Difference between revisions of "Accuracy formula"

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'''% Chance to Hit =
+
== % Chance to Hit = a * b * c * d * e * f, where ==
% Accuracy Stat of soldier (eg 88 for Bob) x
 
x % Accuracy of weapon/shot (eg 30% for rifle snap shot)
 
(x 115%, if kneeling): Kneeling bonus
 
(x 80%, if firing rifle without a free hand): One-handed penalty
 
x % Health remaining: Wounds penalty
 
(x 100% - (10% for each critical wound)): Critical wounds penalty
 
  
Note this is NOT affected by distance - if you have a 100% chance to hit, you will hit, at any range - but 'missed' shots still have a chance to hit if their randomly picked path takes them through the target tile. This is why burst shots are your best choice at close range - even if the calculated accuracy is bad, it's still hard to miss.
+
*a = % Accuracy Stat of soldier (e.g. 88 for Bob)
 +
*b = % Accuracy of weapon/shot (e.g. 30% for rifle snap shot)
 +
*c = Kneeling bonus (115% if kneeling, 100% if standing)
 +
*d = One-handed penalty (80% if firing rifle without a free hand, 100% /pistol, 100% /rifle with a free hand)
 +
*e = Wounds penalty (% Health remaining)
 +
*f = Critical wounds penalty (100% - (10% for each critical wound, up to 90%))
 +
 
 +
== Close Range ==
 +
The accuracy formula is NOT affected by distance - if you have a 100% chance to hit, you will hit, at any range - but 'missed' shots still have a chance to hit if their randomly distributed path takes them through the target tile. This is why burst shots are your best choice at close range - even if the calculated accuracy is bad, it's still hard to miss.

Revision as of 08:47, 25 April 2005

% Chance to Hit = a * b * c * d * e * f, where

  • a = % Accuracy Stat of soldier (e.g. 88 for Bob)
  • b = % Accuracy of weapon/shot (e.g. 30% for rifle snap shot)
  • c = Kneeling bonus (115% if kneeling, 100% if standing)
  • d = One-handed penalty (80% if firing rifle without a free hand, 100% /pistol, 100% /rifle with a free hand)
  • e = Wounds penalty (% Health remaining)
  • f = Critical wounds penalty (100% - (10% for each critical wound, up to 90%))

Close Range

The accuracy formula is NOT affected by distance - if you have a 100% chance to hit, you will hit, at any range - but 'missed' shots still have a chance to hit if their randomly distributed path takes them through the target tile. This is why burst shots are your best choice at close range - even if the calculated accuracy is bad, it's still hard to miss.