Difference between revisions of "Armour (Hardmode)"
Steelpoint (talk | contribs) |
Steelpoint (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | [[Hardmode|Back To Main Page]] | ||
+ | |||
'''Armour''' represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an attack, in addition to decreasing the amount of time a soldier must spend in the medical bay. Soldiers cannot learn from their mistakes if they die. | '''Armour''' represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an attack, in addition to decreasing the amount of time a soldier must spend in the medical bay. Soldiers cannot learn from their mistakes if they die. | ||
Revision as of 14:23, 10 October 2021
Armour represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an attack, in addition to decreasing the amount of time a soldier must spend in the medical bay. Soldiers cannot learn from their mistakes if they die.
Predicting significant casualties in the coming war, X-COM can invest research time into devising a way to recover and repair armour that was destroyed alongside the soldier wearing it for a fraction of the cost to construct a new set of armour.
Armour Types
X-COM Standard Issue
- Coveralls - Standard issue X-COM uniforms with Kevlar inserts. Provides bare minimum levels of protection. Only expected to protect from light friendly fire incidents. Unchanged from vanilla.
- Armoured Vest - Standard issue X-COM ceramic ballistic vest. Provides slightly increased protection from enemy fire. Bulky to wear.
Researchable Armours
- Alloy Vest - A standard Armoured Vest reinforced with alien alloys, provides increased protection and durability.
- Personal Armour - Incorporating alien alloys in armour construction from the ground up, Personal Armour provides superior protection.
- Power Suit - Heavy alloy plates with an Elerium-powered muscle/strength assistance system and an independent air-filtration system. The Power Suit transforms your soldiers into veritable tanks.
- Flying Suit - Taking a Power Suit, slightly reinforcing it and attaching an anti-gravity harness. Grants the user the ability to fly through the air.
- Reinforced Power Suit - Improved alloy plating and improved powered actuators. This suit provides increased protection to the user, as well as boosting the energy and time units of its operator.
- Reinforced Flying Suit - Reinforced Power Suit made compatible with an anti-gravity harness. Provides increased protection and a boost to the users energy and time units.
Quick Comparison
Armour | Front | Left/Right | Rear | Under |
---|---|---|---|---|
Coveralls | 12 | 8 | 5 | 2 |
Armoured Vest | 20 | 16 | 8 | 8 |
Alloy Vest | 30 | 20 | 16 | 16 |
Personal Armour | 50 | 40 | 30 | 30 |
Power Suit* | 100 | 80 | 70 | 60 |
Flying Suit* | 110 | 90 | 80 | 70 |
Reinforced Power Suit** | 120 | 100 | 90 | 80 |
Reinforced Flying Suit** | 130 | 110 | 100 | 90 |
* Provides immunity to Incendiary/Fire damage and immunity to Stun damage from smoke
** Provides a bonus of +10 time units and +30 stamina to the user, in addition to immunity to Incindiary/Fire damage and immunity to Stun damage from smoke.