Difference between revisions of "Megapol AP Grenade"
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This is the basic grenade. Although it has little explosive power, it remains useful throughout the game as a detonator for larger explosives. | This is the basic grenade. Although it has little explosive power, it remains useful throughout the game as a detonator for larger explosives. | ||
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− | To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent’s hand: on the shortest fuse, the grenade | + | To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent’s hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw. |
==Stats== | ==Stats== |
Revision as of 22:56, 6 October 2007
This is the basic grenade. Although it has little explosive power, it remains useful throughout the game as a detonator for larger explosives.
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent’s hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
Stats
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“The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.”