Difference between revisions of "Foundry (Long War)"

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(Added some of the early Foundry projects costs)
(Categories!)
Line 22: Line 22:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Project
+
!colspan="4" | Projects
 +
|-
 +
! Name
 
! Requirements
 
! Requirements
 
! Cost
 
! Cost
 
! Effects
 
! Effects
 +
|-
 +
!colspan="4" | SHIV-Specific Upgrades
 
|-
 
|-
 
| SHIV Repair
 
| SHIV Repair
Line 37: Line 41:
 
| ?
 
| ?
 
|-
 
|-
| New Combat Systems
+
!colspan="4" | General Mechanical Unit Upgrades
| Experimental Warfare
+
|-
 +
| Advanced Servomotors
 +
| Mechtoid Autopsy
 
| §?, ?
 
| §?, ?
| Unlocks an array of new gear options in combination with other technologies and projects
+
| Improves MEC movement speed
 
|-
 
|-
| SCOPE Upgrade
+
| Advanced Repair
| ?
+
| Heavy Floater Autopsy
 
| §?, ?
 
| §?, ?
| SCOPE increases user's chance of scoring a critical hit
+
| Increases Interceptor and SHIV repair speed
 
|-
 
|-
| Jellied Elerium
+
| Shaped Armor
| Elerium
+
| ?
| §?, ?
+
| §?, ? Elerium, ? Alloys, ? Meld, ? Corpses
| Increases Flamethrower damage.
+
| Increases health of mechanised units (SHIV, MEC)
 
|-
 
|-
| MEC Warfare Systems
+
| MEC Close Combat
| Alien Biocybernetics
+
| Berserker Autopsy
 
| §?, ?
 
| §?, ?
| Vital for further MEC equipment development
+
| ?
 
|-
 
|-
| Aircraft Boosters
+
| SHIV Suppression
 
| ?
 
| ?
| §50, 10x Weapon Fragments, 10x Meld
+
| §40
| Allows production of single-use 'booster' items for interception
+
| Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
 
|-
 
|-
| Alien Metallurgy
+
| Jellied Elerium
| ?
+
| Elerium
 
| §?, ?
 
| §?, ?
| Increases alloy salvage from crash sites by between 15 and 20 percent
+
| Increases Flamethrower damage by +?(%?).
 +
|-
 +
!colspan="4" | General Weapon Upgrades
 
|-
 
|-
 
| Enhanced Ballistics
 
| Enhanced Ballistics
Line 72: Line 80:
 
| Unlocks new upgrades for ballistic and gauss weapons.
 
| Unlocks new upgrades for ballistic and gauss weapons.
 
|-
 
|-
| Improved Salvage
+
| Enhanced Lasers
| ?
+
| Advanced Beam Lasers
| §200, x10 Elerium, x20 Alloys, x30 Meld
+
| §150, 20x Alloys, 15x Weapon Fragments
| Increases weapon fragment recovery from combat by 25%
+
| Unlocks new upgrades for laser weapons.
 +
|-
 +
| Enhanced Plasma
 +
| Precision Plasma Weapons
 +
| §?, ?
 +
| Unlocks new plasma-booster devices
 
|-
 
|-
| UFO Countermeasures
+
| Ammo Conservation
 
| ?
 
| ?
 
| §?, ?
 
| §?, ?
| Increases Interceptor dodge chance.
+
| Increases the ammo capacity of weapons by a varying amount.
 
|-
 
|-
| SHIV Suppression
+
!colspan="4" | Pistol Upgrades
| ?
 
| §40
 
| Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
 
 
|-
 
|-
 
| Mag Pistols
 
| Mag Pistols
Line 92: Line 102:
 
| Increases chance of scoring a critical hit with pistols
 
| Increases chance of scoring a critical hit with pistols
 
|-
 
|-
| Advanced Surgery
+
| Reflex Pistols
| Alien Biocybernetics
+
| Compact Plasma Weapons
 
| §?, ?
 
| §?, ?
| Increases soldier healing rate by using alien technology
+
|  
 
|-
 
|-
| UFO Tracking
+
!colspan="4" | Aerospace Improvements
| Alien Power Systems
 
| §?, ?
 
| ?
 
 
|-
 
|-
| Alien Nucleonics
+
| Aircraft Boosters
| Alien Power Systems
 
| §?, ?
 
| Increases Elerium recovery from combat.
 
|-
 
| Improved Arc Thrower
 
 
| ?
 
| ?
| §?, ?
+
| §50, 10x Weapon Fragments, 10x Meld
| Increases stunning ability of the Arc Thrower
+
| Allows production of single-use 'booster' items for interception
 
|-
 
|-
| MEC Close Combat
+
| Elerium Afterburners
| Berserker Autopsy
+
| Alien Propulsion
 
| §?, ?
 
| §?, ?
| ?
+
| Increases Interceptor combat time.
 
|-
 
|-
| Tactical Rigging
+
| Armored Fighters
| Muton Elite Autopsy
+
| Advanced Aerospace Concepts
 
| §?, ?
 
| §?, ?
| Grants one extra item slot to soldiers.
+
| Increases Interceptor HP.
 
|-
 
|-
| Shaped Armor
+
| Wingtip Sparrowhawks
| ?
+
| Advanced Aerospace Concepts
| §?, ? Elerium, ? Alloys, ? Meld, ? Corpses
 
| Increases health of mechanised units (SHIV, MEC)
 
|-
 
| Alien Grenades
 
| Muton Autopsy
 
 
| §?, ?
 
| §?, ?
| Allows the use of Alien Grenades in place of regular HE Grenades
+
| Grants Interceptors secondary missiles.
 
|-
 
|-
| Ammo Conservation
+
| Penetrator Weapons
| ?
+
| Advanced Aerospace Concepts
 
| §?, ?
 
| §?, ?
| Increases the ammo capacity of weapons by a varying amount.
+
| Increaes armor penetration of air-to-air weapons.
 
|-
 
|-
| Advanced Repair
+
| Super Skyranger
| Heavy Floater Autopsy
+
| Advanced Aerospace Concepts
 
| §?, ?
 
| §?, ?
| Increases Interceptor and SHIV repair speed
+
| Grants additional soldier slots on alien base, EXALT HW and
 
|-
 
|-
| Advanced Servomotors
+
| Improved Avionics
| Mechtoid Autopsy
+
| Advanced Aerospace Concepts
 
| §?, ?
 
| §?, ?
| Improves MEC movement speed
+
| Increases Interceptor hit chance.
 
|-
 
|-
 
| Stealth Satellites
 
| Stealth Satellites
Line 157: Line 154:
 
| Upgrades aerial Laser Cannons.
 
| Upgrades aerial Laser Cannons.
 
|-
 
|-
| Advanced Flight
+
| UFO Countermeasures
| Antigrav Systems
+
| ?
 
| §?, ?
 
| §?, ?
|  
+
| Increases Interceptor dodge chance.
 
|-
 
|-
| Reflex Pistols
+
| UFO Tracking
| Compact Plasma Weapons
+
| Alien Power Systems
 
| §?, ?
 
| §?, ?
|  
+
| ?
 
|-
 
|-
| Enhanced Lasers
+
!colspan="4" | Material Recovery
| Advanced Beam Lasers
 
| §150, 20x Alloys, 15x Weapon Fragments
 
| Unlocks new upgrades for laser weapons.
 
 
|-
 
|-
| Elerium Afterburners
+
| Alien Nucleonics
| Alien Propulsion
+
| Alien Power Systems
 
| §?, ?
 
| §?, ?
| Increases Interceptor combat time.
+
| Increases Elerium recovery from combat.
 
|-
 
|-
| Armored Fighters
+
| Alien Metallurgy
| Advanced Aerospace Concepts
+
| ?
 
| §?, ?
 
| §?, ?
| Increases Interceptor HP.
+
| Increases alloy salvage from crash sites by between 15 and 20 percent
 +
|-
 +
| Improved Salvage
 +
| ?
 +
| §200, x10 Elerium, x20 Alloys, x30 Meld
 +
| Increases weapon fragment recovery from combat by 25%
 +
|-
 +
!colspan="4" | Miscellaneous
 
|-
 
|-
| Wingtip Sparrowhawks
+
| Drone Capture
| Advanced Aerospace Concepts
+
| EMP Weapons
 
| §?, ?
 
| §?, ?
| Grants Interceptors secondary missiles.
+
|  
 
|-
 
|-
| Penetrator Weapons
+
| Improved Arc Thrower
| Advanced Aerospace Concepts
+
| ?
 
| §?, ?
 
| §?, ?
| Increaes armor penetration of air-to-air weapons.
+
| Increases stunning ability of the Arc Thrower
 
|-
 
|-
| Super Skyranger
+
| Tactical Rigging
| Advanced Aerospace Concepts
+
| Muton Elite Autopsy
 
| §?, ?
 
| §?, ?
| Grants additional soldier slots on alien base, EXALT HW and
+
| Grants one extra item slot to soldiers.
 
|-
 
|-
| Improved Avionics
+
| Alien Grenades
| Advanced Aerospace Concepts
+
| Muton Autopsy
 
| §?, ?
 
| §?, ?
| Increases Interceptor hit chance.
+
| Allows the use of Alien Grenades in place of regular HE Grenades
 
|-
 
|-
| Enhanced Plasma
+
| Advanced Surgery
| Precision Plasma Weapons
+
| Alien Biocybernetics
 
| §?, ?
 
| §?, ?
| Unlocks new plasma-booster devices
+
| Increases soldier healing rate by using alien technology
 
|-
 
|-
| Drone Capture
+
| Advanced Flight
| EMP Weapons
+
| Antigrav Systems
 
| §?, ?
 
| §?, ?
 
|  
 
|  
 +
|-
 +
| New Combat Systems
 +
| Experimental Warfare
 +
| §?, ?
 +
| Unlocks an array of new gear options in combination with other technologies and projects
 +
|-
 +
| SCOPE Upgrade
 +
| ?
 +
| §?, ?
 +
| SCOPE increases user's chance of scoring a critical hit
 +
|-
 +
| MEC Warfare Systems
 +
| Alien Biocybernetics
 +
| §?, ?
 +
| Vital for further MEC equipment development
 
|-
 
|-
 
|}
 
|}

Revision as of 05:44, 1 August 2014

Stub
Pistol

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HQ Long War.jpg
Effect -
Adjacency Bonus Workshop: 5% refunds
Prerequisites -
Other -
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§- | - | - | - | 10 days
Quick
§- | - | - | - | -
Maintenance §§25/mo
Power 5


The foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.

Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from boosting pistols to crit more often, to collecting more materials during missions.

One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs.

Projects
Name Requirements Cost Effects
SHIV-Specific Upgrades
SHIV Repair Drone Autopsy §60, 3x Elerium, 3x Alloys, 10x Drone Wreck Reduces SHIV repair time
SHIV Defenses ? §?, ? ?
General Mechanical Unit Upgrades
Advanced Servomotors Mechtoid Autopsy §?, ? Improves MEC movement speed
Advanced Repair Heavy Floater Autopsy §?, ? Increases Interceptor and SHIV repair speed
Shaped Armor ? §?, ? Elerium, ? Alloys, ? Meld, ? Corpses Increases health of mechanised units (SHIV, MEC)
MEC Close Combat Berserker Autopsy §?, ? ?
SHIV Suppression ? §40 Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
Jellied Elerium Elerium §?, ? Increases Flamethrower damage by +?(%?).
General Weapon Upgrades
Enhanced Ballistics ? §80, 5x Alloys Unlocks new upgrades for ballistic and gauss weapons.
Enhanced Lasers Advanced Beam Lasers §150, 20x Alloys, 15x Weapon Fragments Unlocks new upgrades for laser weapons.
Enhanced Plasma Precision Plasma Weapons §?, ? Unlocks new plasma-booster devices
Ammo Conservation ? §?, ? Increases the ammo capacity of weapons by a varying amount.
Pistol Upgrades
Mag Pistols - §35, 5x Weapon Fragments Increases chance of scoring a critical hit with pistols
Reflex Pistols Compact Plasma Weapons §?, ?
Aerospace Improvements
Aircraft Boosters ? §50, 10x Weapon Fragments, 10x Meld Allows production of single-use 'booster' items for interception
Elerium Afterburners Alien Propulsion §?, ? Increases Interceptor combat time.
Armored Fighters Advanced Aerospace Concepts §?, ? Increases Interceptor HP.
Wingtip Sparrowhawks Advanced Aerospace Concepts §?, ? Grants Interceptors secondary missiles.
Penetrator Weapons Advanced Aerospace Concepts §?, ? Increaes armor penetration of air-to-air weapons.
Super Skyranger Advanced Aerospace Concepts §?, ? Grants additional soldier slots on alien base, EXALT HW and
Improved Avionics Advanced Aerospace Concepts §?, ? Increases Interceptor hit chance.
Stealth Satellites Stealth Systems §?, ? Decreases chance of satellites being detected by alien patrols
Supercapacitors Advanced Pulse Lasers §?, ? Upgrades aerial Laser Cannons.
UFO Countermeasures ? §?, ? Increases Interceptor dodge chance.
UFO Tracking Alien Power Systems §?, ? ?
Material Recovery
Alien Nucleonics Alien Power Systems §?, ? Increases Elerium recovery from combat.
Alien Metallurgy ? §?, ? Increases alloy salvage from crash sites by between 15 and 20 percent
Improved Salvage ? §200, x10 Elerium, x20 Alloys, x30 Meld Increases weapon fragment recovery from combat by 25%
Miscellaneous
Drone Capture EMP Weapons §?, ?
Improved Arc Thrower ? §?, ? Increases stunning ability of the Arc Thrower
Tactical Rigging Muton Elite Autopsy §?, ? Grants one extra item slot to soldiers.
Alien Grenades Muton Autopsy §?, ? Allows the use of Alien Grenades in place of regular HE Grenades
Advanced Surgery Alien Biocybernetics §?, ? Increases soldier healing rate by using alien technology
Advanced Flight Antigrav Systems §?, ?
New Combat Systems Experimental Warfare §?, ? Unlocks an array of new gear options in combination with other technologies and projects
SCOPE Upgrade ? §?, ? SCOPE increases user's chance of scoring a critical hit
MEC Warfare Systems Alien Biocybernetics §?, ? Vital for further MEC equipment development