Difference between revisions of "Throwing Accuracy"
MikeTheRed (talk | contribs) m (standardizing; added links) |
|||
Line 1: | Line 1: | ||
Throwing Accuracy affects a soldier's ability to hit their target with a thrown object. | Throwing Accuracy affects a soldier's ability to hit their target with a thrown object. | ||
− | |||
==Starting Values== | ==Starting Values== | ||
New recruits will always begin with a value between 50 and 80. | New recruits will always begin with a value between 50 and 80. | ||
+ | |||
+ | ==Improvement== | ||
+ | Throwing Accuracy points are awarded (at end of combat) depending on how many times you <B>throw</b> objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw. | ||
+ | |||
+ | You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does <i>not</i> depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]]. Note that unlike any other [[Experience#Primary_Stats|primary skill]], throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would've been too easy! | ||
+ | |||
+ | All in all, few people bother much with this skill. But if you're interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission. | ||
==Maximum Caps== | ==Maximum Caps== | ||
− | An X-COM soldier's Throwing Accuracy is capped at 120. | + | An X-COM soldier's Throwing Accuracy is capped at 120. However, because you can get a +6 roll when at 119, a soldier can have up to 125 Throwing Accuracy (if they're really lucky - and dedicated as hell to chucking stuff!!). For more info, see [[Experience#Regarding_Caps|Regarding Caps]]. |
− | |||
− | |||
− | |||
==Influencing Factors== | ==Influencing Factors== | ||
Line 16: | Line 19: | ||
* +15% when kneeling. | * +15% when kneeling. | ||
* -10% per wound to the head or throwing arm. | * -10% per wound to the head or throwing arm. | ||
− | * -25% x (max health-current health)/max health) | + | * -25% x ( (max health-current health) /max health) |
==Throwing Distance== | ==Throwing Distance== | ||
Line 24: | Line 27: | ||
Throwing Distance roughly = 2.5 * Strength / Weight | Throwing Distance roughly = 2.5 * Strength / Weight | ||
− | So, [[Strength]] directly affects throwing distance. | + | So, [[Strength]] directly affects throwing distance. Refer to the handy list of [[Item Weight]]s for weight information. |
The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood. | The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood. | ||
− | + | When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for [[TU#Encumbrance|weighing down]] a soldier carrying the weapon.) | |
− | |||
− | When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for weighing down a soldier carrying the weapon.) | ||
==See Also== | ==See Also== | ||
− | [[ | + | *[[Strength]] |
+ | *[[Item Weight]]s | ||
+ | *[[Damage_Formula#Explosive Damage to Walls and Objects|Explosion damage]] (for the grenades you throw!) | ||
+ | *[[Experience#How_Experience_Points_Are_Applied|Experience]] | ||
[[Category:Soldiers]] | [[Category:Soldiers]] |
Revision as of 19:10, 10 October 2005
Throwing Accuracy affects a soldier's ability to hit their target with a thrown object.
Starting Values
New recruits will always begin with a value between 50 and 80.
Improvement
Throwing Accuracy points are awarded (at end of combat) depending on how many times you throw objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.
You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does not depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see Experience. Note that unlike any other primary skill, throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would've been too easy!
All in all, few people bother much with this skill. But if you're interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.
Maximum Caps
An X-COM soldier's Throwing Accuracy is capped at 120. However, because you can get a +6 roll when at 119, a soldier can have up to 125 Throwing Accuracy (if they're really lucky - and dedicated as hell to chucking stuff!!). For more info, see Regarding Caps.
Influencing Factors
Throwing Accuracy is also affected by other factors:
- +15% when kneeling.
- -10% per wound to the head or throwing arm.
- -25% x ( (max health-current health) /max health)
Throwing Distance
While not exactly Throwing Accuracy, this is as a good a place as any for this:
Throwing Distance roughly = 2.5 * Strength / Weight
So, Strength directly affects throwing distance. Refer to the handy list of Item Weights for weight information.
The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood.
When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for weighing down a soldier carrying the weapon.)
See Also
- Strength
- Item Weights
- Explosion damage (for the grenades you throw!)
- Experience