Difference between revisions of "Assault (Long War)"
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|Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | |Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | ||
|SpecialistE1=''No other bonuses.''{{Verify}} | |SpecialistE1=''No other bonuses.''{{Verify}} | ||
− | |LCorporal1=[[File:.png|32px | + | |LCorporal1=[[File:Defenders Medal 1 (EU2012).png|32px]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic'' |
|LCorporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.'' | |LCorporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.'' | ||
|LCorporal3=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage'' | |LCorporal3=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage'' | ||
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|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon'' | + | |Sergeant1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon'' |
|Sergeant2=[[File:ASSAULT KILLERINSTINCT.png|32px|center]]'''Killer Instinct'''<br/>''Activating Run & Gun now also grants +50% critical damage for the rest of the turn.'' | |Sergeant2=[[File:ASSAULT KILLERINSTINCT.png|32px|center]]'''Killer Instinct'''<br/>''Activating Run & Gun now also grants +50% critical damage for the rest of the turn.'' | ||
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' | ||
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|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes'''<br/>''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.'' | |TechSgt1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes'''<br/>''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.'' | ||
− | |TechSgt2=[[File:.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' | + | |TechSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
|TechSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will To Survive'''<br/>'''' | |TechSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will To Survive'''<br/>'''' | ||
|TechSgtE1='''' | |TechSgtE1='''' | ||
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|} | |} | ||
+ | [[Category:Soldiers (Long War)]] | ||
[[Category:Long War]] | [[Category:Long War]] |
Revision as of 22:44, 9 June 2014
The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 3 | 9 |
Sergeant | 0 | 2 | 3 | 12 |
Tech Sergeant | 1 | 3 | 3 | 15 |
Gunnery Sergeant | 0 | 3 | 3 | 18 |
Master Sergeant | 1 | 4 | 3 | 21 |