Difference between revisions of "Armored Car (Piratez)"

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(added in unitstat wrapper box for Amored Car, and formatted per standard.)
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{{CheckOutdated (Piratez)|0.96}}
 
 
 
 
{| style="float:right; vertical-align:top"
 
{| style="float:right; vertical-align:top"
 
|
 
|
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| style="width: 180px;"|
 
| style="width: 180px;"|
 
{{Template:Unit_Stat_Box (Piratez) |=
 
{{Template:Unit_Stat_Box (Piratez) |=
| time_units =100
+
| time_units = 200
 
| stamina = 100
 
| stamina = 100
 
| health = 90
 
| health = 90
| bravery = 110
+
| bravery = 120
 
| reactions = 20
 
| reactions = 20
 
| firing_accuracy = 60
 
| firing_accuracy = 60
Line 29: Line 26:
 
| armor_under = 35
 
| armor_under = 35
 
| melee_dodge = None
 
| melee_dodge = None
| aggression = 1
+
| aggression = 2
 
| stun_recovery = Normal
 
| stun_recovery = Normal
| energy_recovery = 50
+
| energy_recovery = 999
 
| intelligence = 5
 
| intelligence = 5
 
| night_vision = 9
 
| night_vision = 9
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| size = HUGE
 
| size = HUGE
 
| bleed_immune = No
 
| bleed_immune = No
| ransom = 20000
+
| ransom = $125000
 
| score = 20
 
| score = 20
 
}}
 
}}
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{|
 
{|
 
| {{Template:Resistances (Piratez)|=
 
| {{Template:Resistances (Piratez)|=
| special = 0
+
| charm = 0
 
| piercing = 100
 
| piercing = 100
| incendiary = 40
+
| burn = 40
 
| concussive = 75
 
| concussive = 75
| laser = 115
+
| laser = 100
 
| plasma = 100
 
| plasma = 100
| stun = 0
+
| daze = 0
| cutting = 75
+
| cutting = 50
| acid = 50
+
| acid = 40
 
| smoke = 0
 
| smoke = 0
 +
| anti-e511 = 0
 +
| bio = 0
 +
| electric = 100
 +
| emp = 35
 +
| warp = 100
 +
| mind = 0
 +
| heat = 0
 +
| cold = 0
 
}}
 
}}
 
|}
 
|}
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<div style="width:500px">
 
<div style="width:500px">
 
{{Ref Open | title = Armored Car Information }}
 
{{Ref Open | title = Armored Car Information }}
"This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure. NV: 9."
+
"This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure."
 
{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
</div>
 
</div>
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
 
== Inventory ==
 
== Inventory ==
 +
<div class="mw-collapsible mw-collapsed">
 
Under construction
 
Under construction
 
+
</div>
 
== Associated Research ==
 
== Associated Research ==
Under construction
+
<div class="mw-collapsible mw-collapsed">
 
+
N/A
 +
</div>
 
== Raw Ruleset Data ==
 
== Raw Ruleset Data ==
Under construction
+
<div class="mw-collapsible mw-collapsed">
 
+
    type: STR_ARMORED_CAR_TERRORIST
 +
    race: STR_WAR_MACHINES
 +
    rank: STR_LIVE_TERRORIST
 +
    stats:
 +
      tu: 200
 +
      stamina: 100
 +
      health: 90
 +
      bravery: 120
 +
      reactions: 20
 +
      firing: 60
 +
      throwing: 0
 +
      strength: 120
 +
      psiStrength: 200
 +
      psiSkill: 0
 +
      melee: 0
 +
    armor: ARMORED_CAR_ARMOR
 +
    standHeight: 18
 +
    kneelHeight: 18
 +
    value: 20
 +
    deathSound: 23
 +
    moveSound: 200
 +
    energyRecovery: 999
 +
    intelligence: 5
 +
    aggression: 2
 +
    specab: 1
 +
    livingWeapon: true
 +
    capturable: false
 +
    sniper: 25
 +
    spotter: 2
 +
    builtInWeapons:
 +
      - AUX_TANK_2MG_WEAPON
 +
    type: ARMORED_CAR_ARMOR
 +
    spriteInv: MAN_75
 +
    spriteSheet: XTR_4.PCK
 +
    corpseBattle:
 +
      - CAR_CORPSE_1
 +
      - CAR_CORPSE_2
 +
      - CAR_CORPSE_3
 +
      - CAR_CORPSE_4
 +
    corpseGeo: STR_CAR_CORPSE
 +
    visibilityAtDark: 9
 +
    frontArmor: 65
 +
    sideArmor: 60
 +
    rearArmor: 55
 +
    underArmor: 35
 +
    moveSound: 200
 +
    drawingRoutine: 2
 +
    size: 2
 +
    allowInv: false
 +
    fearImmune: false
 +
    damageModifier:
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.75
 +
      - 1.0
 +
      - 1.0
 +
      - 0.0
 +
      - 0.5
 +
      - 0.4
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.35
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
    loftempsSet: [92, 89, 90, 91]
 +
</div>
 
== Notes ==
 
== Notes ==
 
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Latest revision as of 11:15, 2 September 2018

Armored Car
Time Units 200
Stamina 100
Health 90
Bravery 120
Reactions 20
Firing Accuracy 60
Melee Accuracy 0
Throwing Accuracy 0
Strength 120
VooDoo Skill 0
VooDoo Strength 200


Armor: Front 65
Armor: Sides 60
Armor: Rear 55
Armor: Under 35
Evasion None
Aggression 2
Intelligence 5
Night Vision 9
Energy Recovery 999
Stun Recovery Normal


Bandit - Armored Car


2X2 Unit? Yes
Height Standing 18
Size HUGE
Bleed Immune? No
Ransom $125000
Score 20


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
0% 100% 40% 75% 100% 100% 0% 50% 40% 0% 0% 0% 100% 35% 100% 0% 0% 0%




Bootypedia

Armored Car Information

"This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure."

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

N/A

Raw Ruleset Data

   type: STR_ARMORED_CAR_TERRORIST
   race: STR_WAR_MACHINES
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 200
     stamina: 100
     health: 90
     bravery: 120
     reactions: 20
     firing: 60
     throwing: 0
     strength: 120
     psiStrength: 200
     psiSkill: 0
     melee: 0
   armor: ARMORED_CAR_ARMOR
   standHeight: 18
   kneelHeight: 18
   value: 20
   deathSound: 23
   moveSound: 200
   energyRecovery: 999
   intelligence: 5
   aggression: 2
   specab: 1
   livingWeapon: true
   capturable: false
   sniper: 25
   spotter: 2
   builtInWeapons:
     - AUX_TANK_2MG_WEAPON
   type: ARMORED_CAR_ARMOR
   spriteInv: MAN_75
   spriteSheet: XTR_4.PCK
   corpseBattle:
     - CAR_CORPSE_1
     - CAR_CORPSE_2
     - CAR_CORPSE_3
     - CAR_CORPSE_4
   corpseGeo: STR_CAR_CORPSE
   visibilityAtDark: 9
   frontArmor: 65
   sideArmor: 60
   rearArmor: 55
   underArmor: 35
   moveSound: 200
   drawingRoutine: 2
   size: 2
   allowInv: false
   fearImmune: false
   damageModifier:
     - 0.0
     - 1.0
     - 0.4
     - 0.75
     - 1.0
     - 1.0
     - 0.0
     - 0.5
     - 0.4
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 0.35
     - 1.0
     - 0.0
     - 0.0
     - 0.0
   loftempsSet: [92, 89, 90, 91]

Notes

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