Difference between revisions of "Grenadier (XCOM2)"
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! width="30%" align="center" colspan="4"| Ability | ! width="30%" align="center" colspan="4"| Ability | ||
|- align="center" | |- align="center" | ||
− | ! rowspan="1" | [[File: | + | ! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie''' |
| colspan="2" | '''Launch Grenade''' <br/> ''The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.'' <br/> The grenadier gains an extra inventory slot that may only be used for grenades.[1] | | colspan="2" | '''Launch Grenade''' <br/> ''The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.'' <br/> The grenadier gains an extra inventory slot that may only be used for grenades.[1] | ||
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! width="30%" | Heavy Gunner | ! width="30%" | Heavy Gunner | ||
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− | ! [[File: | + | ! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal''' |
| width="30%" | '''Blast Padding''' <br/> ''Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.'' | | width="30%" | '''Blast Padding''' <br/> ''Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.'' | ||
| width="30%" | '''Shredder''' <br/> ''Your cannon attacks shred armor.'' <br/> Higher rank weapons shred more points of armor. The shredding effect applies before damage. | | width="30%" | '''Shredder''' <br/> ''Your cannon attacks shred armor.'' <br/> Higher rank weapons shred more points of armor. The shredding effect applies before damage. | ||
|- align="center" | |- align="center" | ||
− | ! [[File: | + | ! [[File:Sergeant (XCOM 2).png|32px]]<br/>'''Sergeant''' |
| '''Demolition''' <br/> ''Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.'' <br/> Uses 2 ammo. 3-turn cooldown. | | '''Demolition''' <br/> ''Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.'' <br/> Uses 2 ammo. 3-turn cooldown. | ||
| '''Suppression''' <br/> ''Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim.'' <br/> Suppression is cancelled if the Grenadier takes damage. Suppression penalties stack. Uses 2 ammo. No cooldown. | | '''Suppression''' <br/> ''Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim.'' <br/> Suppression is cancelled if the Grenadier takes damage. Suppression penalties stack. Uses 2 ammo. No cooldown. | ||
|- align="center" | |- align="center" | ||
− | ! [[File: | + | ! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant''' |
| '''Heavy Ordinance''' <br/> ''The grenade in your grenade-only slot gains a bonus use.''[1]<br/>Affects support grenades, not just offensive ones. | | '''Heavy Ordinance''' <br/> ''The grenade in your grenade-only slot gains a bonus use.''[1]<br/>Affects support grenades, not just offensive ones. | ||
| '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or mis, will mark the target, increasing your squad's aim by +15 against this target.'' <br/> Applies to standard attacks and single-target abilities, including suppression. | | '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or mis, will mark the target, increasing your squad's aim by +15 against this target.'' <br/> Applies to standard attacks and single-target abilities, including suppression. | ||
|- align="center" | |- align="center" | ||
− | ! [[File: | + | ! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain''' |
| '''Volatile Mix''' <br/> ''Your grenades have an increased radius of 1 tile, and deal +2 damage.'' <br/> Does not increase environment damage. | | '''Volatile Mix''' <br/> ''Your grenades have an increased radius of 1 tile, and deal +2 damage.'' <br/> Does not increase environment damage. | ||
| '''Chain Shot''' <br/> ''Take a shot with an aim penalty of -15. If you hit the target, you take another shot on the target automatically.'' <br/> Uses 2 ammo. 3-turn cooldown. | | '''Chain Shot''' <br/> ''Take a shot with an aim penalty of -15. If you hit the target, you take another shot on the target automatically.'' <br/> Uses 2 ammo. 3-turn cooldown. | ||
|- align="center" | |- align="center" | ||
− | ! rowspan="1" | [[File: | + | ! rowspan="1" | [[File:Major (XCOM 2).png|32px]]<br/>'''Major''' |
| '''Salvo''' <br/> ''Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn.'' <br/> | | '''Salvo''' <br/> ''Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn.'' <br/> | ||
| '''Hail of Bullets''' <br/> ''Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.'' <br/> Standard shot with 100% to-hit. Uses 3 ammo. 5-turn cooldown. | | '''Hail of Bullets''' <br/> ''Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.'' <br/> Standard shot with 100% to-hit. Uses 3 ammo. 5-turn cooldown. | ||
|- align="center" | |- align="center" | ||
− | ! [[File: | + | ! [[File:Colonel (XCOM 2).png|32px]]<br/>'''Colonel''' |
| '''Saturation Fire''' <br/> ''Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses 3 ammo.'' <br/> The Grenadier takes a standard shot at each affected enemy, which can miss. 5-turn cooldown. | | '''Saturation Fire''' <br/> ''Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses 3 ammo.'' <br/> The Grenadier takes a standard shot at each affected enemy, which can miss. 5-turn cooldown. | ||
| '''Rupture''' <br/> ''A Rupture shot deals critical damage and ensures that the target takes an additional +3 damage from all attacks in the future.'' <br/> Uses 3 ammo. 3-turn cooldown. | | '''Rupture''' <br/> ''A Rupture shot deals critical damage and ensures that the target takes an additional +3 damage from all attacks in the future.'' <br/> Uses 3 ammo. 3-turn cooldown. |
Revision as of 03:54, 12 January 2016
The Grenadier is a demolitions expert, providing heavy ordinance delivery whenever and wherever needed. The Grenadier is the successor to the Heavy class.
Abilities
[1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.)
Sources
- XCOM 2 - Grenadier Class - Skill Tree Breakdown [1]