Difference between revisions of "Development History (OpenXcom)"

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== Roadmap ==
 
== Roadmap ==
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Planned features for each stable version of OpenXcom.
  
 
=== Version 0.1 ===
 
=== Version 0.1 ===

Revision as of 13:11, 23 October 2012

Roadmap

Planned features for each stable version of OpenXcom.

Version 0.1

Released on October 17th, 2010

  • Engine
  • Geoscape
  • Basescape

Version 0.2

Released on January 28th, 2011

  • Language strings
  • Saved games

Battlescape:

  • Terrain generation
  • Basic units
  • Basic pathfinding, fog of war, lighting

Version 0.3

Released on September 1st, 2011

  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders

Battlescape:

  • Item equipping, firing, throwing
  • Environment: fire, smoke, explosions, damage, kills
  • Unit stats
  • AI Phase 1 (patrol, aggro)

Version 0.4

Released on August 14th, 2012

  • Research
  • Manufacture
  • Rulesets

Battlescape:

  • Terror sites
  • Debriefing, scores, experience and skill ups
  • Large units and other alien units
  • Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)

Version 0.5

  • Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
  • Graphs
  • Victory/Defeat

Battlescape:

  • More alien units
  • Alien base and X-Com base missions
  • AI Phase 2 (grenades, blaster launcher, taking cover)

Version 1.0

  • Resource Packs
  • Intro/Outro
  • Anything else missing

Feature List