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Revision as of 18:03, 18 May 2006
X-COM Scoring
Interception
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' (even if it sure seems like it must've been destroyed).
UFO UFO UFO Type Destroyed Grounded Small Scout 100 50 Medium Scout 150 75 Large Scout 250 125 Harvester 500 250 Abductor 500 250 Supply Ship 800 400 Terror Ship 1000 500 Battleship 1400 700
X-COM lose points if one of their own craft are destroyed.
Craft Craft Type Destroyed Skyranger -200 Interceptor -250 Firestorm -250 Lightning -300 Avenger -400
Battlescape Missions
During an X-COM battlescape mission, points can be gained or lost by the following actions.
Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or Elerium back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to do things to get points.)
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)
MikeTheRed - Zombie likes to 'milk' bases by revisiting them, killing all aliens but one, stripping everything he can find, then leaving via the green zone. Sometimes Elerium can be found in bases - see Post 13 in this thread for specifics.
Action Points Civilian killed by X-COM -50 Civilian killed by Aliens -30 X-COM soldier MIA -20 X-COM soldier killed -20* HWP destroyed -20 Civilian Saved 30 Alien Base destroyed 500 *This increases as the soldier gains rank and experience.
X-COM receive point for capturing or killing an Alien during a battlescape mission.
Alien Alien Alien/Rank Killed Captured* Floater Soldier 12 24 Floater Navigator 14 28 Floater Medic 16 32 Floater Engineer 18 36 Floater Leader 25 50 Floater Commander 35 70 Sectoid Soldier 10 20 Sectoid Navigator 12 24 Sectoid Medic 14 28 Sectoid Engineer 16 32 Sectoid Leader 20 40 Sectoid Commander 25 50 Snakeman Soldier 15 30 Snakeman Navigator 17 34 Snakeman Engineer 20 40 Snakeman Leader 28 56 Snakeman Commander 36 72 Ethereal Soldier 20 40 Ethereal Leader 30 60 Ethereal Commander 40 80 Muton Soldier 15 30 Muton Navigator 17 34 Muton Engineer 19 38 Reaper 25 50 Chryssalid 25 50 Silacoid 20 40 Celatid 20 40 Sectopod 30 60 Cyberdisc 20 40 Zombie 18 --
* You will only receive 10 points for capturing any alien species + rank combo already in containment.
Collection of Alien artifacts, equipment, and corpses also gain X-COM points.
Item Points Alien Alloys 1 Alien Grenade 1 Alien Habitat 1 Blaster Bomb 1 Heavy Plasma Clip 1 Mind Probe 1 Plasma Pistol Clip 1 Plasma Rifle Clip 1 Stun Bomb 1 Alien Abduction Chamber 2 Alien Entertainment 2 Alien Food 2 Alien Reproduction 2 Alien Surgery 2 Celatid Corpse 3 Chryssalid Corpse 3 Cyberdisc Corpse 3 Plasma Pistol 3 Reaper Corpse 3 Sectopod Corpse 3 Silacoid Corpse 3 Plasma Rifle 4 Small Launcher 4 Blaster Launcher 5 Elerium-115 (Per 50 units) 5 Ethereal Corpse 5 Floater Corpse 5 Heavy Plasma 5 Muton Corpse 5 Sectoid Corpse 5 Snakeman Corpse 5 UFO Navigation 5 UFO Power Source 20
An evaluation on your total score is given at the end of each mission.
Ranking Score Excellent: 501 to ∞ Good: 201 to 500 OK: 1 to 200 Poor: -199 to 0 Terrible: -∞ to -200
Research
X-COM also receive points for the completion of research projects.
Research Project Points Plasma Pistol Clip 5 Plasma Rifle Clip 6 Heavy Plasma Clip 7 Blaster Bomb 10 Craft Laser Cannon 10 Heavy Laser 10 Laser Pistol 10 Laser Rifle 10 Laser Weapons 10 Stun Bomb 10 Laser Defenses 15 Tank/Laser Cannon 15 Alien Grenade 20 Flying Suit 20 Medi-Kit 20 Motion Scanner 20 Personal Armor 20 Plasma Pistol 20 Power Suit 20 Psi-Amp 20 Craft Fusion Weapon 25 Craft Plasma Weapon 25 Fusion Defenses 25 Grav Shield 25 Hovertank/Launcher 25 Hovertank/Plasma 25 Hyper-Wave Decoder 25 Mind Probe 25 Mind Shield 25 Plasma Defenses 25 Plasma Rifle 25 Psi-Lab 25 Alien Abduction 30 Alien Alloys 30 Alien Entertainment 30 Alien Food 30 Alien Reproduction 30 Alien Surgery 30 Heavy Plasma 30 New Fighter Craft (Firestorm) 30 New Fighter-Transporter (Lightning) 30 Small Launcher 30 UFO Construction 30 UFO Navigation 30 UFO Propulsion 30 Ultimate Craft (Avenger) 30 Blaster Launcher 40 Elerium-115 40 Alien Autopsies (Each) 50 Alien Interrogations (Each)* 50 Alien Origins 60 Cydonia or Bust 60 The Martian Solution 60 *No points are received for the interrogation of aliens if no information is obtained.
Alien Scoring
Aliens score points for various actions as well.
Alien Action Points Each UFO that flies over the Earth 1 Each UFO that lands 2 Each day an alien base exists on Earth (Per base) 5 A harvest mission is performed successfully 30 An abduction is performed successfully 50 Alien base is built 50 Aliens sign a pact with a funding country 150 A terror site is ignored by X-COM 1000
Losing The Game
You can lose the game in the following ways:
- If you stay in debt over $1 million for two consecutive months.
- If you have two consecutive "bad" months in terms of score--
- -900 (Beginner)
- -800 (Experienced)
- -700 (Veteran)
- -600 (Genius)
- -500 (Superhuman)
- If all X-COM bases are captured by Aliens. (But you can dismantle your last base and stay in the game, if you have enough money to start a new one - see Access Lift.)
- If you fail your attempt to destroy Cydonia!