Difference between revisions of "User:Robbx213/Sandbox/Ant Farm XEU12"
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− | [[File:Xcom-base.jpg| | + | The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the "''Ant Farm''" by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different Facilities. Each facility requires some amount of power to operate as well as a monthly maintenance (§) cost. Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer. |
+ | |||
+ | Discussion of strategy regarding adjacency bonuses and base layout is in the [[Base Management XEU12|Base Management]] page. | ||
+ | |||
+ | [[File:Xcom-base.jpg|500px|right|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] | ||
+ | |||
+ | == Facilities == | ||
+ | The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). The vacant slots' bonuses (e.g., presence of 'steam vent') are randomized each game. Facilities listed (alphabetical order) with build/maintenance/adjacency information are the ones you can build through the course of the game; the others are the default facilities you start with and cannot duplicate. | ||
+ | |||
+ | ===Access Lift=== | ||
+ | * Connects the original Access Lift to lower levels for base expansion downward | ||
+ | ** Build: §50 ; 2pwr ; 5day | ||
+ | ** Maintenance: §10/mo | ||
+ | ** Adjacency: none | ||
+ | ===Alien Containment=== | ||
+ | * Interrogate live, captured aliens | ||
+ | ** Build: §85 ; 5pwr ; Xday ; [[Research XEU12|Research]]ed Xeno-Biology | ||
+ | ** Maintenance: §18/mo | ||
+ | ** Adjacency: X | ||
+ | {| | ||
+ | | [[File:AlienContainment.jpg|thumb]] | ||
+ | |} | ||
+ | ===Armory=== | ||
+ | * Equip soldiers | ||
+ | ===Barracks=== | ||
+ | * View & recruit soldiers (capacity = 99), edit attributes & equipment, access the OTS & Psi Lab, & view the lost soldier memorial | ||
+ | {| | ||
+ | | [[File:Barracks.jpg|thumb]] | ||
+ | |} | ||
+ | ===Engineering=== | ||
+ | * Choose which [[Equipment XEU12|Equipment]] & [[Aircraft XEU12|Aircraft]] to produce | ||
+ | * Receives bonuses from Workshops & Foundries | ||
+ | {| | ||
+ | | [[File:Engineering.jpg|thumb]] | ||
+ | |} | ||
+ | ===Foundry=== | ||
+ | * Produce large items (e.g., [[SHIV XEU12|SHIV]]) & improve manufactured item attributes | ||
+ | ** Build: §75 ; 3pwr ; 10day ; [[Research XEU12|Research]]ed Experimental Warfare | ||
+ | ** Maintenance: §20/mo | ||
+ | ** Adjacency: X | ||
+ | ===Hangar=== | ||
+ | * Houses interdiction & troop transport aircraft | ||
+ | ** Additional aircraft can be stationed in other countries or continents where the player has launched satellite coverage. | ||
+ | ===Infirmary=== | ||
+ | * Check the status of injured-soldier recovery | ||
+ | ===Laboratories=== | ||
+ | * +20% [[Research XEU12|Research]] speed | ||
+ | ** Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed) | ||
+ | ** Maintenance: §24/mo | ||
+ | ** Adjacency: +10% speed each adjacent Lab | ||
+ | ===Mission Control=== | ||
+ | * Contains the Globe where you can advance game time forward by "''Scanning for Activity''", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight | ||
+ | {| | ||
+ | | [[File:Geoscape 2 EU2012.png|thumb]] | ||
+ | |} | ||
+ | ===Officer Training School=== | ||
+ | * Train soldiers to improve abilities & perks as well as upgrade squad size | ||
+ | ** Build: §X ; Xpwr ; Xday | ||
+ | ** Maintenance: §25/mo | ||
+ | ** Adjacency: X | ||
+ | ===Power Generator=== | ||
+ | * +6 total power available for facilities | ||
+ | ** Build: §60 ; 0pwr ; Xday | ||
+ | ** Maintenance: §X/mo | ||
+ | ** Adjacency: +2 power each adjacent Generator | ||
+ | ===Satellite Nexus=== | ||
+ | * A one-slot alternative to the Satellite Uplink allowing more satellites, but at increased cost | ||
+ | ** Build: §X ; Xpwr ; Xday | ||
+ | ** Maintenance: §X/mo | ||
+ | ** Adjacency: X | ||
+ | ===Satellite Uplink=== | ||
+ | * +2 total satellites can be launched / linked | ||
+ | ** Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed) | ||
+ | ** Maintenance: §15/mo | ||
+ | ** Adjacency: X | ||
+ | ===Science Lab=== | ||
+ | * Decide which projects to [[Research XEU12|Research]] & see results from completed projects | ||
+ | * Receives [[Research XEU12|Research]] speed bonuses from building Laboratories | ||
+ | {| | ||
+ | | [[File:Science Lab.jpg|thumb]] | ||
+ | |} | ||
+ | ===[[Situation Room XEU12|Situation Room]]=== | ||
+ | * Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the [[Gray Market XEU12|Gray Market]], & objectives | ||
+ | |||
+ | ===Thermal Power Generator=== | ||
+ | * +20 total power available for facilities | ||
+ | ** Build: §200 ; 0pwr ; Xday ; built on 'steam vent' | ||
+ | ** Maintenance: §X/mo | ||
+ | ** Adjacency: +2 power each adjacent Generator | ||
+ | {| | ||
+ | | [[File:Thermal power.jpg|thumb]] | ||
+ | |} | ||
+ | ===Workshop=== | ||
+ | * Helps speed up production & provides resource rebates for completed products | ||
+ | ** Build: §X ; Xpwr ; Xday ; [[Research XEU12|Research]]ed Experimental Warfare | ||
+ | ** Maintenance: §26/mo | ||
+ | ** Adjacency: X | ||
+ | {| | ||
+ | | [[File:Workshop.jpg|thumb]] | ||
+ | |} | ||
[[Category: XEU12]] | [[Category: XEU12]] |
Latest revision as of 03:49, 6 October 2012
The "Ant Farm" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the "Ant Farm" by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different Facilities. Each facility requires some amount of power to operate as well as a monthly maintenance (§) cost. Click the image to go to the browser-based interactive "Ant Farm" presented by GameInformer.
Discussion of strategy regarding adjacency bonuses and base layout is in the Base Management page.
Facilities
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). The vacant slots' bonuses (e.g., presence of 'steam vent') are randomized each game. Facilities listed (alphabetical order) with build/maintenance/adjacency information are the ones you can build through the course of the game; the others are the default facilities you start with and cannot duplicate.
Access Lift
- Connects the original Access Lift to lower levels for base expansion downward
- Build: §50 ; 2pwr ; 5day
- Maintenance: §10/mo
- Adjacency: none
Alien Containment
- Interrogate live, captured aliens
- Build: §85 ; 5pwr ; Xday ; Researched Xeno-Biology
- Maintenance: §18/mo
- Adjacency: X
Armory
- Equip soldiers
Barracks
- View & recruit soldiers (capacity = 99), edit attributes & equipment, access the OTS & Psi Lab, & view the lost soldier memorial
Engineering
Foundry
- Produce large items (e.g., SHIV) & improve manufactured item attributes
- Build: §75 ; 3pwr ; 10day ; Researched Experimental Warfare
- Maintenance: §20/mo
- Adjacency: X
Hangar
- Houses interdiction & troop transport aircraft
- Additional aircraft can be stationed in other countries or continents where the player has launched satellite coverage.
Infirmary
- Check the status of injured-soldier recovery
Laboratories
- +20% Research speed
- Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed)
- Maintenance: §24/mo
- Adjacency: +10% speed each adjacent Lab
Mission Control
- Contains the Globe where you can advance game time forward by "Scanning for Activity", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight
Officer Training School
- Train soldiers to improve abilities & perks as well as upgrade squad size
- Build: §X ; Xpwr ; Xday
- Maintenance: §25/mo
- Adjacency: X
Power Generator
- +6 total power available for facilities
- Build: §60 ; 0pwr ; Xday
- Maintenance: §X/mo
- Adjacency: +2 power each adjacent Generator
Satellite Nexus
- A one-slot alternative to the Satellite Uplink allowing more satellites, but at increased cost
- Build: §X ; Xpwr ; Xday
- Maintenance: §X/mo
- Adjacency: X
Satellite Uplink
- +2 total satellites can be launched / linked
- Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed)
- Maintenance: §15/mo
- Adjacency: X
Science Lab
- Decide which projects to Research & see results from completed projects
- Receives Research speed bonuses from building Laboratories
Situation Room
- Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the Gray Market, & objectives
Thermal Power Generator
- +20 total power available for facilities
- Build: §200 ; 0pwr ; Xday ; built on 'steam vent'
- Maintenance: §X/mo
- Adjacency: +2 power each adjacent Generator
Workshop
- Helps speed up production & provides resource rebates for completed products
- Build: §X ; Xpwr ; Xday ; Researched Experimental Warfare
- Maintenance: §26/mo
- Adjacency: X