Difference between revisions of "Sniper (Long War)"
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== Abilities == | == Abilities == | ||
− | {| | + | {{Class Tree (Long War)| |
− | | | + | |Specialist1=[[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squad Sight''' <br/> ''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.'' |
− | + | |SpecialistE1=''No other bonuses.''{{Verify}} | |
− | + | |LCorporal1=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground''' <br/> ''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.'' (including while flying) | |
− | + | |LCorporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger''' <br/> ''Confers 2 bonus damage with pistols.'' | |
− | + | |LCorporal3=[[File:SNIPER_LOWPROFILE.png|32px|center]]'''Low Profile''' <br/> ''Makes partial cover count as full.'' | |
− | + | |LCorporalE1=''No other bonuses.''{{Verify}} | |
− | + | |LCorporalE2=''No other bonuses.''{{Verify}} | |
− | | | + | |LCorporalE3=''No other bonuses.''{{Verify}} |
− | + | |Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner''' <br/> ''+10% Aim against targets with less than 50% Health.'' | |
− | | | + | |Corporal2=[[File:SNIPER HEADSHOT.png|32px|center]]'''Headshot''' <br/> ''Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.'' |
− | + | |Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).'' | |
− | + | |CorporalE1='''Provide +1 mobility.''' | |
− | | | + | |CorporalE2=''No other bonuses.''{{Verify}} |
− | | | + | |CorporalE3='''Provide +1 mobility.''' |
− | | | + | |Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' |
− | + | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger''' <br/> ''+1 damage with your primary weapon'' | |
− | | | + | |Sergeant3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
− | | | + | |SergeantE1='''Provide +1 mobility.''' |
− | | | + | |SergeantE2='''Provide +1 mobility.''' |
− | + | |SergeantE3='''Provide +1 mobility.''' | |
− | + | |TechSgt1=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter''' <br/> ''Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.'' | |
− | | | + | |TechSgt2=[[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage) |
− | | | + | |TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' |
− | | | + | |TechSgtE1=''No other bonuses.''{{Verify}} |
− | + | |TechSgtE2=''No other bonuses.''{{Verify}} | |
− | | | + | |TechSgtE3=''No other bonuses.''{{Verify}} |
− | | | + | |GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting''' <br/> ''Additional 2 damage against any human target and any alien that has been autopsied.'' |
− | | | + | |GunSgt2=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/> ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' |
− | + | |GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | |
− | + | |GunSgtE1=''No other bonuses.''{{Verify}} | |
− | | | + | |GunSgtE2=''No other bonuses.''{{Verify}} |
− | | | + | |GunSgtE3=''No other bonuses.''{{Verify}} |
− | | | + | |MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'') |
− | + | |MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.'' | |
− | | | + | |MSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.'' |
− | | | + | |MSgtE1=''No other bonuses.''{{Verify}} |
− | | | + | |MSgtE2=''No other bonuses.''{{Verify}} |
− | + | |MSgtE3='''Provide +1 mobility.''' | |
− | + | }} | |
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[[Category: Long War]] | [[Category: Long War]] |
Revision as of 15:59, 4 June 2014
This article is accurate for LW version: Beta 9a
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
- Primary Weapon: Sniper Rifles, Assault Rifles
- Secondary Weapon: Pistols