Difference between revisions of "Sniper (Long War)"
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|CorporalE3='''Provide +1 mobility.''' | |CorporalE3='''Provide +1 mobility.''' | ||
|Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | |Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | ||
− | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger''' <br/> ''+1 damage with | + | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger''' <br/> ''+1 damage with primary weapon'' |
|Sergeant3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' | |Sergeant3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' | ||
|SergeantE1='''Provide +1 mobility.''' | |SergeantE1='''Provide +1 mobility.''' |
Revision as of 17:09, 7 June 2014
This article is accurate for LW version: Beta 9a
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
- Primary Weapon: Sniper Rifles, Assault Rifles
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 8 | 8 |
Lance Corporal | 0 | 0 | 4 | 12 |
Corporal | 1 | 1 | 4 | 16 |
Sergeant | 0 | 1 | 4 | 20 |
Tech Sergeant | 0 | 1 | 4 | 24 |
Gunnery Sergeant | 0 | 1 | 4 | 28 |
Master Sergeant | 1 | 2 | 4 | 32 |