Difference between revisions of "Foundry (Long War)"
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(→Foundry Projects: Table updated, all 41 projects included) |
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| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | ||
|- align="center" | |- align="center" | ||
− | !colspan=" | + | !colspan="11" | SHIV-Specific Upgrades |
|- align="center" | |- align="center" | ||
| SHIV Repair | | SHIV Repair | ||
Line 65: | Line 65: | ||
| §40 | | §40 | ||
| 0 | | 0 | ||
− | | | + | | 0 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 7 | | 7 | ||
− | | - | + | | - |
− | |||
+ | |- align="center" | ||
+ | | Sentinel Drone | ||
+ | | Grants auto-repair ability to a SHIV | ||
+ | | 30 | ||
+ | | Cyberdisc Autopsy | ||
+ | | 80 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | 1x Drone Wreck, <br> 1x UFO Flight Computer | ||
|- | |- | ||
− | !colspan=" | + | !colspan="11" | General Mechanical Unit Upgrades |
− | |- | + | |- align="center" |
| Advanced Servomotors | | Advanced Servomotors | ||
+ | | All SHIVs and MECs are granted the ''Sprinter'' perk upon completing the project.<br>Unlocks ''Walker Servos'' for infantry and ''Elerium Turbos'' for MECs/SHIVs | ||
+ | | 45 | ||
| Mechtoid Autopsy | | Mechtoid Autopsy | ||
− | | §300 | + | | §300 |
− | | | + | | 30 |
+ | | 0 | ||
+ | | 20 | ||
+ | | 8 | ||
+ | | 14 | ||
+ | | 8x Mechtoid Core | ||
+ | |||
+ | |- align="center" | ||
+ | | Advanced Repair | ||
+ | | Increases Interceptor and SHIV repair speed | ||
| 45 | | 45 | ||
− | |||
− | |||
| Heavy Floater Autopsy | | Heavy Floater Autopsy | ||
− | | §250 | + | | §250 |
− | + | | 40 | |
− | |- | + | | 0 |
+ | | 0 | ||
+ | | 4 | ||
+ | | 21 | ||
+ | | 4x Heavy Floater Corpse | ||
+ | |||
+ | |- align="center" | ||
| Shaped Armor | | Shaped Armor | ||
− | |||
− | |||
| Increases health of mechanised units (SHIV, MEC) | | Increases health of mechanised units (SHIV, MEC) | ||
| 35 | | 35 | ||
− | |- | + | | Floater Autopsy |
+ | | §300 | ||
+ | | 40 | ||
+ | | 0 | ||
+ | | 20 | ||
+ | | 3 | ||
+ | | 21 | ||
+ | | 3x Floater Corpses | ||
+ | |||
+ | |- align="center" | ||
| MEC Close Combat | | MEC Close Combat | ||
− | |||
− | |||
| Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by 50%<br>In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn | | Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by 50%<br>In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn | ||
| 50 | | 50 | ||
− | |- | + | | Berserker Autopsy |
+ | | §300 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 5 | ||
+ | | 7 | ||
+ | | 5x Berserker Corpse | ||
+ | |||
+ | |- align="center" | ||
| Jellied Elerium | | Jellied Elerium | ||
− | |||
− | |||
| Increases Flamethrower damage by ~50%. | | Increases Flamethrower damage by ~50%. | ||
| 25 | | 25 | ||
− | |- | + | | Elerium |
− | !colspan=" | + | | §200 |
− | |- | + | | 0 |
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | - | ||
+ | |||
+ | |||
+ | |-align="center" | ||
+ | | MEC Warfare Systems | ||
+ | | Vital for further MEC equipment development; prerequisite for the production of many MEC items (e.g. Kinetic Strike, Flamethrower, etc.) | ||
+ | | 20 | ||
+ | | Alien Biocybernetics | ||
+ | | §25 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | - | ||
+ | |||
+ | |- align="center" | ||
+ | !colspan="11" | General Weapon Upgrades | ||
+ | |||
+ | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
− | |||
− | |||
| Unlocks Alloy-Jacketed Rounds for Infantry and Depleted Elerium Rounds for SHIVs/MECs. | | Unlocks Alloy-Jacketed Rounds for Infantry and Depleted Elerium Rounds for SHIVs/MECs. | ||
| 10 | | 10 | ||
− | |- | + | | Alien Materials |
+ | | §80 | ||
+ | | 5 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Enhanced Lasers | | Enhanced Lasers | ||
− | |||
− | |||
| Unlocks Enhanced Beam Optics for Infantry and Laser Pumper for SHIVs/MECs. | | Unlocks Enhanced Beam Optics for Infantry and Laser Pumper for SHIVs/MECs. | ||
| 55 | | 55 | ||
− | |- | + | | Advanced Beam Lasers |
+ | | §150 | ||
+ | | 20 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |- align="center" | ||
| Enhanced Plasma | | Enhanced Plasma | ||
+ | | Unlocks Plasma Stellerator for Infantry and Zevatron Booster for SHIVs/MECs. | ||
+ | | 75 | ||
| Precision Plasma Weapons | | Precision Plasma Weapons | ||
− | | | + | | §300 |
− | | | + | | 30 |
− | |- | + | | 30 |
+ | | 30 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 1x Plasma Rifle | ||
+ | |||
+ | |-align="center" | ||
| Ammo Conservation | | Ammo Conservation | ||
+ | | Increases the ammo capacity of weapons by 1 shot/burst. | ||
+ | | 55 | ||
| Muton Autopsy | | Muton Autopsy | ||
− | | §600 | + | | §600 |
− | + | | 65 | |
− | + | | 100 | |
− | |- | + | | 0 |
− | !colspan=" | + | | 0 |
− | |- | + | | 14 |
+ | | 20x Muton Corpses | ||
+ | |||
+ | |-align="center" | ||
+ | !colspan="11" | Pistol Upgrades | ||
+ | |||
+ | |-align="center" | ||
| Mag Pistols | | Mag Pistols | ||
+ | | Grants + 10% Critical hit chance to all pistols | ||
+ | | 10 | ||
| Alien Weaponry | | Alien Weaponry | ||
− | | §35 | + | | §35 |
− | | | + | | 0 |
− | | | + | | 5 |
− | |- | + | | 0 |
+ | | 0 | ||
+ | | 7 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Rail Pistols | | Rail Pistols | ||
+ | | Grants +10% Aim to all pistols | ||
+ | | 20 | ||
| Gauss Weapons | | Gauss Weapons | ||
− | | §90 | + | | §90 |
− | | | + | | 5 |
− | |- | + | | 25 |
+ | | 0 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
+ | | Grants +1 damage to all pistols | ||
+ | | 35 | ||
| Compact Plasma Weapons | | Compact Plasma Weapons | ||
− | | §145 | + | | §145 |
− | | | + | | 20 |
− | |- | + | | 50 |
− | !colspan=" | + | | 20 |
− | |- | + | | 0 |
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | !colspan="11" | Material Recovery | ||
+ | |||
+ | |-align="center" | ||
+ | | Improved Salvage | ||
+ | | Increases weapon fragment recovery from combat by 25% | ||
+ | | 20 | ||
+ | | Alien Materials | ||
+ | | §200 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 30 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | | Alien Metallurgy | ||
+ | | Increases alloy salvage from crash sites by between 15 and 20 percent | ||
+ | | 20 | ||
+ | | Alien Materials | ||
+ | | §300 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 5 | ||
+ | | 60 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | | Alien Nucleonics | ||
+ | | Increases Elerium recovery from combat. | ||
+ | | 45 | ||
+ | | Alien Power Systems | ||
+ | | §500 | ||
+ | | 60 | ||
+ | | 0 | ||
+ | | 20 | ||
+ | | 80 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | !colspan="11" | Aerospace Improvements | ||
+ | |||
+ | |-align="center" | ||
| Aircraft Boosters | | Aircraft Boosters | ||
+ | | Allows production of usable 'booster' items for interception | ||
+ | | 10 | ||
| Alien Materials | | Alien Materials | ||
− | | §50 | + | | §50 |
− | | | + | | 0 |
+ | | 10 | ||
+ | | 0 | ||
| 10 | | 10 | ||
− | |- | + | | 7 |
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Elerium Afterburners | | Elerium Afterburners | ||
+ | | Increases Interceptor combat time. | ||
+ | | 45 | ||
| Alien Propulsion | | Alien Propulsion | ||
− | | | + | | §200 |
− | + | | 15 | |
− | |- | + | | 0 |
+ | | 15 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 2x Alien Power Source | ||
+ | |||
+ | |-align="center" | ||
| Armored Fighters | | Armored Fighters | ||
+ | | Increases Interceptor HP. | ||
+ | | 30 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | §400 | + | | §400 |
− | + | | 95 | |
− | |- | + | | 0 |
+ | | 30 | ||
+ | | 20 | ||
+ | | 14 | ||
+ | | 20x Floater Corpse | ||
+ | |||
+ | |-align="center" | ||
| Wingtip Sparrowhawks | | Wingtip Sparrowhawks | ||
− | |||
− | |||
| Grants Interceptors secondary armor-piercing missiles. | | Grants Interceptors secondary armor-piercing missiles. | ||
| 55 | | 55 | ||
− | |- | + | | Advanced Aerospace Concepts |
+ | | §500 | ||
+ | | 50 | ||
+ | | 50 | ||
+ | | 10 | ||
+ | | 50 | ||
+ | | 21 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Penetrator Weapons | | Penetrator Weapons | ||
+ | | Increases armor penetration of air-to-air weapons. | ||
+ | | 14 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | §200 | + | | §200 |
− | + | | 20 | |
− | |- | + | | 45 |
+ | | 0 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 2x Cyberdisc Wreck,<br> 2x UFO Flight Computers | ||
+ | |||
+ | |-align="center" | ||
| Super Skyranger | | Super Skyranger | ||
+ | | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault | ||
+ | | 35 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | §200 | + | | §200 |
− | | | + | | 20 |
− | | | + | | 0 |
− | |- | + | | 0 |
+ | | 0 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| Improved Avionics | | Improved Avionics | ||
+ | | Increases Interceptor hit chance. | ||
+ | | 20 | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
− | | §400 | + | | §400 |
− | + | | 5 | |
− | |- | + | | 35 |
+ | | 0 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 3x UFO Flight Computers | ||
+ | |||
+ | |-align="center" | ||
| Stealth Satellites | | Stealth Satellites | ||
+ | | Decreases chance of satellites being detected by alien patrols (25% on first pass, 50% on second) | ||
+ | | 80 | ||
| Stealth Systems | | Stealth Systems | ||
− | | | + | | §800 |
− | | | + | | 80 |
− | |- | + | | 0 |
+ | | 80 | ||
+ | | 0 | ||
+ | | 28 | ||
+ | | 6x UFO Flight Computer, <br> 6x Seeker Wreck | ||
+ | |||
+ | |-align="center" | ||
| Supercapacitors | | Supercapacitors | ||
− | |||
− | |||
| Upgrades fire rate and armor penetration of aerial Laser Cannons. | | Upgrades fire rate and armor penetration of aerial Laser Cannons. | ||
| 50 | | 50 | ||
− | |- | + | | Advanced Pulse Lasers |
+ | | §250 | ||
+ | | 10 | ||
+ | | 15 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 2x UFO Power Source | ||
+ | |||
+ | |-align="center" | ||
| UFO Countermeasures | | UFO Countermeasures | ||
− | |||
− | |||
| Increases Interceptor dodge chance. | | Increases Interceptor dodge chance. | ||
| 30 | | 30 | ||
− | |- | + | | Seeker Autopsy |
+ | | §300 | ||
+ | | 5 | ||
+ | | 35 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 3x Seeker Wrecks,<br> 3x UFO Flight Computer | ||
+ | |||
+ | |-align="center" | ||
| UFO Tracking | | UFO Tracking | ||
+ | | Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour) and alway when UFOs are on satellite-hunting missions | ||
+ | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
− | | §400 | + | | §400 |
− | | | + | | 20 |
− | + | | 0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
| 20 | | 20 | ||
− | | | + | | 0 |
− | + | | 28 | |
− | | | + | | 2x UFO Power Source, <br> 2x UFO Flight Computer |
− | | | + | |
− | + | |-align="center" | |
− | + | !colspan="11" | Miscellaneous | |
− | |- | + | |-align="center" |
− | !colspan=" | ||
− | |- | ||
| Drone Capture | | Drone Capture | ||
+ | | Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the [[Drone (EU2012)|Drone]] page for more details. | ||
+ | | 75 | ||
| EMP Weapons | | EMP Weapons | ||
− | | | + | | §350 |
− | + | | 0 | |
− | |- | + | | 10 |
+ | | 5 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 4x Drone Wreck | ||
+ | |||
+ | |-align="center" | ||
| Improved Arc Thrower | | Improved Arc Thrower | ||
+ | | Increases stunning ability of the Arc Thrower | ||
+ | | 30 | ||
| Alien Power Systems | | Alien Power Systems | ||
− | | §100 | + | | §100 |
− | + | | 20 | |
− | |- | + | | 30 |
+ | | 20 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 4x Drone Wreck | ||
+ | |||
+ | |-align="center" | ||
| Tactical Rigging | | Tactical Rigging | ||
+ | | Grants one extra item slot to soldiers. | ||
+ | | 60 | ||
| Muton Elite Autopsy | | Muton Elite Autopsy | ||
− | | §500 | + | | §500 |
− | + | | 0 | |
− | |- | + | | 0 |
+ | | 50 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 20x Muton Elite Corpse | ||
+ | |||
+ | |-align="center" | ||
| Alien Grenades | | Alien Grenades | ||
− | |||
− | |||
| Allows the use of Alien Grenades in place of regular HE Grenades, and increases the lethality of Frag Grenades<br>Also increases the firepower of the MEC Grenade Launcher | | Allows the use of Alien Grenades in place of regular HE Grenades, and increases the lethality of Frag Grenades<br>Also increases the firepower of the MEC Grenade Launcher | ||
| 35 | | 35 | ||
− | |- | + | | Muton Autopsy |
+ | | §100 | ||
+ | | 10 | ||
+ | | 20 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | 1x Alien Grenade | ||
+ | |||
+ | |-align="center" | ||
| Advanced Surgery | | Advanced Surgery | ||
− | |||
− | |||
| Increases soldier healing rate by using alien technology | | Increases soldier healing rate by using alien technology | ||
| 45 | | 45 | ||
− | |- | + | | Alien Biocybernetics |
+ | | §600 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 12x Alien Surgery,<br> 12x Alien Stasis Tank | ||
+ | |||
+ | |-align="center" | ||
| Improved Medikit | | Improved Medikit | ||
+ | | Increases Medikit healing by +3 HP per charge, and Restorative Mist +2 HP per charge | ||
+ | | 12 | ||
| Thin Man Autopsy | | Thin Man Autopsy | ||
− | | §180 | + | | §180 |
− | + | | 0 | |
− | |- | + | | 0 |
+ | | 0 | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 10x Thin Man Corpses | ||
+ | |||
+ | |-align="center" | ||
| Advanced Flight | | Advanced Flight | ||
+ | | Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV) | ||
+ | |50 | ||
| Antigrav Systems | | Antigrav Systems | ||
− | | | + | | §325 |
− | + | | 20 | |
− | |- | + | | 0 |
+ | | 20 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 2x Drone Wreck, <br> 2x Heavy Floater Corpse, <br> 2x Cyberdisc Wreck | ||
+ | |||
+ | |-align="center" | ||
| New Combat Systems | | New Combat Systems | ||
+ | | Unlocks an array of new [[Equipment (Long War)|gear options]] in combination with other technologies and projects | ||
+ | | 25 | ||
| Experimental Warfare | | Experimental Warfare | ||
− | | §100 | + | | §100 |
− | | | + | | 15 |
− | |- | + | | 0 |
+ | | 10 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
| SCOPE Upgrade | | SCOPE Upgrade | ||
+ | | SCOPE increases user's chance of scoring a critical hit chance by 10%<br>and increases critical hit chance when using Laser Sight by 5% | ||
+ | | 10 | ||
| Experimental Warfare | | Experimental Warfare | ||
− | | §50 | + | | §50 |
− | | | + | | 0 |
− | |- | + | | 15 |
− | | | + | | 0 |
− | | | + | | 0 |
− | | | + | | 7 |
− | | | + | | - |
− | | | + | |
+ | |-align="center" | ||
+ | | Psi Warfare Systems | ||
+ | | Unlocks special psionic gear | ||
+ | | 25 | ||
+ | | Xenopsionics | ||
+ | | 100 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
|- | |- | ||
|} | |} |
Revision as of 15:52, 16 October 2014
Stub
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Effect | - | |||||||||
Adjacency Bonus | Workshop: 5% refunds | |||||||||
Prerequisites | - | |||||||||
Other | - | |||||||||
Build costs |
| |||||||||
Normal |
| |||||||||
Quick |
| |||||||||
Maintenance | §§25/mo | |||||||||
Power | 5 |
The Foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components.
Each project has an engineer requirement, while you can still start the project without meeting this requirement, the time to complete it will be significantly longer than usual.
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs. For a full list of some of the new items unlocked by Foundry projects, refer to the Equipment page.
Many foundry projects bear the same name and effects as their original incarnation, though with differing costs, requirements, and time.
Foundry Projects
Name | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||
SHIV-Specific Upgrades | ||||||||||
SHIV Repair | Reduces SHIV repair time | 15 | Drone Autopsy | §100 | 5 | 10 | 5 | 0 | 14 | 10x Drone Wreck |
SHIV Defenses | Unlocks two new utility items for SHIVs to increase their defensive capabilities | 30 | Mobile Power Armor | §150 | 30 | 0 | 0 | 0 | 10 | 2x Cyberdisk Wreck |
SHIV Suppression | Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat | 15 | Alien Weaponry | §40 | 0 | 0 | 0 | 0 | 7 | - |
Sentinel Drone | Grants auto-repair ability to a SHIV | 30 | Cyberdisc Autopsy | 80 | 20 | 0 | 10 | 0 | 7 | 1x Drone Wreck, 1x UFO Flight Computer |
General Mechanical Unit Upgrades | ||||||||||
Advanced Servomotors | All SHIVs and MECs are granted the Sprinter perk upon completing the project. Unlocks Walker Servos for infantry and Elerium Turbos for MECs/SHIVs |
45 | Mechtoid Autopsy | §300 | 30 | 0 | 20 | 8 | 14 | 8x Mechtoid Core |
Advanced Repair | Increases Interceptor and SHIV repair speed | 45 | Heavy Floater Autopsy | §250 | 40 | 0 | 0 | 4 | 21 | 4x Heavy Floater Corpse |
Shaped Armor | Increases health of mechanised units (SHIV, MEC) | 35 | Floater Autopsy | §300 | 40 | 0 | 20 | 3 | 21 | 3x Floater Corpses |
MEC Close Combat | Grants all MECs the MEC Close Combat perk, increasing Kinetic Strike damage by 50% In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn |
50 | Berserker Autopsy | §300 | 30 | 0 | 15 | 5 | 7 | 5x Berserker Corpse |
Jellied Elerium | Increases Flamethrower damage by ~50%. | 25 | Elerium | §200 | 0 | 30 | 0 | 0 | 10 | -
|
MEC Warfare Systems | Vital for further MEC equipment development; prerequisite for the production of many MEC items (e.g. Kinetic Strike, Flamethrower, etc.) | 20 | Alien Biocybernetics | §25 | 0 | 0 | 0 | 0 | 7 | - |
General Weapon Upgrades | ||||||||||
Enhanced Ballistics | Unlocks Alloy-Jacketed Rounds for Infantry and Depleted Elerium Rounds for SHIVs/MECs. | 10 | Alien Materials | §80 | 5 | 0 | 0 | 0 | 7 | - |
Enhanced Lasers | Unlocks Enhanced Beam Optics for Infantry and Laser Pumper for SHIVs/MECs. | 55 | Advanced Beam Lasers | §150 | 20 | 15 | 0 | 0 | 14 | - |
Enhanced Plasma | Unlocks Plasma Stellerator for Infantry and Zevatron Booster for SHIVs/MECs. | 75 | Precision Plasma Weapons | §300 | 30 | 30 | 30 | 0 | 21 | 1x Plasma Rifle |
Ammo Conservation | Increases the ammo capacity of weapons by 1 shot/burst. | 55 | Muton Autopsy | §600 | 65 | 100 | 0 | 0 | 14 | 20x Muton Corpses |
Pistol Upgrades | ||||||||||
Mag Pistols | Grants + 10% Critical hit chance to all pistols | 10 | Alien Weaponry | §35 | 0 | 5 | 0 | 0 | 7 | - |
Rail Pistols | Grants +10% Aim to all pistols | 20 | Gauss Weapons | §90 | 5 | 25 | 0 | 0 | 10 | - |
Reflex Pistols | Grants +1 damage to all pistols | 35 | Compact Plasma Weapons | §145 | 20 | 50 | 20 | 0 | 14 | - |
Material Recovery | ||||||||||
Improved Salvage | Increases weapon fragment recovery from combat by 25% | 20 | Alien Materials | §200 | 20 | 0 | 10 | 30 | 14 | - |
Alien Metallurgy | Increases alloy salvage from crash sites by between 15 and 20 percent | 20 | Alien Materials | §300 | 15 | 0 | 5 | 60 | 14 | - |
Alien Nucleonics | Increases Elerium recovery from combat. | 45 | Alien Power Systems | §500 | 60 | 0 | 20 | 80 | 14 | - |
Aerospace Improvements | ||||||||||
Aircraft Boosters | Allows production of usable 'booster' items for interception | 10 | Alien Materials | §50 | 0 | 10 | 0 | 10 | 7 | - |
Elerium Afterburners | Increases Interceptor combat time. | 45 | Alien Propulsion | §200 | 15 | 0 | 15 | 0 | 14 | 2x Alien Power Source |
Armored Fighters | Increases Interceptor HP. | 30 | Advanced Aerospace Concepts | §400 | 95 | 0 | 30 | 20 | 14 | 20x Floater Corpse |
Wingtip Sparrowhawks | Grants Interceptors secondary armor-piercing missiles. | 55 | Advanced Aerospace Concepts | §500 | 50 | 50 | 10 | 50 | 21 | - |
Penetrator Weapons | Increases armor penetration of air-to-air weapons. | 14 | Advanced Aerospace Concepts | §200 | 20 | 45 | 0 | 0 | 14 | 2x Cyberdisc Wreck, 2x UFO Flight Computers |
Super Skyranger | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault | 35 | Advanced Aerospace Concepts | §200 | 20 | 0 | 0 | 0 | 14 | - |
Improved Avionics | Increases Interceptor hit chance. | 20 | Advanced Aerospace Concepts | §400 | 5 | 35 | 0 | 0 | 14 | 3x UFO Flight Computers |
Stealth Satellites | Decreases chance of satellites being detected by alien patrols (25% on first pass, 50% on second) | 80 | Stealth Systems | §800 | 80 | 0 | 80 | 0 | 28 | 6x UFO Flight Computer, 6x Seeker Wreck |
Supercapacitors | Upgrades fire rate and armor penetration of aerial Laser Cannons. | 50 | Advanced Pulse Lasers | §250 | 10 | 15 | 30 | 0 | 14 | 2x UFO Power Source |
UFO Countermeasures | Increases Interceptor dodge chance. | 30 | Seeker Autopsy | §300 | 5 | 35 | 20 | 0 | 14 | 3x Seeker Wrecks, 3x UFO Flight Computer |
UFO Tracking | Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour) and alway when UFOs are on satellite-hunting missions | 40 | Alien Power Systems | §400 | 20 | 0 | 20 | 0 | 28 | 2x UFO Power Source, 2x UFO Flight Computer |
Miscellaneous | ||||||||||
Drone Capture | Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the Drone page for more details. | 75 | EMP Weapons | §350 | 0 | 10 | 5 | 0 | 21 | 4x Drone Wreck |
Improved Arc Thrower | Increases stunning ability of the Arc Thrower | 30 | Alien Power Systems | §100 | 20 | 30 | 20 | 0 | 14 | 4x Drone Wreck |
Tactical Rigging | Grants one extra item slot to soldiers. | 60 | Muton Elite Autopsy | §500 | 0 | 0 | 50 | 0 | 21 | 20x Muton Elite Corpse |
Alien Grenades | Allows the use of Alien Grenades in place of regular HE Grenades, and increases the lethality of Frag Grenades Also increases the firepower of the MEC Grenade Launcher |
35 | Muton Autopsy | §100 | 10 | 20 | 15 | 0 | 7 | 1x Alien Grenade |
Advanced Surgery | Increases soldier healing rate by using alien technology | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 21 | 12x Alien Surgery, 12x Alien Stasis Tank |
Improved Medikit | Increases Medikit healing by +3 HP per charge, and Restorative Mist +2 HP per charge | 12 | Thin Man Autopsy | §180 | 0 | 0 | 0 | 10 | 7 | 10x Thin Man Corpses |
Advanced Flight | Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV) | 50 | Antigrav Systems | §325 | 20 | 0 | 20 | 0 | 14 | 2x Drone Wreck, 2x Heavy Floater Corpse, 2x Cyberdisc Wreck |
New Combat Systems | Unlocks an array of new gear options in combination with other technologies and projects | 25 | Experimental Warfare | §100 | 15 | 0 | 10 | 0 | 14 | - |
SCOPE Upgrade | SCOPE increases user's chance of scoring a critical hit chance by 10% and increases critical hit chance when using Laser Sight by 5% |
10 | Experimental Warfare | §50 | 0 | 15 | 0 | 0 | 7 | - |
Psi Warfare Systems | Unlocks special psionic gear | 25 | Xenopsionics | 100 | 0 | 0 | 10 | 5 | 14 | - |