Difference between revisions of "User talk:MikeTheRed"

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Here be more detail than you ever wanted to know. Please put comments/question in italics. If you want an email reply, either be a regular of here or xcomufo.com, make a User page, or just type in yer email addy.
 
Here be more detail than you ever wanted to know. Please put comments/question in italics. If you want an email reply, either be a regular of here or xcomufo.com, make a User page, or just type in yer email addy.
  
== The Experience of Experience ==
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= The Experience of Experience =
 
''A.K.A. more details than you ever wanted to know, about testing XCOM:UD 1.4 experience counters versus stat increases''
 
''A.K.A. more details than you ever wanted to know, about testing XCOM:UD 1.4 experience counters versus stat increases''
  
 
My observations under [[Experience#How_Experience_Points_Are_Applied|Experience]] are getting incredibly long-winded. And at the same time, I am doing yet <i>more</i> research on it. So I've made this space to put levels of detail that are way more than a casual player is interested in. I will probably move some stuff out of Experience and over to here as I polish the info.
 
My observations under [[Experience#How_Experience_Points_Are_Applied|Experience]] are getting incredibly long-winded. And at the same time, I am doing yet <i>more</i> research on it. So I've made this space to put levels of detail that are way more than a casual player is interested in. I will probably move some stuff out of Experience and over to here as I polish the info.
  
==== Primary Skills ====
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== Non-Randomness ==
  
====== Non-Randomness ======
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This next paragraph applies only to [[Experience#Primary_Stats|primary]] skill increases:
  
When I've talked about experience rolls, I've made it sound like you'll always see the average (halfway between the ranges). But this is definitely not the case, especially when there are very few experience points (EPs) in [[UNITREF.DAT|UNITREF]] offsets 80-85. Specifically, when there are only 1 or 2 [[Experience#Primary_Stats|primary]] actions, I saw <i>very</i> weird, non-random stuff. Example: I would set up 16 soldiers, with only 1 or 2 EPs in primaries. The resulting skill point range for 1 or 2 primary actions is undeniably 0-1. But far more often than not, all 16 soldiers in my test crew would get 0 skill points, all across the board. Then every now and then they would all get 1, all across the board. And even less often, there would be a mix of 0s and 1s in the results. The <i>actual</i> average I observed for 1 or 2 actions was about <b>0.2</b> skill points, <i>not</i> the 0.5 I say in Experience.
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When I've talked about experience rolls, I've made it sound like you always get the average (halfway between the ranges). But this is definitely not the case, especially when there are very few experience points (EPs) in [[UNITREF.DAT|UNITREF]] offsets 80-85. Specifically, when there are only 1 or 2 primary actions - the first 'step' for primary skill points - I saw <i>very</i> weird, non-random stuff. Example: I would set up 16 soldiers, with only 1 or 2 EPs for each soldier. When I ended the combat, the skill point range was undeniably 0-1. But far more often than not, the 16 soldiers in my test crew would <i>all get 0 skill points, all across the board</i>. Then every now and then <i>they would all get 1 skill point, all across the board</I>. And even less often, there would be a mix of 0s and 1s in the results. The <i>actual</i> average increase was about <b>0.2</b> points, <b>not</b> the 0.5 points I wrote in [[Experience#Primary_Stats|Experience]]. To this day, I cannot get a handle on what is triggering them to be all 1, or be all 0. My best guess is that it is based on the system clock... it seems to come and go in unpredictable spurts. Keep in mind that I tested by reloading and quickly ending some particular savegame, so I can never be sure my problems weren't caused by the fact that I was doing this (instead of racking up experience points <i>au natural</i>, where some unknown randomness seed might be being kept somewhere).
 +
 
 +
Anyway, I kept the main wiki summary simple, and just strongly advised people to try to get at least three primary actions. At 3 actions I saw little non-randomness. More precisely, I <i>did</i> see <i>some</i> non-randomness, such as all stats getting the same result for several tests in a row. But, when summarized across any larger n (20+ tests), there would be differnece, and the summary stats were always close to the average of the range. So, 3+ actions might have been a little bit of a head scratcher, but they were nothing at all like 1-2 actions.

Revision as of 05:06, 8 October 2005

Here be more detail than you ever wanted to know. Please put comments/question in italics. If you want an email reply, either be a regular of here or xcomufo.com, make a User page, or just type in yer email addy.

The Experience of Experience

A.K.A. more details than you ever wanted to know, about testing XCOM:UD 1.4 experience counters versus stat increases

My observations under Experience are getting incredibly long-winded. And at the same time, I am doing yet more research on it. So I've made this space to put levels of detail that are way more than a casual player is interested in. I will probably move some stuff out of Experience and over to here as I polish the info.

Non-Randomness

This next paragraph applies only to primary skill increases:

When I've talked about experience rolls, I've made it sound like you always get the average (halfway between the ranges). But this is definitely not the case, especially when there are very few experience points (EPs) in UNITREF offsets 80-85. Specifically, when there are only 1 or 2 primary actions - the first 'step' for primary skill points - I saw very weird, non-random stuff. Example: I would set up 16 soldiers, with only 1 or 2 EPs for each soldier. When I ended the combat, the skill point range was undeniably 0-1. But far more often than not, the 16 soldiers in my test crew would all get 0 skill points, all across the board. Then every now and then they would all get 1 skill point, all across the board. And even less often, there would be a mix of 0s and 1s in the results. The actual average increase was about 0.2 points, not the 0.5 points I wrote in Experience. To this day, I cannot get a handle on what is triggering them to be all 1, or be all 0. My best guess is that it is based on the system clock... it seems to come and go in unpredictable spurts. Keep in mind that I tested by reloading and quickly ending some particular savegame, so I can never be sure my problems weren't caused by the fact that I was doing this (instead of racking up experience points au natural, where some unknown randomness seed might be being kept somewhere).

Anyway, I kept the main wiki summary simple, and just strongly advised people to try to get at least three primary actions. At 3 actions I saw little non-randomness. More precisely, I did see some non-randomness, such as all stats getting the same result for several tests in a row. But, when summarized across any larger n (20+ tests), there would be differnece, and the summary stats were always close to the average of the range. So, 3+ actions might have been a little bit of a head scratcher, but they were nothing at all like 1-2 actions.