Difference between revisions of "Infirmary (LWOTC)"

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[[Long_War_of_the_Chosen|Back To Main Page]]
 
[[Long_War_of_the_Chosen|Back To Main Page]]
  
{{Toc_(LWOTC)|40}}[[File:xcom2_infirmary.jpg|frameless|center|Infirmary|link=Infirmary (LWOTC)]]
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{{Toc_(LWOTC)|40}}[[File:xcom2_infirmary.jpg|center|Infirmary|link=Infirmary (LWOTC)]]
  
 
==About==
 
==About==
The infirmary is a new building introduced in the War of the Chosen expansion and replaces a part of the Advance warfare center, now being the building that grants increased wound recovery of the barracks. This building is also used to help recover from a new mechanic introduced in War of the Chosen called "negative traits" which can occur from a soldier taking a major wound during combat. Lastly, this can be upgraded to allow for sending a soldier on a mission despite their condition for emergencies.
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The Infirmary is a new facility introduced in the War of the Chosen expansion. It partially replaces the Advanced Warfare Center, now being the building that increases wound recovery rate of the barracks. This building is also used to help recover from negative traits, a new mechanic introduced in War of the Chosen. These can occur when a soldier takes major wounds during combat. Lastly, this can be upgraded to allow for sending a soldier on a mission despite their condition for emergencies.
  
 
==Wound Recovery==
 
==Wound Recovery==
This building is now used to help improve wound time recovery. This bonus requires staffing a scientist and improves healing by about 50%.
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Staffing a scientist in this facility improves wound recovery rate by 50% (100% on Rookie difficulty). Injuries suffered by scientists and engineers are also affected. Note that the Infirmary does not passively improve wound recovery rate, a scientist is required to see any benefit.
  
 
==Negative Trait Recovery==
 
==Negative Trait Recovery==
This building can help a soldier recover and remove a negative trait by leaving them in the infirmary for some time. It can also be recovered by sending the soldier out on several missions without taking injuries.
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A soldier can be staffed to this facility for a few days to remove their negative trait. Another, semi-active way of removing traits is unlocked when the Infirmary is built: sending the affected soldier on missions and returning without injuries sufficiently many times.
  
 
==Hypervital Module==
 
==Hypervital Module==
This upgrade allows for sending out a soldier regardless of their current state but is then returned to that state upon mission completion. This can be done upon the squad selection screen when preparing for a mission, doing this will each cost an elerium core. Each soldier can only be revitalized once per campaign and only one soldier can be out revitalized at a given time.
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This upgrade allows for sending a soldier out on a mission regardless of their current state, but the soldier is then returned to their earlier state upon mission completion. Every revitalization of a soldier costs an Elerium core, each soldier can only be revitalized once per campaign, and only one soldier can be out revitalized at a given time. The option to revitalize is in the squad selection screen when preparing for a mission.
  
 
[[Category:Long War of the Chosen]]
 
[[Category:Long War of the Chosen]]

Latest revision as of 17:27, 19 April 2024

Back To Main Page

Infirmary

About

The Infirmary is a new facility introduced in the War of the Chosen expansion. It partially replaces the Advanced Warfare Center, now being the building that increases wound recovery rate of the barracks. This building is also used to help recover from negative traits, a new mechanic introduced in War of the Chosen. These can occur when a soldier takes major wounds during combat. Lastly, this can be upgraded to allow for sending a soldier on a mission despite their condition for emergencies.

Wound Recovery

Staffing a scientist in this facility improves wound recovery rate by 50% (100% on Rookie difficulty). Injuries suffered by scientists and engineers are also affected. Note that the Infirmary does not passively improve wound recovery rate, a scientist is required to see any benefit.

Negative Trait Recovery

A soldier can be staffed to this facility for a few days to remove their negative trait. Another, semi-active way of removing traits is unlocked when the Infirmary is built: sending the affected soldier on missions and returning without injuries sufficiently many times.

Hypervital Module

This upgrade allows for sending a soldier out on a mission regardless of their current state, but the soldier is then returned to their earlier state upon mission completion. Every revitalization of a soldier costs an Elerium core, each soldier can only be revitalized once per campaign, and only one soldier can be out revitalized at a given time. The option to revitalize is in the squad selection screen when preparing for a mission.