Difference between revisions of "Alien Level (LWR)"

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== UFOs ==
 
== UFOs ==
 
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<div style="max-width: 600px;">
 
All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:
 
All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:
  
{| class="wikitable"
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{| class="wikitable" width="100%" style="text-align: center;"
 
|+ ''Weapon Upgrades''
 
|+ ''Weapon Upgrades''
 
|-
 
|-
! Type || Initial Weapon || Upgraded Weapon || Alien Level
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! UFO Type !! Initial Weapon  
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! style="text-align;" | Alien Level
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! Upgraded Weapon  
 
|-
 
|-
| Fighter || x1 Single Plasma || x2 Single Plasma || 6
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| style="height:40px;" | Fighter || 1x Single Plasma  
 +
| style="text-align:center;" | 6
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| 2x Single Plasma  
 
|-  
 
|-  
| Raider || x1 Single Plasma || x2 Single Plasma || 11
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| style="height:40px;" | Raider || 1x Single Plasma  
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| style="text-align:center;" | 11
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| 2x Single Plasma  
 
|-
 
|-
| Destroyer || x1 Single Plasma || x1 Double Plasma || 5
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| style="height:40px;" | Destroyer || 1x Single Plasma  
 +
| style="text-align:center;" | 5
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| 1x Double Plasma  
 
|-
 
|-
| Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || 8
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| style="height:40px;" | Abductor || 1x Double Plasma
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| style="text-align:center;" | 8
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| 1x Double Plasma <br> 1x Single Plasma  
 
|-
 
|-
| Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || 8
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| style="height:40px;" | Terror Ship || 1x Double Plasma
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| style="text-align:center;" | 8
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| 1x Double Plasma <br> 1x Single Plasma  
 
|-
 
|-
| Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || 11
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| style="height:40px;" | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma
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| style="text-align:center;" | 11
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| 2x Double Plasma  
 
|}
 
|}
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</div>
  
 
== See also ==
 
== See also ==

Revision as of 21:54, 14 July 2020

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In General

Alien Level increases the power of the alien air and ground forces in a variety of ways. Specifically:

Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.

The formula for alien Research is: Research Points = Bonus Research + Days Passed

The formula for alien Level is: Alien Level = INT(1 + Alien Research/50)

Aliens start at Level 1 and can progress to Level 15


Bonus Research

Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed. It can be increased by the following events:

  • +2 per month per country under alien control
  • +5 for a successful abduction mission (DW modified)
  • +20 for successful raid on XCOM HQ
  • +2 for a successful research mission by a landed Scout (DW modified) (increases by 10% per month)
  • +3 for a successful research mission by a landed Raider (DW modified) (increases by 10% per month)
  • +4 for a successful research mission by a landed Abductor (DW modified) (increases by 10% per month)
  • +5 for a successful research mission by a landed Terror Ship (DW modified) (increases by 10% per month)
  • +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
  • +50 per incorrect accusation of a country of harboring the EXALT base
  • -10 per successful assault on an Alien Base
  • -3-12 per Combat Patrol sent out by XCOM

Pod Size

The number of aliens allowed in each pod is directly dependent upon current research points:

  • Small (Alien Level 1+): 2-4 aliens per pod
  • Medium (Alien Level 3+): 3-6 aliens per pod
  • Large (Alien Level 6+): 4-8 aliens per pod

UFOs

All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:

Weapon Upgrades
UFO Type Initial Weapon Alien Level Upgraded Weapon
Fighter 1x Single Plasma 6 2x Single Plasma
Raider 1x Single Plasma 11 2x Single Plasma
Destroyer 1x Single Plasma 5 1x Double Plasma
Abductor 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Terror Ship 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Assault Carrier 1x Double Plasma
1x Single Plasma
11 2x Double Plasma

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression