Difference between revisions of "Engineer (Long War)"
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{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' | |Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' | ||
− | |SpecialistE1=''' | + | |SpecialistE1='''Confers -1 Mobility''' |
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons'' | |LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons'' | ||
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' | |LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' | ||
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' | |LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' | ||
|LCorporalE1=''No other bonuses.'' | |LCorporalE1=''No other bonuses.'' | ||
− | |LCorporalE2=''' | + | |LCorporalE2='''Confers +1 Aim''' |
− | |LCorporalE3=''' | + | |LCorporalE3='''Confers +2 Aim''' |
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.'' | |Corporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.'' | ||
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | |Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | ||
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.'' | |Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.'' | ||
− | |CorporalE1='''' | + | |CorporalE1=''No other bonuses.'' |
− | |CorporalE2='''' | + | |CorporalE2=''No other bonuses.'' |
− | |CorporalE3=''' | + | |CorporalE3='''Confers +2 Aim''' |
− | |Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>'''' | + | |Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]'''Repair'''<br/>''Confers +2 charges for Arc Throwers'' |
− | |Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>'''' | + | |Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' |
− | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>'''' | + | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
− | |SergeantE1='''' | + | |SergeantE1=''Confers +1 Mobility'' |
− | |SergeantE2='''' | + | |SergeantE2=''Confers +1 Mobility'' |
− | |SergeantE3='''' | + | |SergeantE3=''Confers +1 Aim +1 Will +1 Mobility'' |
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>'''' | |TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>'''' | ||
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>'''' | |TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression'''<br/>'''' |
Revision as of 17:15, 11 June 2014
The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |