10x for Instant) |
Archon King Autopsy | Acid Grenade | - | Fusion Blade Fusion Axe |
Faceless AutopsyFaceless Autopsy |
Alien Biotech | 3500 | 1x Faceless Corpse (10x for Instant) |
- | Chameleon Suit Needle Rounds |
- | - |
Chryssalid AutopsyChryssalid Autopsy |
Alien Biotech | 2500 | 1x Chryssalid Corpse (10x for Instant) |
- | Chitin Plating Flechette Rounds |
- | - |
Andromedon AutopsyAndromedon Autopsy |
Alien Biotech | 4000 | 1x Andromedon Wreck (10x for Instant) |
- | Advanced Grenades | - | Holotargeter Mark III |
Gatekeeper AutopsyGatekeeper Autopsy |
Psionics | 5000 | 1x Gatekeeper Shell (10x for Instant) |
- | - | - | Arc Blaster Superior PCS: Focus Alien Psi Amp |
Viper King AutopsyViper King Autopsy |
Viper Autopsy | 500 | Viper King Corpse | - | Serpent Suit | - | - |
Berserker Queen AutopsyBerserker Queen Autopsy |
Berserker Autopsy | 1000 | Berserker Queen Corpse | - | R.A.G.E. Suit | - | - |
Archon King AutopsyArchon King Autopsy |
Archon Autopsy | 1500 | Archon King Corpse | - | Icarus Armor | - | - |
ADVENT Autopsies
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Points |
Corpses |
Research | Proving Ground | Facilities | Items | |
ADVENT Trooper AutopsyADVENT Trooper Autopsy |
Alien Biotech | 2000 | 1x ADVENT Trooper Corpse (10x for Instant) |
ADVENT Stun Lancer Autopsy ADVENT Shieldbearer Autopsy ADVENT Officer Autopsy ADVENT Robotics |
Alloy Plating | Proving Ground | - |
ADVENT Stun Lancer AutopsyADVENT Stun Lancer Autopsy |
ADVENT Trooper Autopsy | 2000 | 1x ADVENT Stun Lancer Corpse (10x for Instant) |
- | - | - | Arc Blade Advanced Arc Thrower |
ADVENT Shieldbearer AutopsyADVENT Shieldbearer Autopsy |
ADVENT Trooper Autopsy | 2200 | 1x ADVENT Shieldbearer Corpse (10x for Instant) |
- | Stasis Vest Stiletto Rounds |
- | - |
ADVENT Officer AutopsyADVENT Officer Autopsy |
ADVENT Trooper Autopsy | 4000 | 1x ADVENT Officer Corpse (10x for Instant) |
Magnetic Weapons |
Skulljack Incendiary Grenade |
- | - |
ADVENT RoboticsADVENT Robotics |
Hybrid Materials ADVENT Trooper Autopsy |
2000 | 3x Drone Wrecks | ADVENT MEC Breakdown ADVENT Turret Breakdown Sectopod Breakdown |
Mechanized Warfare Skullmining Redscreen Rounds Battlescanners |
- | GREMLIN Mark II |
ADVENT MEC BreakdownADVENT MEC Breakdown |
ADVENT Robotics | 2500 | 1x ADVENT MEC Wreck (10x for Instant) |
- | Bluescreen Protocol | - | Holotargeter Mark II Plated BIT |
ADVENT Turret BreakdownADVENT Turret Breakdown |
ADVENT Robotics | 1200 | 1x ADVENT Turret Wreck (10x for Instant) |
- | Falcon Rounds | Defense Matrix | - |
Sectopod BreakdownSectopod Breakdown |
ADVENT Robotics | 5000 | 1x Sectopod Wreck (10x for Instant) |
- | Proximity Mines | - | GREMLIN Mark III Powered BIT |
Weapons
These projects aim to improve XCOM's weaponry through various means.
Research | Prerequisites | Cost | Unlocks | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Research | Proving Ground | Facilities | Items | |
Modular WeaponsModular Weapons |
- | 760 | - | - | - | - | Laser Weapons | Basic Weapon Upgrades | - | Weapon Upgrading |
Experimental WeaponsExperimental Weapons |
Alien Hunters DLC | 2400 | - | - | - | - | - | Bolt Caster Shadowkeeper Hunter's Axe Frost Bomb |
- | - |
Laser WeaponsLaser Weapons |
Modular Weapons Hybrid Materials |
4000 | - | 2 | 5 | - | Advanced Laser Weapons | - | - | Laser Rifle (1 granted on completion) Laser Stengun Laser Pistol |
Advanced Laser WeaponsAdvanced Laser Weapons |
Laser Weapons | 4000 | - | 2 | 10 | - | Plasma Rifle | - | - | Laser Cannon (1 granted on completion) Scatterray Laser Lance |
Magnetic WeaponsMagnetic Weapons |
Hybrid Materials ADVENT Officer Autopsy |
10500 | 50 | 10 | - | - | Advanced Magnetic Weaponry | - | - | Mag Rifle (1 granted on completion) Stuttermag Mag Pistol Gauntlet Mark II Advanced Grenade Launcher Magnetic Bolt Caster Enhanced Shadowkeeper |
Advanced Magnetic WeaponryAdvanced Magnetic Weaponry |
Magnetic Weapons | 10500 | 50 | 10 | - | - | Coilguns | - | - | Shard Gun (1 granted on completion) Mag Cannon Mag Long Rifle Helix Rail-Cannon |
CoilgunsCoilguns |
Advanced Magnetic Weaponry Elerium |
18000 | 100 | 15 | 15 | - | Advanced Coilguns | - | - | Coil Rifle (1 granted on completion) Subcoiler Gauss Pistol |
Advanced CoilgunsAdvanced Coilguns |
Coilguns | 10500 | 50 | 10 | - | - | Plasma Rifle | Shredstorm Cannons | - | Gauss Long Rifle (1 granted on completion) Gauss Cannon Scattergun Mag Shorty |
Plasma RiflePlasma Rifle |
Advanced Laser Weapons Advanced Coilguns |
22000 | 150 | 20 | 30 | 3 | Beam Cannon Plasma Lance Storm Gun |
Plasma Blasters | - | Plasma Rifle (1 granted on completion) Scramgun Plasma Pistol Plasma Bolt Caster Powered Shadowkeeper |
Beam CannonBeam Cannon |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Beam Cannon (1 granted on completion) Elerium Phase-Cannon |
Plasma LancePlasma Lance |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Plasma Lance (1 granted on completion) |
Storm GunStorm Gun |
Plasma Rifle | 15000 | 100 | 10 | 15 | 1 | - | - | - | Storm Gun (1 granted on completion) |
Materials and Armor
These projects study alien materials and improve XCOM's defensive capabilities.
Research | Prerequisites | Cost | Unlocks | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Research |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Research | Proving Ground | Facilities | Items | |
Hybrid MaterialsHybrid Materials |
- | 2000 | - | 5 | 3 | - | Elerium Combat Armor ADVENT Robotics Laser Weapons Magnetic Weapons |
Most Proving Ground projects | - | Tracer Rounds |
EleriumElerium |
Hybrid Materials | 10000 | 50 | - | 50 | 5 | Powered Armor Coilguns |
- | Elerium Conduit (Power Relay upgrade) |
Advanced Psi Amp |
Combat ArmorCombat Armor |
Hybrid Materials | 5500 | 50 | 15 | - | - | Mobile Armor Battle Armor Powered Armor |
- | - | Predator Armor (1 granted on completion) |
Mobile ArmorMobile Armor |
Combat Armor | 5500 | 50 | 5 | 2 | - | Shadow Armor | - | - | Spider Suit (1 granted on completion) |
Battle ArmorBattle Armor |
Combat Armor | 5500 | 50 | 10 | - | 1 | Battlesuits | Plasma Blasters | - | E.X.O. Suit (1 granted on completion) Reinforced Frame |
Powered ArmorPowered Armor |
Combat Armor Elerium |
18000 | 100 | 20 | 20 | 2 | Shadow Armor Battlesuits |
- | - | Warden Armor (1 granted on completion) |
Shadow ArmorShadow Armor |
Powered Armor Mobile Armor Psionics |
14000 | 100 | 20 | 20 | 3 | - | - | - | Wraith Suit (1 granted on completion) |
BattlesuitsBattlesuits |
Powered Armor Battle Armor |
14000 | 100 | 20 | 20 | 2 | - | Shredstorm Cannons | - | W.A.R. Suit (1 granted on completion) Anodized Chassis Blaster Gauntlet |
Shadow Chamber Projects
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.
Research | Prerequisites | Cost | Unlocks | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Research |
Other | Points |
Items |
Intel |
Supplies |
Elerium Crystals |
Research | Proving Ground | Facilities | Missions | |
Alien EncryptionAlien Encryption |
- | Blacksite Vial or Codex Brain |
3580 | - | 40 | - | - | - | - | Shadow Chamber | - |
Blacksite VialBlacksite Vial |
- | Shadow Chamber | 3500 | Blacksite Vial | 50 | - | - | - | - | - | Blacksite Data Coordinates |
Codex BrainCodex Brain |
Alien Biotech | Shadow Chamber | 2400 | Codex Brain | 25 | - | - | Encrypted Codex Data | - | - | Codex Brain Coordinates |
Encrypted Codex DataEncrypted Codex Data |
Alien Biotech Codex Brain |
Shadow Chamber | 3800 | - | 25 | - | - | - | - | - | Breach the Alien Network |
Recovered ADVENT Stasis SuitRecovered ADVENT Stasis Suit |
- | Shadow Chamber | 4000 | ADVENT Stasis Suit | 60 | - | - | Avatar Autopsy | - | - | - |
Psionic GatePsionic Gate |
- | Shadow Chamber (Psionic Gate upgrade) |
4000 | - | 80 | 65 | 10 | Avatar Autopsy | Mimic Beacons | - | - |
Avatar AutopsyAvatar Autopsy |
Alien Biotech Recovered ADVENT Stasis Suit Psionic Gate |
Shadow Chamber | 5000 | Avatar Corpse | - | - | - | - | - | - | ADVENT Network Tower and Alien Fortress |
Intel and Rendering
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.
Research | Prerequisites | Cost | Reward | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Research |
Points |
Item | |||||||||
ADVENT Datapad Decryption |
- | 1200 (+800 for each completion) |
ADVENT Datapad | 20-30 Intel | |||||||
Alien Data Cache Decryption |
- | 1800 (+840 for each completion) |
Alien Data Cache | 31-40 Intel | |||||||
Facility Lead |
- | 1800 (+1200 for each completion) |
Facility Lead 5 Intel |
Alien Facility Revealed | |||||||
Render Elerium Core |
Hybrid Materials | 500 | Elerium Core | 8 Elerium Crystals | |||||||
Render Sectoid Corpse |
Alien Biotech | 600 | Sectoid Corpse | 3 Alien Alloys | |||||||
Render Viper Corpse |
Alien Biotech | 600 | Viper Corpse | 3 Alien Alloys | |||||||
Render Muton Corpse |
Alien Biotech | 650 | Muton Corpse | 4 Alien Alloys | |||||||
Render Berserker Corpse |
Alien Biotech | 650 | Berserker Corpse | 5 Alien Alloys | |||||||
Render Muton Elite Corpse |
Alien Biotech | 700 | Muton Elite Corpse | 6 Alien Alloys | |||||||
Render Archon Corpse |
Alien Biotech | 700 | Archon Corpse | 8 Elerium Crystals | |||||||
Render Faceless Corpse |
Alien Biotech | 600 | Faceless Corpse | 2 Elerium Crystals | |||||||
Render Chryssalid Corpse |
Alien Biotech | 650 | Chryssalid Corpse | 6 Alien Alloys | |||||||
Render Andromedon Corpse |
Alien Biotech | 850 | Andromedon Wreck |
| |||||||
Render Gatekeeper Shell |
Alien Biotech | 1000 | Gatekeeper Shell |
| |||||||
Render ADVENT Trooper Corpse |
Alien Biotech | 500 | ADVENT Trooper Corpse | 2 Alien Alloys | |||||||
Render ADVENT Stun Lancer Corpse |
Alien Biotech | 500 | ADVENT Stun Lancer Corpse | 3 Alien Alloys | |||||||
Render ADVENT Shieldbearer Corpse |
Alien Biotech | 500 | ADVENT Shieldbearer Corpse | 3 Alien Alloys | |||||||
Render ADVENT Officer Corpse |
Alien Biotech | 500 | ADVENT Officer Corpse | 3 Alien Alloys | |||||||
Disassemble Drone Wreck |
Hybrid Materials | 300 | Drone Wreck | 2 Alien Alloys | |||||||
Disassemble ADVENT MEC Wreck |
Hybrid Materials | 600 | ADVENT MEC Wreck | 5 Alien Alloys | |||||||
Disassemble Turret Wreck |
Hybrid Materials | 500 | ADVENT Turret Wreck | 3 Alien Alloys | |||||||
Disassemble Sectopod Wreck |
Hybrid Materials | 1200 | Sectopod Wreck |
|
Comprehensive Tech Tree
Created by Reddit User exodusinfinite
The Basic Tech Tree 1.3 (without Item stats) is available here
The full Comprehensive Tech Tree 1.3 (including item stats) is available here