Difference between revisions of "Vessel Armaments (Piratez)"
(The switched targeter and thruster images were bothering me. Also, updating the other equipment.) |
(Finishing vessel weapons update to 0.99C.1) |
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− | {{CheckOutdated (Piratez)|0. | + | {{CheckOutdated (Piratez)|0.99C.1}} |
{{tocright}} | {{tocright}} | ||
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<td>70%</td> | <td>70%</td> | ||
<td>6 / 6 / 6</td> | <td>6 / 6 / 6</td> | ||
− | <td> | + | <td>40</td> |
<td>1</td> | <td>1</td> | ||
− | <td> | + | <td>40</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_Smallcannon_Piratez.png|left|link=25mm Cannon (Piratez)|25mm Cannon]] | [[Image: Armaments_Smallcannon_Piratez.png|left|link=25mm Cannon (Piratez)|25mm Cannon]] | ||
− | AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT | + | AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. RE-ARM: 4 HRS<br> |
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|25% | |25% | ||
|4/4/4 | |4/4/4 | ||
− | | | + | |100 |
− | | | + | |4 |
|25mm Rounds | |25mm Rounds | ||
|400 | |400 | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Cannon.png|166px|left|link=30mm Cannon (Piratez)|30mm Cannon]] | [[Image: Cannon.png|166px|left|link=30mm Cannon (Piratez)|30mm Cannon]] | ||
− | WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT | + | WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT QUITE AN EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. RE-ARM: 5 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_MedGun_Piratez.png|left|link=50mm Cannon (Piratez)|50mm Cannon]] | [[Image: Armaments_MedGun_Piratez.png|left|link=50mm Cannon (Piratez)|50mm Cannon]] | ||
− | A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT | + | A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. RE-ARM: 6 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_MedGunadv_Piratez.png|left|link=Bulldog Cannon (Piratez)|Bulldog Cannon]] | [[Image: Armaments_MedGunadv_Piratez.png|left|link=Bulldog Cannon (Piratez)|Bulldog Cannon]] | ||
− | AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT | + | AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. RE-ARM: 3 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_MiniLascannon_Piratez.png|left|link=Charger Laser (Piratez)|Charger Laser]] | [[Image: Armaments_MiniLascannon_Piratez.png|left|link=Charger Laser (Piratez)|Charger Laser]] | ||
− | THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT | + | THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. RE-ARM: 1 HR<br> |
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|Light | |Light | ||
|6 | |6 | ||
− | | | + | |30 |
− | | | + | |70% |
|6/6/6 | |6/6/6 | ||
− | | | + | |40 |
|1 | |1 | ||
|None | |None | ||
− | | | + | |40 |
|} | |} | ||
<br /> | <br /> | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_GaussCannon_Piratez.png|left|link=Gauss Cannon (Piratez)|Gauss Cannon]] | [[Image: Armaments_GaussCannon_Piratez.png|left|link=Gauss Cannon (Piratez)|Gauss Cannon]] | ||
− | A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT | + | A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. RE-ARM: 2 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_LtLascannon_Piratez.png|left|link=Lascannon (Piratez)|Lascannon]] | [[Image: Armaments_LtLascannon_Piratez.png|left|link=Lascannon (Piratez)|Lascannon]] | ||
− | FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT | + | FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. RE-ARM: 1 HR<br> |
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|Light | |Light | ||
|16 | |16 | ||
− | | | + | |30 |
|75% | |75% | ||
|9/9/9 | |9/9/9 | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_Plasmaspitter_Piratez.png|left|link=Plasma Spitter (Piratez)|Plasma Spitter]] | [[Image: Armaments_Plasmaspitter_Piratez.png|left|link=Plasma Spitter (Piratez)|Plasma Spitter]] | ||
− | CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF | + | CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF HELLERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS HELLERIUM. CLASS: LIGHT. RE-ARM: 5 HRS<br> |
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|6 | |6 | ||
|5 | |5 | ||
− | | | + | |Hellerium |
|30 | |30 | ||
|} | |} | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_Reaper_Piratez.png|left|link=Ripper Cannon (Piratez)|Ripper Cannon]] | [[Image: Armaments_Reaper_Piratez.png|left|link=Ripper Cannon (Piratez)|Ripper Cannon]] | ||
− | A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT | + | A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. RE-ARM: 5 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Avalanche.png|166px|left|link=Avalanche (Piratez)|Avalanche]] | [[Image: Avalanche.png|166px|left|link=Avalanche (Piratez)|Avalanche]] | ||
− | THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. | + | THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. RE-ARM: 1 HR<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_HammerMite_Piratez.png|left|link=Hammermite (Piratez)|Hammermite]] | [[Image: Armaments_HammerMite_Piratez.png|left|link=Hammermite (Piratez)|Hammermite]] | ||
− | WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN | + | WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. RE-ARM: 4 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_Longlance_Piratez.png|left|link=Lancer (Piratez)|Lancer]] | [[Image: Armaments_Longlance_Piratez.png|left|link=Lancer (Piratez)|Lancer]] | ||
− | A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE | + | A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. RE-ARM: 3 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_Sidewinder_Piratez.png|left|link=Seagull (Piratez)|Seagull]] | [[Image: Armaments_Sidewinder_Piratez.png|left|link=Seagull (Piratez)|Seagull]] | ||
− | STRICTLY ILLEGAL BUT | + | STRICTLY ILLEGAL BUT WIDELY SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. WE NEED TO DISASSEMBLE ONE IF WE WANT TO LEARN HOW MISSILES WORK. CLASS: MISSILE. RE-ARM: 3 HRS<br> |
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|60 | |60 | ||
|40 | |40 | ||
− | | | + | |85% |
|40/30/20 | |40/30/20 | ||
|2 | |2 | ||
Line 757: | Line 757: | ||
|Seagull Missiles | |Seagull Missiles | ||
|6 | |6 | ||
+ | |} | ||
+ | <br /> | ||
+ | {| | ||
+ | |+ style="text-align:left;"| '''Notes:''' | ||
+ | | Lorem ipsum | ||
+ | |} | ||
+ | </div> | ||
+ | {{Ref Close | source = Piratez Bootypedia}} | ||
+ | <br> | ||
+ | {{Ref Open | title = [[Meteor (Piratez)|Meteor]] }} | ||
+ | <div class="mw-collapsible"> | ||
+ | [[Image: Armaments_Meteor_Piratez.png|left|link=Meteor (Piratez)|Meteor]] | ||
+ | A HIGH-QUALITY MISSILE WITH LASER-INITIATED FUSION WARHEAD. CLASS: MISSILE. RE-ARM: 3 HRS<br> | ||
+ | {| {{StdTable}} border = "1" cellpadding = "3" | ||
+ | |- {{StdTable Sub Heading}} align = "center" | ||
+ | | width="15"|Class | ||
+ | | width="15"|Damage | ||
+ | | width="50"|Range (km) | ||
+ | | width="15"|Accuracy | ||
+ | | width="100"|Firing Rate (in seconds) | ||
+ | | width="160" colspan="2"|Rearm Rate<br>(ammo loaded per hour) / (hrs if empty) | ||
+ | | width="90"|Ammunition | ||
+ | | width="60"|Ammo Count | ||
+ | |- align="center" style="background-color: white;" | ||
+ | |Missile | ||
+ | |140 | ||
+ | |50 | ||
+ | |120% | ||
+ | |48/36/24 | ||
+ | |1 | ||
+ | |3 | ||
+ | |Meteor Missiles | ||
+ | |3 | ||
|} | |} | ||
<br /> | <br /> | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_105Rocket_Piratez.png|left|link=105mm Rockets (Piratez)|105mm Rockets]] | [[Image: Armaments_105Rocket_Piratez.png|left|link=105mm Rockets (Piratez)|105mm Rockets]] | ||
− | THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY | + | THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY. RE-ARM: 4 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Lasercannon.png|166px|left|link=Beam Laser (Piratez)|Beam Laser]] | [[Image: Lasercannon.png|166px|left|link=Beam Laser (Piratez)|Beam Laser]] | ||
− | THE LARGE VERSION OF VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. RE-ARM: 1 HR<br> | + | THE LARGE VERSION OF A VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. RE-ARM: 1 HR<br> |
{| {{StdTable}} border = "1" cellpadding = "3" | {| {{StdTable}} border = "1" cellpadding = "3" | ||
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|Heavy | |Heavy | ||
|14 | |14 | ||
− | | | + | |35 |
|90% | |90% | ||
|5/5/5 | |5/5/5 | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Fusionballlauncher.png|166px|left|link=Fusion Ball (Piratez)|Fusion Ball]] | [[Image: Fusionballlauncher.png|166px|left|link=Fusion Ball (Piratez)|Fusion Ball]] | ||
− | THIS LAUNCHER FIRES A BALL SHAPED | + | THIS LAUNCHER FIRES A BALL SHAPED PROJECTILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. RE-ARM: 3 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_GatLaser_Piratez.png|left|link=Gat Lascannon (Piratez)|Gat Lascannon]] | [[Image: Armaments_GatLaser_Piratez.png|left|link=Gat Lascannon (Piratez)|Gat Lascannon]] | ||
− | THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY | + | THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. RE-ARM: 3 HRS<br> |
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|Heavy | |Heavy | ||
|6 | |6 | ||
− | | | + | |20 |
− | | | + | |50% |
|1/1/1 | |1/1/1 | ||
− | | | + | |200 |
− | | | + | |3 |
|None | |None | ||
− | | | + | |600 |
|} | |} | ||
<br /> | <br /> | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_BigGun_Piratez.png|left|link=Naval Gun (Piratez)|Naval Gun]] | [[Image: Armaments_BigGun_Piratez.png|left|link=Naval Gun (Piratez)|Naval Gun]] | ||
− | BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY | + | BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. RE-ARM: 10 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments_BigGun2_Piratez.png|left|link=Obliterator Cannon (Piratez)|Obliterator Cannon]] | [[Image: Armaments_BigGun2_Piratez.png|left|link=Obliterator Cannon (Piratez)|Obliterator Cannon]] | ||
− | FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER | + | FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER SUCCESSFULLY MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. RE-ARM: 20 HRS<br> |
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Plasmabeam.png|166px|left|link=Plasma Beam (Piratez)|Plasma Beam]] | [[Image: Plasmabeam.png|166px|left|link=Plasma Beam (Piratez)|Plasma Beam]] | ||
− | STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF | + | STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF HELLERIUM. CLASS: HEAVY. RE-ARM: 10 HRS<br> |
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|- align="center" style="background-color: white;" | |- align="center" style="background-color: white;" | ||
|Heavy | |Heavy | ||
− | | | + | |100 |
|50 | |50 | ||
|50% | |50% | ||
Line 1,022: | Line 1,055: | ||
|4 | |4 | ||
|10 | |10 | ||
− | | | + | |Hellerium |
|40 | |40 | ||
|} | |} | ||
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<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
[[Image: Armaments Bomblauncher Piratez.png|166px|left|link=Plasma Bomb Launcher (Piratez)|Plasma Bomb Launcher]] | [[Image: Armaments Bomblauncher Piratez.png|166px|left|link=Plasma Bomb Launcher (Piratez)|Plasma Bomb Launcher]] | ||
− | THERE ARE FEW THINGS IN LIFE THAT COMPARE TO A MASSIVE NUCLEAR EXPLOSION. ACTUALLY HITTING ENEMY VESSELS WITH THIS WEAPON IS HARD, BUT YOU CANNOT MISS THE LANDSCAPE. CLASS: HEAVY | + | THERE ARE FEW THINGS IN LIFE THAT COMPARE TO A MASSIVE NUCLEAR EXPLOSION. ACTUALLY HITTING ENEMY VESSELS WITH THIS WEAPON IS HARD, BUT YOU CANNOT MISS THE LANDSCAPE. CLASS: HEAVY. RE-ARM: 2 HRS<br> |
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[[Image: Armaments_Railgun_Piratez.png|left|link=Railgun (Piratez)|Railgun]] | [[Image: Armaments_Railgun_Piratez.png|left|link=Railgun (Piratez)|Railgun]] | ||
− | A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY | + | A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. RE-ARM: 6 HRS<br> |
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[[Image: Armaments_Ramjet_Piratez.png|left|link=Ramjet Cannon (Piratez)|Ramjet Cannon]] | [[Image: Armaments_Ramjet_Piratez.png|left|link=Ramjet Cannon (Piratez)|Ramjet Cannon]] | ||
− | HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY | + | HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. RE-ARM: 12 HRS<br> |
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[[Image: SpikeRockets_Piratez.gif|166px|left|link=Spike Rockets (Piratez)|Spike Rockets]] | [[Image: SpikeRockets_Piratez.gif|166px|left|link=Spike Rockets (Piratez)|Spike Rockets]] | ||
− | CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY | + | CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. RE-ARM: 3 HRS<br> |
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Revision as of 16:55, 26 September 2016
This page may be outdated. It is up-to-date for version 0.99C.1. The latest version is v.N1. |
Vessel Armaments won't be found on the Black Market due to strict regulation by the powers that be, so take care of the craft weapons you start with until more advanced armaments are researched to allow manufacturing capacility.
Two important details to keep in mind in order to achieve air superiority is that armaments only deal 50-100% of the listed damage upon successful hit. For instance, a Charger Laser can deal 6 damage, but that can actually range from 3 to 6. In addition, all weapon accuracies are based on a Medium sized enemy shipping, due to the ship size To-Hit modifier.
Shipping Size To-Hit Modifiers | ||||
---|---|---|---|---|
Very Small | Small | Medium | Large | Very Large |
75% | 87.5% | 100% | 125% | 200% |
In addition, vessels can be loaded with special equipment at the cost of a weapon hardpoint. However, the devices may be loaded only into specific hardpoint classes, so a vessel might be restricted from loading certain devices.
Lastly, Piratez favors the bold, so to does this apply to air combat. A vessel's stance (Aggressive / Standard / Cautious) may factor into its weapon firing rate, allowing it to attack a target more rapidly. Taking into consideration most enemy ships outrange your vessels a majority of the game, you might as well utilize the Aggressive benefit of increased firing rate. Keep in mind that stances have no other effects, such as a Dodge bonus, increased defense or alter the enemy shipping's accuracy.
Note: For a spreadsheet breakdown on DPS, total costs, damage/cost, etc, please check this excellent sheet by ohartenstein23.
Quick Reference Guide
Armament | Class | Damage | Range (km) | Accuracy | Firing Rate (in seconds) * | Rearm Rate (ammo loaded per hour) | Rearm Rate (hrs if empty) | Ammo Count |
---|---|---|---|---|---|---|---|---|
25mm Cannon | Light | 8 | 10 | 25% | 4 / 4 / 4 | 100 | 4 | 400 |
30mm Cannon | Light | 10 | 10 | 25% | 3 / 3 / 3 | 50 | 5 | 250 |
50mm Cannon | Light | 20 | 15 | 30% | 8 / 8 / 6 | 10 | 6 | 60 |
Bulldog Cannon | Light | 25 | 15 | 40% | 5 / 5 / 5 | 20 | 3 | 60 |
Charger Laser | Light | 6 | 30 | 70% | 6 / 6 / 6 | 40 | 1 | 40 |
Gauss Cannon | Light | 15 | 25 | 35% | 4 / 4 / 4 | 100 | 2 | 200 |
Lascannon | Light | 16 | 30 | 75% | 9 / 9 / 9 | 50 | 1 | 50 |
Plasma Spitter | Light | 80 | 20 | 40% | 14 / 14 / 14 | 6 | 5 | 30 |
Ripper Cannon | Light | 22 | 15 | 25% | 3 / 3 / 3 | 50 | 5 | 250 |
Avalanche | Missile | 600 | 50 | 70% | 72 / 48 / 36 | 1 | 1 | 1 |
Hammermite | Missile | 160 | 30 | 60% | 48 / 36 / 24 | 1 | 4 | 4 |
Lancer | Missile | 90 | 60 | 90% | 72 / 48 / 36 | 1 | 3 | 3 |
Meteor | Missile | 140 | 50 | 120% | 48 / 36 / 24 | 1 | 3 | 3 |
Seagull | Missile | 60 | 40 | 85% | 40 / 30 / 20 | 2 | 3 | 6 |
Stingray | Missile | 80 | 45 | 100% | 48 / 36 / 24 | 1 | 5 | 5 |
105mm Rockets | Heavy | 40 | 20 | 45% | 9 / 9 / 9 | 4 | 4 | 16 |
Beam Laser | Heavy | 14 | 35 | 90% | 5 / 5 / 5 | 75 | 1 | 75 |
Fusion Ball | Heavy | 400 | 50 | 110% | 32 / 24 / 16 | 1 | 3 | 3 |
Gat Lascannon | Heavy | 6 | 20 | 50% | 1 / 1 / 1 | 200 | 3 | 600 |
Naval Gun | Heavy | 50 | 30 | 35% | 12 / 12 / 9 | 2 | 10 | 20 |
Obliterator Cannon | Heavy | 150 | 45 | 45% | 25 / 25 / 20 | 1 | 20 | 20 |
Plasma Beam | Heavy | 100 | 50 | 50% | 16 / 16 / 16 | 4 | 10 | 40 |
Plasma Bomb Launcher | Heavy | 800 | 25 | 50% | 48 / 48 / 48 | 1 | 2 | 2 |
Railgun | Heavy | 75 | 40 | 40% | 15 / 15 / 12 | 5 | 6 | 30 |
Ramjet Cannon | Heavy | 40 | 50 | 50% | 15 / 15 / 12 | 1 | 12 | 12 |
Spike Rockets | Heavy | 35 | 15 | 35% | 5 / 5 / 5 | 3 | 3 | 9 |
* Firing rate is dependent on the vessel's stance: Aggressive / Standard / Cautious.
Quick Reference Table is now updated to .99C.1 The sections below are still outdated.
Light Armaments
25mm Cannon | |||||||||||||||||||
AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. RE-ARM: 4 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
30mm Cannon | |||||||||||||||||||
WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT QUITE AN EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. RE-ARM: 5 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
50mm Cannon | |||||||||||||||||||
A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. RE-ARM: 6 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Bulldog Cannon | |||||||||||||||||||
AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Charger Laser | |||||||||||||||||||
THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. RE-ARM: 1 HR
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Gauss Cannon | |||||||||||||||||||
A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. RE-ARM: 2 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Lascannon | |||||||||||||||||||
FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. RE-ARM: 1 HR
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Spitter | |||||||||||||||||||
CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF HELLERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS HELLERIUM. CLASS: LIGHT. RE-ARM: 5 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Ripper Cannon | |||||||||||||||||||
A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. RE-ARM: 5 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Missile Armaments
Avalanche | |||||||||||||||||||
THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. RE-ARM: 1 HR
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Hammermite | |||||||||||||||||||
WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. RE-ARM: 4 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Lancer | |||||||||||||||||||
A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Seagull | |||||||||||||||||||
STRICTLY ILLEGAL BUT WIDELY SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. WE NEED TO DISASSEMBLE ONE IF WE WANT TO LEARN HOW MISSILES WORK. CLASS: MISSILE. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Meteor |
Source: Piratez Bootypedia
|
Stingray | |||||||||||||||||||
OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT BEREFTS THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. RE-ARM: 5 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Heavy Armaments
105mm Rockets |
Source: Piratez Bootypedia
|
Beam Laser | |||||||||||||||||||
THE LARGE VERSION OF A VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. RE-ARM: 1 HR
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Fusion Ball | |||||||||||||||||||
THIS LAUNCHER FIRES A BALL SHAPED PROJECTILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Gat Lascannon | |||||||||||||||||||
THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Naval Gun | |||||||||||||||||||
BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. RE-ARM: 10 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Obliterator Cannon | |||||||||||||||||||
FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER SUCCESSFULLY MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. RE-ARM: 20 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Beam | |||||||||||||||||||
STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF HELLERIUM. CLASS: HEAVY. RE-ARM: 10 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Plasma Bomb Launcher | |||||||||||||||||||
THERE ARE FEW THINGS IN LIFE THAT COMPARE TO A MASSIVE NUCLEAR EXPLOSION. ACTUALLY HITTING ENEMY VESSELS WITH THIS WEAPON IS HARD, BUT YOU CANNOT MISS THE LANDSCAPE. CLASS: HEAVY. RE-ARM: 2 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Railgun | |||||||||||||||||||
A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. RE-ARM: 6 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Ramjet Cannon | |||||||||||||||||||
HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. RE-ARM: 12 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Spike Rockets | |||||||||||||||||||
CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. RE-ARM: 3 HRS
| |||||||||||||||||||
Source: Piratez Bootypedia
|
Other Equipment
Thruster | |||||||
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 9%.
| |||||||
Source: Piratez Bootypedia
|
Targeter | |||||||
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A MISSILE SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 10%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.
| |||||||
Source: Piratez Bootypedia
|
Shield | ||||||
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A LIGHT WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 15 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.
| ||||||
Source: Piratez Bootypedia
|