Difference between revisions of "Engineering (LWR)"
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Here you can build or purchase items that you have the resources for. | Here you can build or purchase items that you have the resources for. | ||
− | === Item Production Speed === | + | === Item Production and Foundry Project Speed === |
− | Each engineer increases the | + | Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): |
<div style="max-width:1150px"> | <div style="max-width:1150px"> | ||
− | + | Time = '''Base Time''' * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops) | |
</div> | </div> | ||
− | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces | + | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. |
+ | |||
+ | Note that '''Base Time''' to build each item in hours is it's build time * the number of engineers required * 72. | ||
=== Item Fabrication Capacity === | === Item Fabrication Capacity === | ||
Line 30: | Line 32: | ||
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once. | By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once. | ||
+ | |||
+ | Excavations cannot be rushed, and take 8 days to complete. | ||
=== Rushing === | === Rushing === | ||
− | Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld | + | Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld. |
== The Foundry == | == The Foundry == | ||
Line 44: | Line 48: | ||
|- align="center" | |- align="center" | ||
− | | SHIV Advancements | + | | SHIV Advancements I |
| Weapons | | Weapons | ||
− | | Grants SHIVs '''Repair Servos''' | + | | Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''. |
| 15 | | 15 | ||
| Alien Weaponry | | Alien Weaponry | ||
| §40 | | §40 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
| 0 | | 0 | ||
| 50 | | 50 | ||
− | | | + | | 70 |
− | | | + | | 6x Drone Wrecks |
|- align="center" | |- align="center" | ||
| SHIV Advancements II | | SHIV Advancements II | ||
| - | | - | ||
− | | Grants SHIVs '''Damage Control''' | + | | Grants SHIVs '''Damage Control''' and '''Shredder'''. |
| 30 | | 30 | ||
| Cyberdisc Autopsy | | Cyberdisc Autopsy | ||
− | | | + | | §400 |
− | | | + | | 135 |
− | | | + | | 25 |
| 10 | | 10 | ||
| 80 | | 80 | ||
− | | | + | | 210 |
− | | | + | | 2x Drone Wreck, <br /> 2x Cyberdisc Wreck |
|} | |} | ||
Line 90: | Line 94: | ||
| 0 | | 0 | ||
| 40 | | 40 | ||
− | | | + | | 210 |
− | | | + | | 6x Heavy Floater Corpse |
|- align="center" | |- align="center" | ||
| Advanced Servomotors | | Advanced Servomotors | ||
| Cybernetics | | Cybernetics | ||
− | | All SHIVs gain '''Sprinter''' | + | | All SHIVs gain '''Sprinter'''. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs. |
| 20 | | 20 | ||
| Mechtoid Autopsy | | Mechtoid Autopsy | ||
| §10 | | §10 | ||
| 320 | | 320 | ||
− | | | + | | 60 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 100 |
− | | | + | | 6x Mechtoid Core |
|- align="center" | |- align="center" | ||
− | | | + | | Heavy Shells |
| Cybernetics | | Cybernetics | ||
− | | | + | | All MECs gain '''HEAT Warheads'''. |
| 45 | | 45 | ||
− | | | + | | Heavy Floater Interrogation |
| §100 | | §100 | ||
+ | | 480 | ||
+ | | 5 | ||
| 0 | | 0 | ||
− | | | + | | 0 |
− | | | + | | 100 |
− | | | + | | 5x Heavy Floater Corpse |
− | |||
− | |||
|-align="center" | |-align="center" | ||
Line 129: | Line 133: | ||
| §20 | | §20 | ||
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
− | | | + | | 2x Seeker Wreck |
|- align="center" | |- align="center" | ||
Line 146: | Line 150: | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
− | | | + | | 100 |
− | | | + | | 2x Cyberdisc Wreck |
|- align="center" | |- align="center" | ||
| Shaped Armor | | Shaped Armor | ||
| Armor | | Armor | ||
− | | Increases HP of mechanized units (SHIV, MEC) by 3. | + | | Increases HP of mechanized units (SHIV, MEC) by 3. Grants +10 penetration to the KSM. |
| 35 | | 35 | ||
− | | | + | | Berserker Autopsy |
− | | | + | | §20 |
| 150 | | 150 | ||
| 0 | | 0 | ||
| 20 | | 20 | ||
| 40 | | 40 | ||
− | | | + | | 210 |
− | | | + | | 4x Berserker Corpse |
|} | |} | ||
Line 174: | Line 178: | ||
| Alien Grenades | | Alien Grenades | ||
| - | | - | ||
− | | Allows the use of Alien Grenades and grants AP and HE grenades | + | | Allows the use of Alien Grenades and grants AP grenades +1 damage and HE grenades +2 damage. |
| 30 | | 30 | ||
| Muton Autopsy | | Muton Autopsy | ||
| §300 | | §300 | ||
| 20 | | 20 | ||
− | | | + | | 75 |
| 30 | | 30 | ||
| 30 | | 30 | ||
− | | | + | | 140 |
− | | | + | | 16x Muton Corpse |
|-align="center" | |-align="center" | ||
| Ammo Conservation | | Ammo Conservation | ||
| Weapons | | Weapons | ||
− | | Increases the ammo capacity of carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. | + | | Increases the ammo capacity of shotguns (primary only), carbines, assault rifles, SMGs, and battle rifles by 1 shot/burst. |
| 60 | | 60 | ||
− | | Muton Autopsy | + | | Muton Elite Autopsy |
| §150 | | §150 | ||
− | | | + | | 800 |
− | | | + | | 425 |
| 0 | | 0 | ||
| 20 | | 20 | ||
− | | | + | | 140 |
− | | | + | | 10x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
Line 207: | Line 211: | ||
| §350 | | §350 | ||
| 90 | | 90 | ||
− | | | + | | 110 |
| 60 | | 60 | ||
| 15 | | 15 | ||
− | | | + | | 140 |
− | | | + | | 6x UFO Power Source |
|- align="center" | |- align="center" | ||
| Condensed Plasma | | Condensed Plasma | ||
| Plasma Weapons<br>Weapons | | Plasma Weapons<br>Weapons | ||
− | | Increases the damage of | + | | Increases the damage of explosives by 1. Allows production of ''Plasma Grenades'' and ''Plasma Stellerators''. |
| 90 | | 90 | ||
| Light Plasma Weapons | | Light Plasma Weapons | ||
| §200 | | §200 | ||
− | | | + | | 0 |
− | | | + | | 80 |
− | | | + | | 180 |
| 0 | | 0 | ||
− | | | + | | 550 |
− | | | + | | 5x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
| Weapons | | Weapons | ||
− | | | + | | Allows production of ''Alloy-Jacketed Rounds''. |
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
| §20 | | §20 | ||
| 10 | | 10 | ||
− | | | + | | 15 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| - | | - | ||
Line 244: | Line 248: | ||
| Enhanced Lasers | | Enhanced Lasers | ||
| Laser Weapons<br>Weapons | | Laser Weapons<br>Weapons | ||
− | | | + | | Allows production of ''Enhanced Beam Optics''. |
| 10 | | 10 | ||
| Beam Lasers | | Beam Lasers | ||
| §20 | | §20 | ||
| 0 | | 0 | ||
− | | | + | | 45 |
| 10 | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| - | | - | ||
+ | |||
+ | |- align="center" | ||
+ | | Jellied Elerium | ||
+ | | Cybernetics | ||
+ | | Increases the damage of explosives by 1, increases flamethrower panic rolls to 80 (from 50), and unlocks the ''Incinerator Module''. | ||
+ | | 45 | ||
+ | | Elerium | ||
+ | | §100 | ||
+ | | 0 | ||
+ | | 160 | ||
+ | | 90 | ||
+ | | 20 | ||
+ | | 100 | ||
+ | | 10x Chryssalid Carcass | ||
|-align="center" | |-align="center" | ||
| Quenchguns | | Quenchguns | ||
| Gauss Weapons<br>Weapons | | Gauss Weapons<br>Weapons | ||
− | | Grants +1 penetration | + | | Grants +1 penetration to all primary ballistic and gauss weapons, and increases the weapon damage of the sawed-off shotgun to 9 (from 6). |
| 35 | | 35 | ||
| Advanced Gauss Weapons | | Advanced Gauss Weapons | ||
| §250 | | §250 | ||
+ | | 160 | ||
| 130 | | 130 | ||
− | |||
| 20 | | 20 | ||
| 10 | | 10 | ||
− | | | + | | 140 |
− | | | + | | 9x Muton Corpse |
|} | |} | ||
Line 280: | Line 298: | ||
| Advanced Flight | | Advanced Flight | ||
| Aerospace | | Aerospace | ||
− | | | + | | Increases the fuel capacity for flight-capable units (flying armors and Hover SHIV) by 50%. |
| 50 | | 50 | ||
| Antigrav Systems | | Antigrav Systems | ||
Line 288: | Line 306: | ||
| 40 | | 40 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Drone Wreck, <br /> 4x Heavy Floater Corpse, <br /> 8x Floater Corpse |
|-align="center" | |-align="center" | ||
Line 298: | Line 316: | ||
| Alien Power Systems | | Alien Power Systems | ||
| §100 | | §100 | ||
− | | | + | | 30 |
− | | | + | | 45 |
− | | | + | | 50 |
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 16x Drone Wreck |
|-align="center" | |-align="center" | ||
| Improved Medikit | | Improved Medikit | ||
| Cybernetics | | Cybernetics | ||
− | | Increases | + | | Increases the max HP medikits can heal by 2. |
| 12 | | 12 | ||
− | | | + | | Muton Elite Autopsy |
− | | | + | | §350 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
− | | | + | | 70 |
− | | | + | | 4x Muton Elite Corpse |
|-align="center" | |-align="center" | ||
Line 327: | Line 345: | ||
| §200 | | §200 | ||
| 30 | | 30 | ||
− | | | + | | 60 |
| 20 | | 20 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Thin Man Corpse |
|-align="center" | |-align="center" | ||
Line 337: | Line 355: | ||
| Psionics | | Psionics | ||
| Unlocks an assortment of psionic special equipment. | | Unlocks an assortment of psionic special equipment. | ||
− | | | + | | 20 |
| Xenopsionics | | Xenopsionics | ||
| §200 | | §200 | ||
| 0 | | 0 | ||
− | | | + | | 15 |
− | | | + | | 20 |
| 40 | | 40 | ||
− | | | + | | 140 |
− | | | + | | 16x Sectoid Corpse |
|-align="center" | |-align="center" | ||
| Tactical Rigging | | Tactical Rigging | ||
| Armor | | Armor | ||
− | | Grants one extra equipment slot to | + | | Grants one extra equipment slot to biosoldiers. |
| 20 | | 20 | ||
− | | | + | | Muton Interrogation |
| §50 | | §50 | ||
| 10 | | 10 | ||
Line 358: | Line 376: | ||
| 80 | | 80 | ||
| 30 | | 30 | ||
− | | | + | | 70 |
− | | | + | | 4x Muton Corpse |
|} | |} | ||
===Pistol Upgrades=== | ===Pistol Upgrades=== | ||
− | These upgrades apply to | + | These upgrades apply to most pistols and machine pistols. |
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
Line 373: | Line 391: | ||
| High-Capacity Pistols | | High-Capacity Pistols | ||
| Weapons | | Weapons | ||
− | | Grants 1 additional ammo to all pistols. | + | | Grants 1 additional ammo to all non-electric pistols. |
| 10 | | 10 | ||
| Alien Weaponry | | Alien Weaponry | ||
| §100 | | §100 | ||
| 25 | | 25 | ||
− | | | + | | 50 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| - | | - | ||
Line 392: | Line 410: | ||
| §150 | | §150 | ||
| 10 | | 10 | ||
− | | | + | | 40 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 100 |
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
| Plasma Weapons<br>Weapons | | Plasma Weapons<br>Weapons | ||
− | | Grants | + | | Grants +35% weapon damage to all pistols. |
| 35 | | 35 | ||
| Compact Plasma Weapons | | Compact Plasma Weapons | ||
| §250 | | §250 | ||
| 30 | | 30 | ||
− | | | + | | 45 |
| 30 | | 30 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 6x Heavy Floater Corpse |
|} | |} | ||
Line 419: | Line 437: | ||
|-align="center" | |-align="center" | ||
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | ||
+ | |||
+ | |-align="center" | ||
+ | | Advanced Scavenging | ||
+ | | - | ||
+ | | Allows for the use of secondary scavenging teams on UFO missions. | ||
+ | | 15 | ||
+ | | Alien Materials | ||
+ | | §150 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | - | ||
|-align="center" | |-align="center" | ||
| Improved Salvage | | Improved Salvage | ||
| - | | - | ||
− | | Increases weapon fragment recovery from missions and destroyed UFOs by | + | | Increases weapon fragment recovery from missions and destroyed UFOs by 20%. |
| 20 | | 20 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §800 |
| 0 | | 0 | ||
− | | | + | | 15 |
| 0 | | 0 | ||
| 50 | | 50 | ||
− | | | + | | 140 |
| 20x Thin Man Corpse | | 20x Thin Man Corpse | ||
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| Alien Metallurgy | | Alien Metallurgy | ||
| - | | - | ||
− | | Increases alien alloy recovery from missions and destroyed UFOs by | + | | Increases alien alloy recovery from missions and destroyed UFOs by 20%. |
| 30 | | 30 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §800 |
| 10 | | 10 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
− | | | + | | 140 |
− | | | + | | 10x Drone Wreck |
|-align="center" | |-align="center" | ||
| Alien Nucleonics | | Alien Nucleonics | ||
| - | | - | ||
− | | Increases elerium recovery from missions and destroyed UFOs by | + | | Increases elerium recovery from missions and destroyed UFOs by 20%. |
| 45 | | 45 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §800 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
| 50 | | 50 | ||
− | | | + | | 140 |
− | | | + | | 24x Sectoid Corpse |
|} | |} | ||
− | ===Base | + | ===Base Upgrades=== |
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
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| Advanced Surgery | | Advanced Surgery | ||
| Cybernetics | | Cybernetics | ||
− | | Decreases | + | | Decreases biosoldier wound times by 25%. |
| 45 | | 45 | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
Line 481: | Line 513: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 210 |
− | | | + | | 4x Alien Stasis Tank,<br /> 4x Alien Surgery |
|-align="center" | |-align="center" | ||
− | | | + | | Grey Market |
| - | | - | ||
− | | Any spare advanced | + | | Unlocks the [[Situation_Room_(LWR)#Grey_Market|'''Grey Market''']]. |
+ | | 10 | ||
+ | | - | ||
+ | | §10 | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 300 | ||
+ | | 1x Sectoid Captive | ||
+ | |||
+ | |-align="center" | ||
+ | | XCOM Security I | ||
+ | | - | ||
+ | | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | ||
| 25 | | 25 | ||
| Improved Body Armor | | Improved Body Armor | ||
− | | | + | | §200 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
| - | | - | ||
|-align="center" | |-align="center" | ||
− | | XCOM Security | + | | XCOM Security II |
| - | | - | ||
− | | Any spare advanced | + | | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. |
| 25 | | 25 | ||
− | | Beam Lasers | + | | Beam Lasers<br>XCOM Security I |
− | | | + | | §600 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
| - | | - | ||
|} | |} | ||
Line 526: | Line 572: | ||
| 10 | | 10 | ||
| Alien Materials | | Alien Materials | ||
− | | | + | | §50 |
| 0 | | 0 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
| 10 | | 10 | ||
− | | | + | | 70 |
− | | | + | | 2x Seeker Wreck |
|-align="center" | |-align="center" | ||
| Armored Fighters | | Armored Fighters | ||
| Aerospace<br>Armor | | Aerospace<br>Armor | ||
− | | Increases interceptor and firestorm HP by | + | | Increases interceptor and firestorm HP by 30%. |
| 30 | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | | + | | §450 |
− | | | + | | 120 |
− | | | + | | 50 |
| 0 | | 0 | ||
| 25 | | 25 | ||
− | | | + | | 140 |
− | | | + | | 16x Floater Corpse |
+ | |||
+ | |-align="center" | ||
+ | | Cooling Coils | ||
+ | | Aerospace | ||
+ | | Increases rate of fire of all air weapons by 30%. | ||
+ | | 35 | ||
+ | | Heavy Floater Interrogation | ||
+ | | §80 | ||
+ | | 320 | ||
+ | | 110 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 140 | ||
+ | | 4x Cyberdisc Wreck<br>4x UFO Flight Computer | ||
|-align="center" | |-align="center" | ||
Line 557: | Line 617: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
− | | | + | | 130 |
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 26x UFO Power Source |
|-align="center" | |-align="center" | ||
Line 569: | Line 629: | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
| §400 | | §400 | ||
− | | | + | | 300 |
− | | | + | | 60 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 6x UFO Flight Computer |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-align="center" | |-align="center" | ||
| Phoenix Coilguns | | Phoenix Coilguns | ||
| Gauss Weapons | | Gauss Weapons | ||
− | | Upgrades phoenix cannon penetration to | + | | Upgrades phoenix cannon penetration to Tier 3 (from Tier 2). |
| 15 | | 15 | ||
| Gauss Weapons | | Gauss Weapons | ||
| §40 | | §40 | ||
| 80 | | 80 | ||
− | | | + | | 230 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
| 12x UFO Power Source | | 12x UFO Power Source | ||
Line 607: | Line 653: | ||
| Stealth Satellites | | Stealth Satellites | ||
| - | | - | ||
− | | Decreases chance of | + | | Decreases the success chance of unabetted hunts to 50% (from 100%). |
| 65 | | 65 | ||
| Stealth Systems | | Stealth Systems | ||
Line 615: | Line 661: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 80 |
− | | | + | | 2x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Supercapacitors | | Supercapacitors | ||
| Laser Weapons | | Laser Weapons | ||
− | | Increases laser cannon damage from 400 to | + | | Increases laser cannon damage from 400 to 800. Unlocks ''Reaper Ammo''. |
| 50 | | 50 | ||
| Advanced Pulse Lasers | | Advanced Pulse Lasers | ||
| §200 | | §200 | ||
− | | | + | | 70 |
− | | | + | | 40 |
| 40 | | 40 | ||
| 30 | | 30 | ||
− | | | + | | 50 |
− | | | + | | 8x UFO Power Source |
|-align="center" | |-align="center" | ||
Line 640: | Line 686: | ||
| §150 | | §150 | ||
| 40 | | 40 | ||
− | | | + | | 75 |
| 10 | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 140 |
− | | | + | | 4x Seeker Wreck<br>12x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| UFO Scanners | | UFO Scanners | ||
| - | | - | ||
− | | Increase interception time by 10% | + | | Increase interception time by 10%.<br>Adds UFO HP estimates to the interception screen. |
| 10 | | 10 | ||
| - | | - | ||
| §50 | | §50 | ||
| 0 | | 0 | ||
− | | | + | | 5 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 50 |
− | | | + | | 2x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| UFO Tracking | | UFO Tracking | ||
| Aerospace | | Aerospace | ||
− | | Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft | + | | | Increases interception time by 20%.<br>Increases the chance of aircraft detecting UFOs without satellites present (mimicking patrol behavior) from 7% per aircraft to 14% per aircraft. |
| 40 | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
− | | | + | | §40 |
− | | | + | | 10 |
| 0 | | 0 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 280 |
− | | | + | | 2x UFO Flight Computer |
|} | |} | ||
Line 679: | Line 725: | ||
Items can be damaged when a unit is wounded during a battle. | Items can be damaged when a unit is wounded during a battle. | ||
− | They require | + | They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity. |
== Augment Soldiers == | == Augment Soldiers == | ||
Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]] | Augment up to 1 soldier at a time to become a MEC. For more information click here: [[MEC_Trooper_(LWR)#Augmentation|MEC Augmentation]] |
Latest revision as of 11:52, 31 May 2024
In General
The Engineering Bay houses the engineering team, headed by Dr. Shen.
Build/Buy Items
Here you can build or purchase items that you have the resources for.
Item Production and Foundry Project Speed
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
Time = Base Time * 0.5 * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1 + 0.6 * Number of Workshops)
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
Note that Base Time to build each item in hours is it's build time * the number of engineers required * 72.
Item Fabrication Capacity
The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every workshop.
Rushing
Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.
Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)
Build Facilities
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
Excavations cannot be rushed, and take 8 days to complete.
Rushing
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
The Foundry
SHIV-Specific Upgrades
General Mechanical Unit Upgrades
General Weapon Upgrades
General Equipment Upgrades
Pistol Upgrades
These upgrades apply to most pistols and machine pistols.
Material Recovery
Base Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Surgery | Cybernetics | Decreases biosoldier wound times by 25%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 210 | 4x Alien Stasis Tank, 4x Alien Surgery |
Grey Market | - | Unlocks the Grey Market. | 10 | - | §10 | 10 | 5 | 10 | 10 | 300 | 1x Sectoid Captive |
XCOM Security I | - | Hires and outfits security personnel to patrol the XCOM base exterior and defend against possible intruders. Any aliens that make it by these patrols will have a 50% chance to lose 30-50% of their HP. Also, any spare advanced rifles will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Improved Body Armor | §200 | 0 | 0 | 0 | 0 | 30 | - |
XCOM Security II | - | Increases the size of the exterior security patrols and upgrades their training. Any aliens that make it by these patrols will have a 100% chance to lose 30-50% of their HP. Also, any spare advanced armor will be equipped by interior security personnel during an XCOM base defense mission. | 25 | Beam Lasers XCOM Security I |
§600 | 0 | 0 | 0 | 0 | 30 | - |
Aerospace Improvements
Repair Bay
Items can be damaged when a unit is wounded during a battle.
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
Augment Soldiers
Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation