Difference between revisions of "Alien Alloys"
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==General Information== | ==General Information== | ||
− | [[Image:Alienalloys.png|right]][[ | + | [[Image:Alienalloys.png|right]][[UFOs|Alien craft]] are constructed from special alloys with unique properties. They are extremely light and durable, and can be moulded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes. |
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==Additional Information== | ==Additional Information== | ||
− | Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from [[Alien Base Assault|Alien Bases]] and [[ | + | Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from [[Alien Base Assault|Alien Bases]] and [[UFOs]]. They can be sold for $6,500. |
== Tips & Tricks == | == Tips & Tricks == |
Revision as of 16:35, 1 February 2007
General Information
Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be moulded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes.
Additional Information
Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Bases and UFOs. They can be sold for $6,500.
Tips & Tricks
- This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed UFOs, so don't bother making any. Concentrate more on turning it into Personal Armor.
- When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.